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Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Ezekiel

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May 3, 2017
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The worst thing I can say about this remake without playing it in response to Drakortha's endless complaining is that its presence reminds us that Capcom will never make a game as ambitious as Resident Evil 4 again. If they don't already have a proven game whose design, story and art they can iterate on with a remake, then they will check off the same boxes as everybody else for cinematic CORRIDOR games and open world collect-a-thon RPG things, to reduce risk. There is too much inbred design now, too much money involved, too many investors, to make a AAA game that's fun and expansive.
 

Drakortha

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On the other hand Code: Veronica is one of their, (and is the worst selling of their regular RE games)

The game was originally only released on Dreamcast. That ended up making the game fly a bit 'under the radar' for the casual audience. By the time it got released on other platforms the hype wasn't really there.

It was on the PS2 the very next year. And it did sell better on the PS2, but those numbers still didn’t put it over any previous RE game.

Code: Veronica didn’t really fly under the radar either, it was marketed in tandem with RE3. It just didn’t sell well. Resident Evil games weren’t doing what they had done in that time anyways. It’s the whole reason Resident Evil 4 went the direction it did. Code: Veronica is there worst selling main one now, but it did outsell Resident Evil 0 and REmake; It’s just the HD Remaster of those ended up selling over 3 million, and Code: Veronica never got that kind of late bump.
 

Psquit

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Just. Stop.
It literally is! it has fewer puzzles, and more action set pieces even the bosses have mutation transitions with epic opera singing in the background. Hell, resident evil 3 added a dodge mechanic with a dynamic enemy that can chase you even when you exit an area, also it has a rocket launcher.
 
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Yeah, every Resident Evil after the original is far more action.

It is funny whenever people bitch about RE4 as if the series didn’t go into action with RE2. RE2 is more linear than the original. Combat becomes a bigger element of the series with RE2. And ammo management basically becomes nonexistent in RE2. It wasn’t exactly a total surprise that Hideki Kamiya’s follow-up to RE2 was Devil May Cry, or even that, that was a one point a Resident Evil game; although I doubt the Resident Evil version of DMC had the air juggling of the final release.

Resident Evil 2 is basically an action in comparison to the original Resident Evil. And RE3 is an action spin-off that just happened to get a number because Capcom owed Sony a numbered Resident Evil. Even outside of Resident Evil Capcom’s other Survival Horror titles leaked heavy on action in comparison to the original Resident Evil. The only time Capcom ever made a Resident Evil in the mold of the original one again is when they remade the original...and even that is a bit easier on the player when it comes to management to the original; although it adds new layers of management on top of things too with the addition of Crimson Heads.
 
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Ivan

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Truth. I don't think there was an encounter in RE2 where I was like oh shit, I best conserve my ammo and run away. I always felt pretty encouraged to use my ammo.

It's a hard balance to nail enjoyable survival horror. On one extreme you have The Evil Within, where it felt like every ecounter exhausted my resources, which made scavenging after fights tedious since there was little curviture to the balance. On the other, you may disgrace calling yourself a survival horror and turn into an action horror title. Which ain't bad, so long as your mechanics and gunplay is delicious (e.g. Dead Space).

Some recent titles that nailed the balance IMO are Darkwood and Signalis
 

Drakortha

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You guys are coping hard. RE4 is the game where they did a deep dive when they re-invented the entire formula and changed the entire DNA of Resdent Evil, where you are blasting away at coins and picking up loot from enemies. The only thing they forgot to add was a score board on the side of your screen. It is a shooting gallery of a game.

But you want to try to cope with that by claiming RE2 was an action game too. You are WRONG! The RE story dictated that the T-Virus spread into the city, so of course there was going to be more zombies to shoot and you would have more resources to do so. Is it more action oriented? Sure, but it keeps RE's DNA intact while doing so. It isn't anything close to the action-adventure shooting gallery genre that RE4 falls into.

It would be like comparing Fallout 2 and Fallout 3, and then claiming they are both similar games because Fallout 2 has more enemies and gun variety than Fallout 1. I'm sorry, that's retarded.
 
