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Resident Evil 2 Remake

Machocruz

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REmake didn't sell that well at the time so they went with OTS camera for RE4 which sold like hot cakes.
Not until PS2 release. Who knows how the REmake would have fared if it too were released on PS2.

RE4 selling well is after the fact of them choosing to go with that perspective, so sales can't explain why. I have a theory it was for the same reason that -at least in regards to non aiming mode*- I noticed when I saw the first footage of the game: it was a different look. All other 3rd person games of note before then had the character placed center of screen, moving towards the center of the screen. Now you had this game where you are left of center running towards center.

Ok that's a stretch of a reason, but being a visual person this stood out to me at the time. It was a new stylistic thing.

*OTS aim mode predates RE4. It was Splinter Cell where I first saw it
 

Kitchen Utensil

Guest
Was it ever explained why they went with the over the shoulder perspective? The remakes of 0 and 1 looked and worked just fine.
Did you forget that the tank controls were turned off on default in the remasters of 0 and REmake? When I saw that I knew that capcom wouldn't make REmake 2 like REmake 1. Without tank controls most the difficult of the game just evaporates.

Yeah, people have been crying about tank controls since the very first game, and yeah, there was a 0% chance REmake 2 would have fixed cam angles.

But: With fixed cam angles, tank controls are actually easier and you have to be retarded in order to prefer this alternative control scheme, where running down a floor can become a problem when the cam angle suddenly changes from behind to in front of you.
In RE4+ though, tank controls make no sense whatsoever (one of the sensible changes for REmake 2), but these games are shit anyways, so who cares.
 
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TheHeroOfTime

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REmake an Zero HD remasters puts you into the game's setup screen (where you can choose the controls and even the screen size) just after starting a new game.





There's no such a thing as "default settings".

PD: REmake HD was the most sold digital title ever released by Capcom. It's very clear why they changed to the current direction of trying to bring back horror, riddles and backtracking (7 an REmake 2) after the fiasco of RE6.

PD2: With REmake 2, Capcom experimented with both fixed camera and first person camera before choosing the over the shoulder one. (Source: https://www.eteknix.com/capcom-considered-first-person-fixed-camera-re2-remake/)
 
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But: With fixed cam angles, tank controls are actually easier and you have to be retarded to prefer this alternative control scheme, where running down a floor can become a problem when the cam angle suddenly switches from behind to in front of you.
People would rather deal with sudden control angle change than try to figure out how tank controls work with fixed camera angles. Infact the issue people had the tank controls isn't really then tank controls themselves but rather the majority of people are used to relative controls, because it's pretty intuitive. Absolute controls however will throw the average person in a loop. Tank controls can function work like relative controls but only if the camera is always behind the player even if it's slower than strafing. This is a major reason why there are little complaints about the tank controls in RE4 compared to the classic RE games.
REmake an Zero HD remasters puts you into the game's setup screen (where you can choose the controls and even the screen size) just after starting a new game.
I booted up RE 0 HD on my pc to check the controls before I posted that. There is a default reset on the controls menu, when you do the reset, it disables the tank controls.
 

Kitchen Utensil

Guest
But: With fixed cam angles, tank controls are actually easier and you have to be retarded to prefer this alternative control scheme, where running down a floor can become a problem when the cam angle suddenly switches from behind to in front of you.
People would rather deal with sudden control angle change than try to figure out how tank controls work with fixed camera angles. Infact the issue people had the tank controls isn't really then tank controls themselves but rather the majority of people are used to relative controls, because it's pretty intuitive. Absolute controls however will throw the average person in a loop. Tank controls can function work like relative controls but only if the camera is always behind the player even if it's slower than strafing. This is a major reason why there are little complaints about the tank controls in RE4 compared to the classic RE games.

I just don't get what the problem is with absolute controls and fixed cam angles. Well, I guess it takes a minute or two of getting used to, but after that, it's just better. Micro Machines V3 is another example; what a great game, but 90% of my friends back then were too retarded for it...
And how anyone can not have a problem with tank controls in RE4+ is also beyond me. In that perspective more freedom of movement is required. Resident Evil 4 really is absolute decline in every way. Over the shoulder cam with tank controls, retardedly narrow fov, quick time events, ultra linear, shit story..

