Also, note one very deliberate thing. Remember when the Malk on the beach tells you who you can trust ('the man on the couch' = Mercurio, 'the lone wolf' = Beckett') and who is using you (every other motherfucker who utters any line of dialogue anywhere in the game). Notice that Nines is in the second category.
Not saying that Nines isn't universally acknowledged in-game (save from the aforementioned malk) a stand-up guy. But he's got a revolution to run, and there's something a little bit fucking hypocritical about him calling LaCroix's merciful sparing of you as a PR stunt (makes LaCroix look good, he gets to use you for his shitty tasks and you'll probably get yourself killed in the process anyway), when the exact same thing applies to Nines. Good anarch propaganda, they get you to do their shit-work, and that work will probably get you killed, solving their problem.
Sure, it appears that Nines also would like to help you anyway, simply because he's a decent guy. But again, that applies equally well to LaCroix - his stress and frustration with the pressures of ruling seems quite genuine, and it's clear that he wants to see himself as the kind of 'enlightened ruler' who would execute the law-breaking sire while sparing the innocent off-spring;.
Plus it does feel, on first playthrough, like the developers are pushing you toward the anarchs. But a lot of that is simply because most games train you to take quest-givers at their word. The game puts a hell of a lot of effort into showing the anti-anarch counterargument, e.g. that:
- the anarchs are failing even to control their own small territory, with vampire-born STDs, ghouls threatening the masquerade because their vamp has skipped town and no system in place for another vampire to pick up the slack, goddamn apocalypse cults setting up in the sewers...l
- For every Nines there's a Damsel who you really would not want running the place, and yet there's no clear succession strategy to ensure that doesn't happen (that sounds like bullshit theory-crafting outside the scope of the game, but remember that if you choose to side with the Anarchs it actually throws that issue at you by making it look like fucking Damsel has taken over running the anarchs until it pans out that Nines is still alive;
- the anarchs are giving leader status to absolute monarchs like the Hollywood guy, even though everything about that kind of barony should be 100% contradictory to the anarch's ideology. This seems deliberate. You hear all this great ideological stuff about how left-anarchism can work with vampires in a way that it can't with humans, fuck the man and all that. Then you go to hollywood, and the 'anarch' leader is an old-money absolute royalty who is no different to LaCroix. If that's the pragmatic compromise the anarchs need to make, then what's the point of the whole exercise - it simply proves the Camarilla's claims that top-down rule is necessary to preserve the masquerade.
That doesn't mean that the Camarilla (i.e. the wiser/older 'camarilla prince' ending, not the LaCroix side) are the 'good guys'. Just that it's a lot more balanced than 'Nines saves you twice' suggests on the surface of things.