Roberts doesn't exactly have a good track record when it comes to creating well-polished games, he's rather the kind of dev who steps into a room filled with all of the actual devs and starts spouting ideas everywhere to the point where the project becomes bloated, inefficient, and stands a snowball's chance in hell to actually be finished in the way that it was originally intended to be. (See Freelancer for the prime example)
Chris Roberts departed the Freelancer development team
years before it was released. He can't see a project through to completion when he's not even there. Clearly, you're well-informed on this subject.
CR is renown in the industry and among his fans for pretty much the exact opposite of what you suggest, namely getting games done and getting them done properly according to a unified vision which he's adept at conveying to his team.
This did not age well at all. It's aged so badly that I feel obligated to shame my own self by quoting it again.
Eli_Havelock You want my take? My take is that I don't care anymore. It's been a decade since I wrote this, and going on a year now since I've played any kind of electronic game. The hobby is flatlined, as far as I'm concerned.
2013 was a promising time, near the beginning of the crowdfunded computer game bubble. Since then, many once well-regarded developers have proved to be huge disappointments, and their projects too. Hopes were dashed, dreams crushed, millions of dollarydoos wasted, etc.