Here skyway, that actually made me doubt the positive reactions. Your nonsense (really, you wrote so many plain wrong stuff about Morrowind it generated lots of Fremdscham in me) didn't.Raapys said:That's just it though. There's nothing more. If you will, for a moment, put away the highly improved atmosphere and the admittedly decent game world design, and look at what you have left. You've a shitty and further dumbed down character/class system, poor combat, mostly uninteresting enemies, mostly run-of-the-mill quests, crappy dialog as always, still the shitty follow the quest compass!! gameplay style, boring items/weapons/armor and enchantments, no spell maker, heck not even an interesting spell, and tons of other stuff. Basically it's still the same old shitty Oblivion underneath, and it's actually even worse than OB in some areas. But this time they managed to hide it under an actual good atmosphere and a better game world design.Stabwound said:It's by no means perfect, and yeah, hype is definitely a factor. Having said that, at the bare minimum, you can turn off the shitty quest / settlement / dungeon markers and you have a fun hiking simulator. No, it's not the best game ever. No, it's not better than Morrowind. It's sure as hell better than Oblivion, though, and much more fun of a hiking simulator compared to New Vegas (which I quickly got bored of - never played Fallout 3)
I think a big complaint with the game, ultimately, will be that a large majority of the outdoor scenery, including towns, is snowy, which means white. There are non-snowy areas, but trudging through endless snow blizzards, with the terrible "snow covering" effect will probably get old. I guess it only makes sense given the game's lore, but I'm sure it's going to be a sore point with some.
It's pretty damn atmospheric, if nothing else.
the above said:Guys I have bad news: PEOPLE ON THIS SITE ARE HAVING FUN!!!
WHAT THE FUCK ARE WE GOING TO DO?!?!?!
So much prestige lost... So much history down the drain.
That's just it though. There's nothing more. If you will, for a moment, put away the highly improved atmosphere and the admittedly decent game world design, and look at what you have left. You've a shitty and further dumbed down character/class system, poor combat, mostly uninteresting enemies, mostly run-of-the-mill quests, crappy dialog as always, still the shitty follow the quest compass!! gameplay style, boring items/weapons/armor and enchantments, no spell maker, heck not even an interesting spell, and tons of other stuff. Basically it's still the same old shitty Oblivion underneath, and it's actually even worse than OB in some areas. But this time they managed to hide it under an actual good atmosphere and a better game world design.
Metro said:This is the Codex where your average thread on old school/actual new indie RPGs average about two or three pages and threads on stuff like Skyrim, Mass Effect, etc. average about twenty pages.
Technoviking said:I honestly can't think of a single RPG with challenging puzzles.
Haba said:Biobeth fanboy rant
MetalCraze said:No it means that you have no choice but to choose combat quests if you want to be more than level 1 in the game no matter your strawman here. As well as more interesting quests than FedExing items from point A to point B."It's not a quest if it doesn't give you XP." Skyway, ladies and gentlemen.
Surf Solar said:I don't see any people masturbating or overhyping the game here to be honest.
Vb said:Game is surprisingly fun
Joined: 08 Oct 2011
Posts: 8
Location: Seattle
Drakron said:... No.
Since its "skill by use" that means if I use a bow I keep getting better and will reach 100 before the races without bow as a skill get there.
Actually it is a level up raise your skills system. When you level up you pick one of whole three stats and also skills (called perks) that are mostly dmg++ "Skills by use" are mostly a number that tells the game whether you can pick a "perk" or not.This is not a "level up - raise your skills" system, not to say your example shows once again your ignorance as you pick what were your 10 points go in at level up ... mana, health or stamina and lets say if you think a character with 200 mana can beat a character with 200 health ...
Except it would've taken you a much longer time in Morrowind instead of Skyrim where you gain numbers at a greater speed since there are no major/minor skills.What part of "skill raises by use" fails to register? if I wanted I could have 100 in all armor skills by standing next to a rat and let him hit me as long it was neither a Major or Minor skill I would never level up.
Except the only difference between master lock and novice lock is that you need to have more lockpicks. Once you find a sweet spot (which is easy to do) nothing else matters.Can attempt at doing so right away, he cannot do everything right away ... heck the game allowed me to pick a Master lock and what happened was I wasted every single picklock I had.
