MetalCraze said:
Except you can become like that with every race after a level or two. In Skyrim a character that puts all points into mana and magic still easily wins a fist fight with a character that is all fighter. And a figher character has no problems healing himself with magic and shooting fire.
... No.
Since its "skill by use" that means if I use a bow I keep getting better and will reach 100 before the races without bow as a skill get there.
This is not a "level up - raise your skills" system, not to say your example shows once again your ignorance as you pick what were your 10 points go in at level up ... mana, health or stamina and lets say if you think a character with 200 mana can beat a character with 200 health ...
In Morrowind skills mattered, you could only have so many that would actually develop fast while the rest will develop incredibly slow making them next to useless.
More bullshit from you.
What part of "skill raises by use" fails to register? if I wanted I could have 100 in all armor skills by standing next to a rat and let him hit me as long it was neither a Major or Minor skill I would never level up.
At the enc characters became Masters of Everything because the system was bent towards that, there was no real reason to raise ANY skills because there was always a net gain.
Here a basic character can do everything right away.
Can attempt at doing so right away, he cannot do everything right away ... heck the game allowed me to pick a Master lock and what happened was I wasted every single picklock I had.
And I think crafting is even worst because somethings can only be crafted if you have the Perk, no Ebony Swords without the perk.
You also had zodiac signs granting you special abilities but they are not in Skyrim.
They are almost gone, the Guardian Stones replaced then.
And yes, I am sad about it
Quests fucking suck too. Only two types "kill X", "deliver X".
Funny, I go a rescue quest and a "get me a mammoth tusk" that since it was a miscellaneous quest meant there was no GPS marker.
Dungeons fucking suck as well - a tight linear corridor nothing more.
How do you know? you clearly have not played the game and even if they are corridors ... its a dungeon, its have corridors.
Feels pretty big.
Health regens fast, Mana regens uberfast.
Outside combat, rely on it in combat and you dont stand a chance.
Combat is about twitching Left Majestic Button as fast as possible.
Its about timing, position and reach and just because you can win by bashing at the target long enough for it to die does not mean its the right way to do it.
You are forced to follow a quest compass.
Miscellaneous quest do not have markers, kinda of a bitch when the game creates a quest and since it cannot give directions for it you have to check on the Journal the name and were the place is on the map (bounty quests are annoying because of that).
So what's so good about it that I can't see? WHAT?
Its more natural that Oblivion that felt small since everything was 5 feet away and frustrating as there was no indication of character progression.
Its not New Vegas but its certainly not Oblivion II.