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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,902
Location
Terra Australis
NOOOOOO I HATE THOSE SHITTY GAMES. I only liked the exploration/sandbox of stalker. The setting is not interesting if you are on rails doing some retarded story
They needed to get Ukraines message out to the world.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
What's the news on this? Any good? Any new features over previous games?
Yeah.
Turning it into Metro...
NOOOOOO I HATE THOSE SHITTY GAMES. I only liked the exploration/sandbox of stalker. The setting is not interesting if you are on rails doing some retarded story
STALKER also had a story, but it did not clog the game with cinematics and retarded quick time events.
It was a horror atmospheric shooter with sandbox elements.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,902
Location
Terra Australis
Some of the assets look worse in the new game.

For example on this building, the old asset had a layer of torn off plaster overlaying the brickwork. It gave it a more rundown appearance.
3R9o8bo.png


What's with this fuel tank looking nothing like the old one? The new one looks like it was sourced from a public asset library. It's smaller and has none of the rust details on it.
F77crm6.png


Here it is again. What the fuck? It looks like shit.
mN1uwAj.png


S.T.A.L.K.E.R 2 is definitely shaping up to be a great Unreal 5 game.
 
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Drakortha

Liturgist
Joined
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Messages
1,902
Location
Terra Australis
Also the grass they are layering over everything at Cordon makes no sense, seeing as though the village and the dirt road is still receiving foot traffic. It's giving off Fallout 4 greenery mod vibes. Someone at the studio must have thought that putting grass over everything at a familiar area somehow increases it's graphic fidelity, even if it makes no sense.

xEBWpPt.png
 

Lawful Pacific

Educated
Joined
Sep 8, 2020
Messages
54
Fuck the cheap brown piss filter. Grey filters in OgStalker, Fear, and HL2 are better than this pseudo-realism shit.
Every game with piss filter is undoubtedly heavily cinematic console game.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,902
Location
Terra Australis
I always thought STALKER was kinda similar to Morrowind, Idk
It's an interesting comparison, actually. Like Morrowind, S.T.A.L.K.E.R was very text heavy when it came to interactions with NPCs. Perhaps S.T.A.L.K.E.R 2, with it's fully voiced NPC's and compass directions, will be to the original S.T.A.L.K.E.R what Oblivion was to Morrowind. And who knows? A-Life 2.0 may bring many more advancements, such as some kind of mutant scaling dependent on what equipment you have or how far you've progressed in the story.
 
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Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Also the grass they are layering over everything at Cordon makes no sense, seeing as though the village and the dirt road is still receiving foot traffic. It's giving off Fallout 4 greenery mod vibes. Someone at the studio must have thought that putting grass over everything at a familiar area somehow increases it's graphic fidelity, even if it makes no sense.

xEBWpPt.png
If anything doesn't make sense it is the lack of massive overgrowth everywhere. I have seen more overgrown lawns in my neighborhood.
Just take one look at photos from the real zone in spring/summer.

This goes for the original games as well.
 

Drakortha

Liturgist
Joined
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Messages
1,902
Location
Terra Australis
If anything doesn't make sense it is the lack of massive overgrowth everywhere. I have seen more overgrown lawns in my neighborhood.
Just take one look at photos from the real zone in spring/summer.

This goes for the original games as well.
There should be overgrowth, yes. But in nuSTALKER it's in the wrong place. The overgrowth should be focused along the side of the road and on buildings, and areas less traveled.

The grass in the middle of the road looks even more retarded when you notice the surrounding buildings are untouched.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
485
Who cares about the foliage? The real problem is that none of the gameplay shown so far has displayed even a second of actual Stalker combat.

As in, carefully approach some type of a compound from distance while avoiding anomalies and hiding behind trees and such, circling the perimeter while trying not to get spotted, scouting it with binoculars, deciding on the way to go, probably eliminating the look-outs with a scoped rifle before coming closer to eventually carefully eliminate the remaining enemies one by one after securing a carefully pre-planned cover, one that will allow you to use grenades tactically because if you try to run and gun you will die very quickly.

Nu-Stalker, aka Soyker: Soydow of Soynobyl? Pew pew pew, run and gun, just strafe around while spraying a rifle full auto. Typical goyslop soyplay thas nothing to do with the original Stalker games.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
485
I have no idea what games you played but it sure as fuck wasn't Stalker.
Vanilla Stalkers on master difficulty + some vanilla+ type mods that don't change much except making the game more realistic. Also, literally every notable Stalker mod made in the last 15+ years focuses on the type of gameplay that I described.

Also, even vanilla Stalker with zero mods has bullet physics + bullet drop instead of hitscan, and the only point of that is amplifying the gameplay loop that I described, so I'm wondering which Stalker games did YOU play. Vanilla games on low difficulty? You never played any notable mods in the past 15 years, faggot? Try doing run and gun in Misery, Anomaly or any other worthwhile mod, tell me how it goes.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,902
Location
Terra Australis
I have no idea what games you played but it sure as fuck wasn't Stalker.
Vanilla Stalkers on master difficulty + some vanilla+ type mods that don't change much except making the game more realistic. Also, literally every notable Stalker mod made in the last 15+ years focuses on the type of gameplay that I described.

Also, even vanilla Stalker with zero mods has bullet physics + bullet drop instead of hitscan, and the only point of that is amplifying the gameplay loop that I described, so I'm wondering which Stalker games did YOU play. Vanilla games on low difficulty? You never played any notable mods in the past 15 years, faggot? Try doing run and gun in Misery, Anomaly or any other worthwhile mod, tell me how it goes.
I remember wounded NPC's laying on the ground begging for help. You could choose to finish them off or otherwise a nearby friendly ally would oblige. You also had things like NPC's avoiding anomalies, moving and looting corpses, and healing their allies. Granted, some of this was only possible with mods. But these are features that should be baseline in a long awaited sequel.

Who wants to bet that in S.T.A.L.K.E.R 2 NPC's only have 2 states; Alive, or a dead ragdoll on the ground.
 
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actor

Literate
Joined
Jul 22, 2024
Messages
34
I have no idea what games you played but it sure as fuck wasn't Stalker.
Vanilla Stalkers on master difficulty + some vanilla+ type mods that don't change much except making the game more realistic. Also, literally every notable Stalker mod made in the last 15+ years focuses on the type of gameplay that I described.

Also, even vanilla Stalker with zero mods has bullet physics + bullet drop instead of hitscan, and the only point of that is amplifying the gameplay loop that I described, so I'm wondering which Stalker games did YOU play. Vanilla games on low difficulty? You never played any notable mods in the past 15 years, faggot? Try doing run and gun in Misery, Anomaly or any other worthwhile mod, tell me how it goes.

What other mods have u played that aren't overtuned bullshit
 
Joined
Aug 9, 2024
Messages
81

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851

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