Technoviking said:If you read this thread you'll find several people saying Skyrim sucks, you'll find several people saying that it's not terrible, a few people saying it's OK, another few saying that it's decent, a couple saying that it's good and one person saying that it's 'potentially great'.Mortmal said:The truth is so many people here find it postive that my poll was moved to retardo land before more can pick an option, the forum has become as bad as the TES forum, there you cant say anything negative about any bethesda game, here you get the same level of censorship.
Then you got one person who has made multiple posts proclaiming Skyrim to be absolute garbage, intentionally misinterpreting other posters all over the place to fuel his rage, while intentionally using lies, misinformation and exaggerations to try to back up several of his claims.
If anything, more people are posting about how much the game sucks than there are posters proclaiming it to be great. The general consensus seems to be that Skyrim is a decent game, worse than Morrowind, better than (vanilla?) Oblivion and by no means great or ground breaking.
I don't visit the TES forums, so I have no idea what they're talking about, but if I go by past experience I doubt it's anything like this thread.
People don't have to love a game to play it. It's like with books, if you are a big reader like myself, then by the time you're just 20 it's almost impossible to find a book that blows you away any more. It doesn't mean I stop reading books altogether once I realize they don't they live up to some incredibly high standards. So long as they're more entertaining than watching Grey's Anatomy with my GF, it's very likely I'll still finish a book that's just decent, but not great.Mortmal said:Then theres a lot , really a lot of hypocrisy around, i mean just go on steam and see what people in rpgcodex group are playing , all the afternoon i may add, such torment they must endure.
Make a satisfaction poll if you dare, once people have played it.But no omg skyrim being rpgcodex game of the year or second best game likely after darksouls, the outrage!
I don't know what they are, but seriously, double and triple digit post posters some of them having joined several years ago, apparently using their accounts for nothing else than calling critics trolls. Yeah right, not a shill account at all.Cassidy said:I can't resist but laugh at the people trying too hard to do free advertising for yet another Bethesda turd in the very RPGCodex, supposing they aren't just trolls.
Could you take two seconds to look at the perks?hoopy said:Jesus, how is it possible that a sneak attack with a sword doesn't instakill all humanoids? Kind of puts a damper on my stealth mission when some guy takes at most 25 % damage from my backstab. Stealthy characters should be glass cannons who get wrecked in single combat but can put a blade or arrow through your throat before you know what's up.
Oh wait, that's too complicated for Skyrim. There are no classes and nothing to distinguish one character from another.
Yeah that's the one thing I hate about the game. At least most of them are semi-justified (one, there's a quest where you have to retake a castle taken over by bandits for its rightful owner, another, they often have journals etc. to read which explain why they're there), but world cohesion and making sense isn't exactly something Bethesda's good at.hoopy said:Incidentally, I'm currently making my way through a large bandit stronghold that's a stone's throw away from a farm. When I first found the stronghold I assumed it was friendly because of the farm's proximity. Logical, right? But yeah, it's actually a bandit stronghold.
Cassidy said:Because if they aren't trolls, they are then just idiots for speaking good of an AAA game without getting paid for it. Even if they are trolls I'd say they're still stupid, and possibly terribly butthurt as it would hurt their egos to admit they wasted their money and/or time in a shit game.
Yeah, because a "AAA" game like Skyrim needs shills on small niche forums. Give me a fucking break. It could be the worst turd of all time and a few people praising it on the Codex wouldn't make a blip on the sales radar.circ said:I don't know what they are, but seriously, double and triple digit post posters some of them having joined several years ago, apparently using their accounts for nothing else than calling critics trolls. Yeah right, not a shill account at all.Cassidy said:I can't resist but laugh at the people trying too hard to do free advertising for yet another Bethesda turd in the very RPGCodex, supposing they aren't just trolls.
hoopy said:I'm also still finding archery difficult, even after 11 hours. I've always been good at intuitively hitting targets with arrows and grenades in other games, but in Skyrim I can literally use all my arrows trying to snipe one guy. The arrows just fly in a really strange way and you can't see where they land.
Cassidy said:Gord said:Who's butthurt here?
I'm not the one making tons of posts to argue in favor of Bethesda latest AAA release or to ad hominem those who disagree with its MAJESTICNESS.
And by the way, I enjoyed Risen, Mask of the Betrayer, Arcanum, VTM: Bloodlines and many other games released after 2000 so you're just another cretin for having resorted to such a cheap strike.
Metro said:I'm getting a 'good for $20 hack-n-slash dungeon crawler' type of vibe here.