Except by the time you will be able to craft them (unless you grind to do it early) you will get to them regardless. And what's lol is that a mage character has zero problem wearing the heaviest armour.And I think crafting is even worst because somethings can only be crafted if you have the Perk, no Ebony Swords without the perk.
Except mammoth tusk is a part of a bring me X quest.Funny, I go a rescue quest and a "get me a mammoth tusk" that since it was a miscellaneous quest meant there was no GPS marker.
Linear corridors. Can't you read?How do you know? you clearly have not played the game and even if they are corridors ... its a dungeon, its have corridors.
To you Skyrim also feels like it has C&C. Except when you reach Whiterun you already walked through 1/3 of a map (and all you did is walked through a single short mountain path)Feels pretty big.
What part of "you can have a healing spell at lvl1 with any character" don't you get?Outside combat, rely on it in combat and you dont stand a chance.
Yes you also need to be within hitting range of weapons in... all other games. What timing are you talking about? Swing at enemy until he dies since he still gets the damage blocks or not. Except with a block he doesn't do attack himself.Its about timing, position and reach and just because you can win by bashing at the target long enough for it to die does not mean its the right way to do it.
Miscellaneous quest do not have markers, kinda of a bitch when the game creates a quest and since it cannot give directions for it you have to check on the Journal the name and were the place is on the map (bounty quests are annoying because of that).
Everything is 5 feet away in Skyrim too. You can have a guard tower and then 30 meters away from it - evil giants.. standing in one place. I also don't understand what you mean by an "indication of character progression" - both here and there you level up and that's it. Skills don't really matter.Its more natural that Oblivion that felt small since everything was 5 feet away and frustrating as there was no indication of character progression.
But both New Vegas and Oblivion are bad gamesIts not New Vegas but its certainly not Oblivion II.
Vb said:Game is surprisingly fun on Master difficulty, when going into areas with enemies that can one-shot you.
commie said:Nothing wrong with that and actually better to actually play the thing to be able to critique it rather than to do a Skyway and rage about the fine faults of games that one has never played or don't even exist.
Haba said:Metro said:This is the Codex where your average thread on old school/actual new indie RPGs average about two or three pages and threads on stuff like Skyrim, Mass Effect, etc. average about twenty pages.
Jesus Christ, what is wrong with you aspies? How the fuck do you expect us to post 20 pages every god damn time someone makes a thread about a game that we already discussed to death on release, 20 years ago?
With indie games, codexers tend to show enough courtesy that they don't bash the shit out of them. Usually, at least. New shit gets long threads because they are new. And easy targets.
For a newfag such as Skyway, it sure can be frustrating that no-one is willing to discuss that classic cRPG they've just discovered, but with a bit of common sense it shouldn't be too hard to realize why that happens. But looking at this thread, common sense isn't what you retards have in abundance. Apparently you're not allowed to see anything good in anything without it becoming blind fanboy love on an icon of decline.
MetalCraze said:And you can do it all in Oblivion as well. From retarded difficulty that makes you deal barely any damage to enemies that can soak a shitton of it to using traps in dungeons as weapons. But Oblivion is shit because everyone made fun of it back in the day so I need to be Kool too and ride with the flow
MetalCraze said:So what you say is that if one doesn't like something in an overhyped game that you are all hyped up about - he has never played it and his opinion doesn't matter
But if one jizzes all over it and makes up stuff that isn't there (like sea's "interactions with NPCs" with "liking you enough" while at the same time making fun of Oblivion:Roleplaying) - he is actually a critic to whom everyone must listen
MetalCraze said:even though it did a lot of other things better
Except I wrote nothing but truth about Skyrim and even gave details why.commie said:Maybe sea is a bit carried away which is the other side of the coin, but you certainly do yourself no favors more often than not with your own brand of half-truths, total lies and bizarre fabrications, not to mention your unique ability to deliberately misunderstand a point someone else has made.
A shame as regarding some games that you actually have played, your opinion can be quite worthy and even I respect your opinions regarding certain genres. Maybe your love of KOTOR and BG has instilled some sense of inadequacy and you feel the need to prove that you're worthy of Codex KKK's with constant snarling at everything but there really is no need. It's no shame to like Bioware games, let it go man and just come out...
ksjav said:Enlighten me.