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S.T.A.L.K.E.R. 2: Heart of Chornobyl

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Incredible, that means there were potentially WAY more, dozens of, softlocks that I've luckily not encountered. And they've fixed this all after a week. Then... what exactly was stopping them from fixing all that before the game release? I'm guessing they completely cut their QA department, spent all the money on cocaine and outsourced their job to someone else entirely.
Also... mutant health nerfed but chimera and pseudogiant HP still the same? :hahano: Fuck me, those things take your entire ammo supply to kill, they're absolutely unreasonable. In fact arena fight 4 is pretty much impossible to complete on veteran with the ammo you're given, its simply not enough. You gotta magdump all that you're given, and then jump at the chimera with your knife.
Or they fixed few thousand bugs before release :D
Or they were adding features until last minute and had no time to do QA
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
This game was basically released as soon as QA confirmed that it's possible to run from the beginning of the game to the end. Expect a Cyberpunk style rehabilitation process, though complicated somewhat by the franchise's reliance on modding. Probably there will be parallel efforts to "fix the game" on both GSC and modders' sides?
 

430am

Educated
Joined
Apr 11, 2023
Messages
239
Location
divine_cybermancy
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,871
And other, more than 20 different issues with AI.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
And 7 other minor audio & sound bugs.
Some additional minor bugfixes.
And 20 other different bugs in the cutscenes.
And 10 more minor issues.
And more minor bugs.
And approximately 120 other issues within the main line, side missions, and encounters.
And approximately 50 other issues were fixed.
And approximately 50 minor “anomalies”.
And a couple more things are fixed.
And approximately 50 more bugs.
Why do they do not post the full patch notes?
Sounds to me like a deception.
Because someone would have to write them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
The game was already delayed many times, there has to be a limit to how much you can fuck around.

More interesting thing I heard was that apparently Chernobyl NPP was supposed to feature in this game, but was cut at the last minute. There's still traces of it left in the game.
Kind of goofy when COP didn't feature it either and didn't really have any compelling final area.
 

Pathfinder: WoTR

Literate
Joined
Sep 19, 2024
Messages
39
Location
oh....my wrath is righteous...
gRJfr3B.png
thousand bugs stare
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
990
Seems he has only played for 20 hours.

Says the video uses medium graphics settings (despite an RTX 3070), but it looks way lower than that to me. That could mean there's no point in playing the game just for the graphics unless you have something way better.

When the player character pulls up his PDA it looks like he's pressing it against his face, first time I thought he was donning a gas mask. The actual PDA screen has the same sterile artstyle as CoP, sad decline compared with SoC and CS.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,778
Location
Republic of Kongou
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
They released it now to avoid getting their data storage blown up by an Iranian Dorito.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,927
Location
Reichskommissariat Russland ᛋᛋ
Bruh

A-Life Fix And Spawn Overhaul
This cfg edit restores (or at least mimics) the chaotic dynamism of the old stalker games by "unlocking" the range of the director.
It also murders your framerate, so you can enjoy the authentic 30fps 2007 Shadow Of Chernobyl gameplay experience. Note that the spawn Director is very broken in the game, therefore all cfg mods at this juncture are merely band-aids.

  • Increases spawn rates and distance of spawns. Extends online a-life range.
  • Heavily mitigates (but does not prevent) cases of enemies appearing out of thin air right behind you.
  • Significant extension of A-Life range. NPC and NPC interactions can be seen and heard from afar.
  • Enables distant gunfights.
  • Revamps Director scenarios for more variety of encounters
  • Keeps your legs warm in winter with performance impact.
  • Prevents quest npcs and towns from spawning normally at times. You have to save and reload the game to get quest npcs to spawn.

This literally just increases the spawn range. It does nothing else. But here's the cool part:

The ALifeGridVisionRadius is set to 80m in vanilla. This is not just the radius of director spawns, this is the radius where all actor models spawn, and it is also the radius where actors are interactable. This 80m radius is the "real world" bubble around the player and nothing else outside of it exists.

Holy fucking shit. And dumb niggers in this thread wonder why binoculars are not in the game. Nigger, it's because nothing happens at >80m, what do you need binoculars for?
Ironically, CoC has the option to create the opposite, no spawn bubble around you. And you can make it to 80 meters too so nothing will spawn this close
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,927
Location
Reichskommissariat Russland ᛋᛋ
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
They released it now to avoid getting their data storage blown up by an Iranian Dorito.
Devs are in Czechia for a long time
 

Onionguy

Scholar
Joined
Dec 23, 2018
Messages
102
The game was already delayed many times, there has to be a limit to how much you can fuck around.

More interesting thing I heard was that apparently Chernobyl NPP was supposed to feature in this game, but was cut at the last minute. There's still traces of it left in the game.
Kind of goofy when COP didn't feature it either and didn't really have any compelling final area.
they need something for dlc.
 

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