Meh, sorry for drifting into ranting mode there.
I just hate gamers and the industry. :3
 

JDR13

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I just don't get what the problem is with absolute controls and fixed cam angles. Well, I guess it takes a minute or two of getting used to, but after that, it's just better. Micro Machines V3 is another example; what a great game, but 90% of my friends back then were too retarded for it...
And how anyone can not have a problem with tank controls in RE4+ is also beyond me. In that perspective more freedom of movement is required. Resident Evil 4 really is absolute decline in every way. Over the shoulder cam with tank controls, retardedly narrow fov, quick time events, ultra linear, shit story..

Meh, sorry for drifting into ranting mode there.
I just hate gamers and the industry. :3

Get off my lawn!
 

Generic-Giant-Spider

Guest
I listened to a one hour extended loop of Enya - Only Time in memory of losing our fallen Resident Evil giant spider brothers.

And before some little sissy says, "but they didn't do much" then you know what you do? You make them do something. That's part of why you do the Remake, to improve on things you could've done better. Now you'll go through the sewers and probably face zombies covered in Umbrella urine or something.

#NotMyRemake
 

JDR13

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They really got rid of the giant spiders in the sewer? Has it been confirmed?

If so, did they at least introduce any new enemies to make up for removing old ones?
 
Joined
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I just don't get what the problem is with absolute controls and fixed cam angles
Let's say you want to go to the left side of the screen, and your guy is facing right. A person used to relative controls would expect the guy to immediately walk to the left side of the screen, or at the very least turn leftwards then walk left once the guy hits the right angle. Where as in reality the character would be rotate counter clockwise until the player stops pressing left. Why do they expect to go left when they press left? Because that's how it fucking works 9 times out of 10, both in 2d games and 3d games.
 

Kitchen Utensil

Guest
I just don't get what the problem is with absolute controls and fixed cam angles
Let's say you want to go to the left side of the screen, and your guy is facing right. A person used to relative controls would expect the guy to immediately walk to the left side of the screen, or at the very least turn leftwards then walk left once the guy hits the right angle. Where as in reality the character would be rotate counter clockwise until the player stops pressing left. Why do they expect to go left when they press left? Because that's how it fucking works 9 times out of 10, both in 2d games and 3d games.

Yes, I get that.
But it's really not that hard! :negative:
 
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Generic-Giant-Spider

Guest
They really got rid of the giant spiders in the sewer? Has it been confirmed?

If so, did they at least introduce any new enemies to make up for removing old ones?

According to people that got the game early, yes. No spiders, crows, big boy moth, and no super lickers. I don't think anything replaced them. Reading around the Internet it's a controversial decision. Some people are properly pissed that they took away enemy variety, some people are pussies that are happy their arachnophobia won't be triggered (horror game doing horror things is bad), some people considered the crows annoying enemies and are happy.

Just so you can appreciate how awful the last people are, in RE2 you could simply knife the crows in one hit. This was 1998 knife, when the knife rightfully sucked.
 

Viata

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Any survivor horror that have giant spider is a good game. When you remove them, you are killing the game. As someone that has arachnophobia, nothing makes me more happy than being able to slaughter those mothefucker(also scarier when I can't not do so).
Also, any good horror game gets better when they make disgusting giant spiders. Whenever I get into a place that has webs all around it, it's when things get better/scary. Spider, when done right, is something that can scary people in games way more than some unique monster they create, because spider is something you see in your life every other day and so it's easier for you to think about being in the same place as the character of the game. I really hope they didn't remove the spider, because they could truly made something great with this remake by using them in some better ways.
 

TheHeroOfTime

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They really got rid of the giant spiders in the sewer? Has it been confirmed?

If so, did they at least introduce any new enemies to make up for removing old ones?

According to people that got the game early, yes. No spiders, crows, big boy moth, and no super lickers. I don't think anything replaced them. Reading around the Internet it's a controversial decision. Some people are properly pissed that they took away enemy variety, some people are pussies that are happy their arachnophobia won't be triggered (horror game doing horror things is bad), some people considered the crows annoying enemies and are happy.

