Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,284
Ok the way I can explain it to you is that the render thread isn't so much removed as it is replaced into a bunch of commands that the API can run, these are executed on the main thread. Thus its giving you the benefit of a single-threaded renderer but with the performance benefits of a multi-threaded one, as I understand though it's limited to Directx12 and Vulkan because of its hardware-specific requirements to pull off. I wouldn't necessarily say their engine development is on point though, just better than Unity and CryTek's lol. Its not as good as Epic but that's not necessarily a bad thing. At least someone knows what they're doing I don't know about their art guys as evidenced by the poor frame rates, like yeah they can make good looking stuff but is it optimized? clearly not.
From this interview dude says that CIG never did any optimization pass. Most of improvements are just implementation of new tech without optimization pass. Optimization pass will happen after they will implement new renderer and vulcan.
Graphic side of engine dev never really were late to any points they promised. Pretty much they never talked about any goals and delivered improvements over the years without much fanfare.Considering all the cash his pocketing, it's about time the man pays himself for some firearms training, because he has been missing all his "targets" since the fucking start.He did say in video that 3.18 is target not 100% promise.