It makes no sense for a first person action RPG to prevent you from cutting somebody's throat because he's higher level than you. And yes, I did get the 15x damage perk, but most enemies still don't die immediately.sea said:Could you take two seconds to look at the perks?hoopy said:Jesus, how is it possible that a sneak attack with a sword doesn't instakill all humanoids? Kind of puts a damper on my stealth mission when some guy takes at most 25 % damage from my backstab. Stealthy characters should be glass cannons who get wrecked in single combat but can put a blade or arrow through your throat before you know what's up.
Oh wait, that's too complicated for Skyrim. There are no classes and nothing to distinguish one character from another.
Perks basically are classes. Some of them are pretty dumb, like reduced falling damage and extra gold in chests, but most are a mix of either damage/speed bonuses or extra attack types and abilities. You want your glass cannon? There's a perk which gives you 15x damage when sneak-attacking. Is that not enough for you, or are you upset you have to level up a bit to get it?
I logged on steam this morning, i checked what people were playing : skyrim i am checking at 12pm the same people are still on it, that means they are enthralled by it, you dont skip your usual activities for a mediocre game.If it was average or a good for 20$ hack and slash they would have stopped after a few hours, and indeed go watch grey anatomy or something like that.Technoviking said:People don't have to love a game to play it. It's like with books, if you are a big reader like myself, then by the time you're just 20 it's almost impossible to find a book that blows you away any more. It doesn't mean I stop reading books altogether once I realize they don't they live up to some incredibly high standards. So long as they're more entertaining than watching Grey's Anatomy with my GF, it's very likely I'll still finish a book that's just decent, but not great.Mortmal said:Then theres a lot , really a lot of hypocrisy around, i mean just go on steam and see what people in rpgcodex group are playing , all the afternoon i may add, such torment they must endure.
Make a satisfaction poll if you dare, once people have played it.But no omg skyrim being rpgcodex game of the year or second best game likely after darksouls, the outrage!
In all seriousness though, if you only played great video games you quite honestly wouldn't play a whole lot, at least that's my guess. All my favourite games are still from the 90s, yet I still find myself picking up new video games to this day. None of them blow me away, but there are a few that I've actually enjoyed enough to not only play from start to finish, but to pick up again at a later date for a second play through.
You don't have to be a hypocrite for playing a game you don't love. (Hope I didn't misunderstand your point.)
The heal spell in KOTOR was an instahealth regen. And your force juice always regenerated to full just in time for the next fight. As for the quest compass, I don't remember there being one. I turned all the plot helper crap off and never noticed its absence.MetalCraze said:If by smartened up you mean instahealth regen and quest compass among other things lawl
There are a lot of DnD enthusiasts who would object to calling it a "proper" adventure, but this involves a bunch of stuff about the overabundance of magic loot, and the kitchen sink approach to questing/encounter design, but I don't particularly care about these things so I'll leave it at that.I still consider BG2 to be very good DnD PC port (mainly due to it being a proper DnD adventure and quests were quite good and character-class dependent) and plan to replay it.
I'm pretty sure all the choices you can make in Risen happen in the first chapter. After that, you're on rails with not much say about what to do. DA:O also provides character options and combat variety that Risen doesn't (not much, but still definitely more).Actually it becomes linear only by the end. And DAO is all linear and dumbed down and has shit combat and character system but you see Risen is shit because it didn't have millions of dollars poured into hype even though it's quite like Gothic which is of course praised on the Codex because it's an old game.
http://rpgcodex.net/phpBB/viewtopic.php?t=38358 40% is not a majority.Codex GOTY 2009 says otherwise. The majority of Codex loved the fuck out of it. And then DAO stopped being cool because to keep getting KKKs you need to bitch at big studios. And Risen became true MAJESTIC.
Dodging in Div2 seems worthless because enemies don't have any good tells and it's clunky as fuck having to first press left/right then hit the spacebar. Combat is pretty much just charge, flail at them, then use a potion/wait for the health regen if you're playing melee, shoot a couple of times and constantly jump backwards if you're ranged, or just run around spamming magic missile/aoes. Divinity 2's mana regen is also pretty fast, especially the more points you dump into Int, and it's not like you'll ever be at a loss for mana potions anyway.In Skyrim you can easily twitch LMB until shit dies. In Divinity 2 you also have to dodge a lot and can't just kill everyone at once. In Skyrim you have ultrafast mana regen so you can almost permaheal yourself with any kind of character and armour gives no penalties whatsoever.
