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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
Monthly report from SC production

some neat stuff from it:

Players can also use ‘distractions’ (actions that trigger audio stimuli, such as throwing an object) to cause NPCs to leave their positions to investigate. [I]“We had to ensure that these events are propagated out to all of the agents within the appropriate area, that they are handled by the perception system, rated against the current threat level, and that the correct behaviors are implemented to resolve the disruptions. The resolution may involve agents going to investigate the source of the disruption, or alternatively, if too many disruptions have occurred, to increase their alertness level. This means that they may take out their weapons, say specific alertness-level wildlines, or respond quicker to subsequent events. We also had to take into consideration that the immediate source of the disruption may not be what the NPC wants to investigate. For example, the agent may perceive that a light goes out, but they would want to investigate the light switch that controls the light, and ultimately, if they don’t encounter the player, turn the light back on again.”[/I] AI Features Team

Continuing with weapon usage, AI Features implemented how NPCs pick up weapons and ammunition during combat. Enemies are under the same ammunition constraints as the player, requiring them to conserve it and use other weapons when they run out. NPCs will evaluate the best course of action in this situation, including switching to their secondary weapon, picking up ammunition, or finding a new weapon altogether. When looking for ammunition, they could take it from boxes, out of loose weapons, or from stowed weapons on dead or incapacitated characters. When looking for weapons, they could get them from racks, find them around the area, or take them from other characters. To implement this, weapons were set up as usables, which allows the AI to search for the best usable that can provide ammo or a weapon. The team had to modify the usable system slightly, including adding support for usables that supply themselves (loose weapons or ammo) and ensuring that usable alignment positions are correctly aligned with gravity when the weapon or ammo falls.

Secondly, they exposed a way to define the costs of nav-links based on specific conditions, such as increasing the cost for vaulting when a character isn’t alerted or walking. Those costs allow the system to describe how preferable actions are from the NPC’s perspective. For example, a character wouldn’t vault, which is a physically demanding action, if not needed.

new trading screen showing supply and demand better with actual numerical numbers of how much they can give/want:

commodity-kiosk.webp
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
huge change in 3.18

Ships will become disabled instead of destroyed 70% of time with crew, cargo and interior intact.
I guess proper piracy is in. If ship gets destroyed (30% of time) then 0-90% chance for 0-50% cargo to survive.



pq81i28t5ry91.png
 
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Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,698
Location
Gehenna
I really hope the toilet plumbing engineering feature will be implemented next. That needs some serious physics simulation, too.

It's likely development will take several years while the team determines in which direction the water should spiral downwards.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,112
Location
Nantucket
Save the date for the biggest ship show in the ‘verse! Star Citizen will be FREE TO PLAY from November 18 to 30. Get ready to test over 120 spaceships and ground vehicles for free, get hyped for new ship unveilings, and keep an eye out for special-edition vehicle paints and in-game items coming soon.
rating_bounce.gif

Drake Cutter (Expedition variant) leaked. Neat little starter ship that you'll probably spend an hour or two in before upgrading.
unknown.png

RSI Galaxy brochure page leaked too.
EJC0VWD.png

The RSI Galaxy. The new large ship from RSI. RSI's Larger version of the constellation made modern. Modularity allows for a choice of role with a focus on industry over combat. Multi-crew weaponry and shields ensure safety in hazardous situations. Modules include weaponry/refueling/medical/transport/and will expand in the future. It holds a crew of 6, has a SCU count of 32, and is equipped with a Size 3 shield. With 3 Size 5 turrets and 2 Size four missiles. Includes a Xtra small hangar for bikes. The ship can be described as an industrial Perseus with heavy Constellation influences. Around Carrack size. Ship modules take up enough space in which 512 SCU is how much cargo expands to with the cargo module. No snub. In development. Not purely concept. Planned around Stanton/Pyro gameplay. The Galaxy is confirmed on the map for the Expo this year. This is the third ship.
 
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JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,318
Location
In the ether
Strap Yourselves In Codex Year of the Donut
Save the date for the biggest ship show in the ‘verse! Star Citizen will be FREE TO PLAY from November 18 to 30. Get ready to test over 120 spaceships and ground vehicles for free, get hyped for new ship unveilings, and keep an eye out for special-edition vehicle paints and in-game items coming soon.
rating_bounce.gif

Drake Cutter (Expedition variant) leaked. Neat little starter ship that you'll probably spend an hour or two in before upgrading.
unknown.png

RSI Galaxy brochure page leaked too.
EJC0VWD.png

The RSI Galaxy. The new large ship from RSI. RSI's Larger version of the constellation made modern. Modularity allows for a choice of role with a focus on industry over combat. Multi-crew weaponry and shields ensure safety in hazardous situations. Modules include weaponry/refueling/medical/transport/and will expand in the future. It holds a crew of 6, has a SCU count of 32, and is equipped with a Size 3 shield. With 3 Size 5 turrets and 2 Size four missiles. Includes a Xtra small hangar for bikes. The ship can be described as an industrial Perseus with heavy Constellation influences. Around Carrack size. Ship modules take up enough space in which 512 SCU is how much cargo expands to with the cargo module. No snub. In development. Not purely concept. Planned around Stanton/Pyro gameplay. The Galaxy is confirmed on the map for the Expo this year. This is the third ship.

Nice JPGs bro. Are they also NFTs?
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,244
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Funny how the project started with amazing graphics. Now, years later, I got to say the graphics look fairly mundane/standard. I guess it's good in a way, since everyone should be able to play it, if it ever comes out.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
So, is this 3.18 thing out for the plebians yet, or is it totally Coming Any Minute Now? (tm)
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
So, is this 3.18 thing out for the plebians yet, or is it totally Coming Any Minute Now? (tm)

Evocati (closed testing) for now. From Evocati leaks we know that it is not stabilized yet for Evocati players to even play it non stop. They mostly switch it on for day or two to collect data and go back working on it.

After Evocati it will be PTU (open testing) for at least 2 weeks and then it will go live.

I doubt it will release this year. Probably January February next year. Officially they plan for it to release into PTU December.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,244
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Space flight, but still have to push around carts like a common warehouse pleb. I used to be one, so this is a disappointing future :)
 

Mary Sue Leigh

Erudite
Joined
Aug 31, 2012
Messages
415
Location
Mysidia
An acquaintance informs me that there's currently some kind of ship show presentation thingy where you can play for free and try out different ships until the end of the month if I'm not mistaken.
I just don't know if download and installation will finish in time even if I did start now...
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
meanwhile in their bank account.

They should probably hit around $120-130mil just in this year.

I still don't undrestand how they are able to rake so much money while effectively having broken alpha for so long.

At least from 2018 i can somewhat understand since they actually started to have a game there rather than just some hangar or pew pew arcade mode in small zone. People could actually play game somewhat.

xiushl4fjh1a1.png
 

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