DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,404
Finally started playing now, the thing that I really liked is how they didn't screw up the motivations for you to not get away from the problem like they did on Dragonfall and double plus, no, they didn't kill some unkown party member and expected you to care for the rest of the game like they did on Dragonfall too what made the starting setpiece interesting storywise. The runners that go with you aren't superfriends from the start and they seem to have different ideas about what they want to do and what their angle is, instead of "Let's do justice for Monika for some reason!" like on the last game, what made me like them alot more.
I had some moments of "Bioware" dialog, mostly some overdramatic emotional outbursts that fallen somewhat flat and a really corny flashback scene involving your past but nothing that make you want to vomit like the kid on Mass Effect 3, more like "Guys, this was corny as hell." but I just shrugged and kept going fine, the story premise makes sense and the characters motivations make sense and that is enough for keeping me interested for now. I dunno if I like the game imposing relationships on the past, this foster father thing seems a bit forced, but I have to say it provided an interesting hook on the story.
I had some moments of "Bioware" dialog, mostly some overdramatic emotional outbursts that fallen somewhat flat and a really corny flashback scene involving your past but nothing that make you want to vomit like the kid on Mass Effect 3, more like "Guys, this was corny as hell." but I just shrugged and kept going fine, the story premise makes sense and the characters motivations make sense and that is enough for keeping me interested for now. I dunno if I like the game imposing relationships on the past, this foster father thing seems a bit forced, but I have to say it provided an interesting hook on the story.