No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
AI in stalker2 does not need much more when it has permanent thermal vision and almost perfect aim.No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.
Even relatively low budget games have decent foliage nowadays. Here's a 2022 game from a studio that used to make licensed tie-in game for a brick and mortar retailer. Mostly stable 60 FPS at 1440P on a 6700 XT (I turn the graphics a notch down to keep the fan from going too crazy).
Also forgot to mention before: You should probably avoid the bartender "Ganja" in Rostok. Got locked into a Ukrainian "1 or 2" dialogue choice that I couldn't escape and had to alt+F4; happened to me twice hours apart.
You gotta stop dooming so hard and give it more than a week and a half.One of the modders on Nexus diagnosed A-life 2.0, claiming that there is no offline AI.
It's over. It seems like my thoughts that the Stalker 2 mod would end before it could even start properly have become reality.
Jokes aside it seems there’s actually some amount of C&C with the MQ so far. Compared to what I expected at least (which was none when I was observing how linear the A to B MQ maps were). Unfortunately I think my problem with it was breaking several main quests by sparing somebody or choosing the more neutral option in the hopes I could see them further down the road.Masterful use of C&C
Because the purpose of Lumen is not to make the game look better, it's to make it easier for devs to make the game. Never mind that the original stalker games never had hundreds of gay hidden lights that were meant to fake light bounce in the first place, like Bethesda games do.friend of mine told me that the game's performance improves dramatically if you disable ray traced lighting in the ini file. the most noticeable difference is that it actually looks like the older games if you use the older lighting system
why is ray traced lighting not a thing you can turn off or on in the the options menu lmao