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ScarredBushido

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Leak of adas outfit in merceanries mode :hahano::hahano::hahano::hahano:
FsfggnyagAAF-0e
 
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The worst thing I can say about this remake without playing it in response to Drakortha's endless complaining is that its presence reminds us that Capcom will never make a game as ambitious as Resident Evil 4 again. If they don't already have a proven game whose design, story and art they can iterate on with a remake, then they will check off the same boxes as everybody else for cinematic CORRIDOR games and open world collect-a-thon RPG things, to reduce risk. There is too much inbred design now, too much money involved, too many investors, to make a AAA game that's fun and expansive.

They’ve already made more ambitious games than Resident Evil 4 since the original Resident Evil 4 came out. Hell, Dragon’s Dogma was way more ambitious and it’s only just now getting a follow-up.

I can’t say I really mind Capcom returning to stuff at this moment given how often Japanese video game companies just randomly drop old series for little to no reason. Like, a Power Stone remake was listed in that 2020 leak. I welcome a Power Stone remake. Power Stone is fucking great and I wish Capcom hadn’t just stopped doing stuff with the series almost 23 years ago now. I wouldn’t mind seeing Capcom Japan make a new Dead Rising game. The Canadian studio really fucked that series, but the first two Dead Rising games are pretty great, and there’s really nothing else like it on the market. I really want to see what the hell the Final Fight and Captain Commando remakes are. I want to see them try their hand at a new Gun.Smoke like Red Dead was meant to be.
 

Ezekiel

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Joined
May 3, 2017
Messages
6,707
The worst thing I can say about this remake without playing it in response to Drakortha's endless complaining is that its presence reminds us that Capcom will never make a game as ambitious as Resident Evil 4 again. If they don't already have a proven game whose design, story and art they can iterate on with a remake, then they will check off the same boxes as everybody else for cinematic CORRIDOR games and open world collect-a-thon RPG things, to reduce risk. There is too much inbred design now, too much money involved, too many investors, to make a AAA game that's fun and expansive.

They’ve already made more ambitious games than Resident Evil 4 since the original Resident Evil 4 came out. Hell, Dragon’s Dogma was way more ambitious and it’s only just now getting a follow-up.

I can’t say I really mind Capcom returning to stuff at this moment given how often Japanese video game companies just randomly drop old series for little to no reason. Like, a Power Stone remake was listed in that 2020 leak. I welcome a Power Stone remake. Power Stone is fucking great and I wish Capcom hadn’t just stopped doing stuff with the series almost 23 years ago now. I wouldn’t mind seeing Capcom Japan make a new Dead Rising game. The Canadian studio really fucked that series, but the first two Dead Rising games are pretty great, and there’s really nothing else like it on the market. I really want to see what the hell the Final Fight and Captain Commando remakes are. I want to see them try their hand at a new Gun.Smoke like Red Dead was meant to be.
Dragons Dogma is from the before times, the generation in which many Japanese studios struggled with the new expectations, when Sony dismantled much of Japan Studio (with Last Guardian in development hell and ending Team Ico as we know them as well). There's a reason we never got a sequel. Not sure I'd place it by RE4 in terms of expansiveness and production value anyway. The writing, acting and faces were low quality and there is a repetitive cheapness in the adventure. RE4 in comparison was really cinematic in a way developers can no longer grasp and had varied, richly textured environments.
 

KIss My Ass

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You guys are coping hard. RE4 is the game where they did a deep dive when they re-invented the entire formula and changed the entire DNA of Resdent Evil, where you are blasting away at coins and picking up loot from enemies. The only thing they forgot to add was a score board on the side of your screen. It is a shooting gallery of a game.

But you want to try to cope with that by claiming RE2 was an action game too. You are WRONG! The RE story dictated that the T-Virus spread into the city, so of course there was going to be more zombies to shoot and you would have more resources to do so. Is it more action oriented? Sure, but it keeps RE's DNA intact while doing so. It isn't anything close to the action-adventure shooting gallery genre that RE4 falls into.

It would be like comparing Fallout 2 and Fallout 3, and then claiming they are both similar games because Fallout 2 has more enemies and gun variety than Fallout 1. I'm sorry, that's retarded.
At what point can this be considered spam? MFer has to be real close.
 

Drakortha

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Got to give you props for the Minecraft one.

I like a challenge though, thanks for this. I'll try to use different words that mean the same thing for my next RE4 rant.
 

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