Taking your word for it.And yes quests. In Divinity 2 each quest had some character to it, it wasn't the constant retarded shit of Skyrim "here's a sword/shield/ingredient - deliver it to my father/mother/fiance, you'll get shitty 10 coins for doing this and no XP because you get levels only for running into the wall"
Still not convinced.Div2 combat may be very flawed but it's still eons above the horrible shit of Skyrim.
Mortmal said:I logged on steam this morning, i checked what people were playing : skyrim i am checking at 12pm the same people are still on it, that means they are enthralled by it, you dont skip your usual activities for a mediocre game.If it was average or a good for 20$ hack and slash they would have stopped after a few hours, and indeed go watch grey anatomy or something like that.
Roguey said:The heal spell in KOTOR was an instahealth regen. And your force juice always regenerated to full just in time for the next fight. As for the quest compass, I don't remember there being one. I turned all the plot helper crap off and never noticed its absence.MetalCraze said:If by smartened up you mean instahealth regen and quest compass among other things lawl
But this was what I was talking about (going in order of kotor versus DA):
1 race versus 3 (incline).
3 classes (plus 3 jedi classes) versus 3 classes (plus 12 specializations, 4 per class) ('bout the same)
party of 3 versus party of 4 (incline)
8 skills versus 8 ('bout the same)
19 feat lines (50-55 total) none have attribute prerequisites because Bioware thought that planning out your character build in advance was too difficult for console players versus 26 feat lines (104 total) and all have attribute prerequisites (incline)
41 force spells versus 84 spells (incline)
Annoying timesink space shooter minigame random encounters with absolutely no benefits versus handplaced "random" encounters (incline)
Not to mention that combat in DA:O is definitely more difficult with more fights that caused me reloads and tactic/party member changes, whereas KOTOR is one of the easiest awesome-button games of all time with only two good fights (both against Mandalorians; I'll give props to whoever decided that if they were going to talk them up in dialogues then they better deliver in-game). Superior quest design too (See: VD's review). The only thing KOTOR does better than DA:O is combat pacing: In the former, trash mobs take seconds to kill and bosses take... maybe a minute at absolute most, whereas in the latter trash mobs can take a minute or more and bosses even longer. I think Bioware took the "too easy" criticisms to heart and decided to solve that problem by making everything take longer to kill (thus giving them more time to hurt you). Not a good solution.
There are a lot of DnD enthusiasts who would object to calling it a "proper" adventure, but this involves a bunch of stuff about the overabundance of magic loot, and the kitchen sink approach to questing/encounter design, but I don't particularly care about these things so I'll leave it at that.I still consider BG2 to be very good DnD PC port (mainly due to it being a proper DnD adventure and quests were quite good and character-class dependent) and plan to replay it.
I'm pretty sure all the choices you can make in Risen happen in the first chapter. After that, you're on rails with not much say about what to do. DA:O also provides character options and combat variety that Risen doesn't (not much, but still definitely more).Actually it becomes linear only by the end. And DAO is all linear and dumbed down and has shit combat and character system but you see Risen is shit because it didn't have millions of dollars poured into hype even though it's quite like Gothic which is of course praised on the Codex because it's an old game.
http://rpgcodex.net/phpBB/viewtopic.php?t=38358 40% is not a majority.Codex GOTY 2009 says otherwise. The majority of Codex loved the fuck out of it. And then DAO stopped being cool because to keep getting KKKs you need to bitch at big studios. And Risen became true MAJESTIC.
Dodging in Div2 seems worthless because enemies don't have any good tells and it's clunky as fuck having to first press left/right then hit the spacebar. Combat is pretty much just charge, flail at them, then use a potion/wait for the health regen if you're playing melee, shoot a couple of times and constantly jump backwards if you're ranged, or just run around spamming magic missile/aoes. Divinity 2's mana regen is also pretty fast, especially the more points you dump into Int, and it's not like you'll ever be at a loss for mana potions anyway.In Skyrim you can easily twitch LMB until shit dies. In Divinity 2 you also have to dodge a lot and can't just kill everyone at once. In Skyrim you have ultrafast mana regen so you can almost permaheal yourself with any kind of character and armour gives no penalties whatsoever.
Taking your word for it.And yes quests. In Divinity 2 each quest had some character to it, it wasn't the constant retarded shit of Skyrim "here's a sword/shield/ingredient - deliver it to my father/mother/fiance, you'll get shitty 10 coins for doing this and no XP because you get levels only for running into the wall"
Still not convinced.Div2 combat may be very flawed but it's still eons above the horrible shit of Skyrim.