Just so you can appreciate how awful the last people are, in RE2 you could simply knife the crows in one hit. This was 1998 knife, when the knife rightfully sucked.

But put sources ffs. 4fags, retardera, anything.

Any survivor horror that have giant spider is a good game. When you remove them, you are killing the game. As someone that has arachnophobia, nothing makes me more happy than being able to slaughter those mothefucker(also scarier when I can't not do so).
Also, any good horror game gets better when they make disgusting giant spiders. Whenever I get into a place that has webs all around it, it's when things get better/scary. Spider, when done right, is something that can scary people in games way more than some unique monster they create, because spider is something you see in your life every other day and so it's easier for you to think about being in the same place as the character of the game. I really hope they didn't remove the spider, because they could truly made something great with this remake by using them in some better ways.

w640.jpg
 

Kitchen Utensil

Guest
Dumb question fork, were your friends terrible at geometry?

I have no idea, most of my gaming friends I didn't go to school with. But I believe it must be something neurological, considering the amount of people who appear to be unable to grasp the concept and adapt to it. Some of them tried again and again for weeks and still turned the wrong way when driving down the screen in Micro Machines.
 
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TheHeroOfTime

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So I'm going to do this since we're talking about it...

Here's every enemy in the original RE2:

9130c1e1991b7502827f453ed28bc071.png



Now to break this down in comparison to the remake:

-Zombies are in and have more variety, detail, and mechanical depth than ever before.
-Lickers are in and have more detail and mechanical depth than ever before.
-Zombie dogs are in and have more detail and mechanical depth than ever before.
-Crows are in the game, but they're no longer enemies. In the original they broke through the windows of a single hall and flew around in circles.
-Marvin is in the game as a zombie. There's actually MORE special zombies like Marvin in the game I'll also mention, dynamic zombies for certain scenarios and characters.
-G-Type Adult is in the game and now is a regular enemy type, has a LOT more depth than the original.
-G-Type Young is in the game, it's attached to G-Type Adult like the original but reimagined.
-Large Roaches are in a game, but more of an environmental thing and occasional hazard than an enemy type (which they only appeared in a single room for Sherry as a hazard in the original, so pretty accurate).
-Giant Spiders are cut, though actual spiders do sometimes appear but not as an enemy.
-Giant Alligator is in the game.
-Evolved Lickers were cut, but there's a lot more depth and mechanical variety to the regular Lickers.
-Vines are in the game, but like the original they're more a hazard.
-Ivy is in the game and has more detail and mechanical depth than ever before. Poison Ivy and Ivy are combined a bit now, but there's more individual variety.
-Larvae and Giant Moth were cut, well for one Larvae weren't enemies in the original but this list includes everything. There was literally only one moth in the original and all it did was fly around and poison you.
-G1 is in the game and has more variety, detail, and mechanical depth than ever before.
-G2 is in the game and has more variety, detail, and mechanical depth than ever before.
-G3 is in the game and has more variety, detail, and mechanical depth than ever before.
-G4 is in the game and has more variety, detail, and mechanical depth than ever before.
-G5 is in the game and has more variety, detail, and mechanical depth than ever before.
-Mr. X is in the game has has more role and mechanical depth within the game than ever before.
-Mr. X's Mutation is in the game and has more to it as well (he's been GREATLY reimagined in design and function).
-Brad Vickers makes a cameo, but his zombie isn't in this game (maybe due to something planned for REmake 3), however the zombies have more special variety types than the original did.

Just to break this down.

Source

RIP Giant spiders :salute:

 

Generic-Giant-Spider

Guest
Unless the Ivy does an Evil Dead 1 rape scene to Claire as part of a "You Died" screen, just remember you gave up the sheer horror of gargantuan arachnids for a fucking PLANT, LOL.
 

Viata

Arcane
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Messages
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-Crows are in the game, but they're no longer enemies.
-Giant Spiders are cut, though actual spiders do sometimes appear but not as an enemy.
Why even do that?

-Large Roaches are in a game, but more of an environmental thing and occasional hazard than an enemy type (which they only appeared in a single room for Sherry as a hazard in the original, so pretty accurate).
They also appeared in a single room for Ada when she is following Annette Birkin.
 

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