Edward The Mediocre
Arcane
- Joined
- Sep 22, 2015
- Messages
- 1,020
You through the gun shop, as Leon only apparently, to get the sewers this time around, likewise Claire has to go to a orphanage to rescue sherry.
I know that. But even in 7 it was already shit. I fail to understand this.It's RE7's UI, they probably just used it as a cost saving measure.
Because no one really bitched about the UI, and people clamored RE7 was the "return to its roots". So they saw had no reason to fix it. It's not that hard man.I know that. But even in 7 it was already shit. I fail to understand this.It's RE7's UI, they probably just used it as a cost saving measure.
Why do we hate Remake2 now? Somebody explain pls.
Why do we hate Remake2 now? Somebody explain pls.
There is no remake of 0.remakes of 0
ResetMascara
Did you forget that the tank controls were turned off on default in the remasters of 0 and REmake? When I saw that I knew that capcom wouldn't make REmake 2 like REmake 1. Without tank controls most the difficult of the game just evaporates.Was it ever explained why they went with the over the shoulder perspective? The remakes of 0 and 1 looked and worked just fine.
0 on GC is the remake of the cancelled N64 game.There is no remake of 0.remakes of 0
I remember a very short ranged vomit attack, wasn't very dangerous and with low difficulty too.Zombies could spit acid/poison in hardcore difficulty, too. Also, making enemies more bullet sponge in RE makes no sense since you are supposed to avoid them, not kill them.Ugh, I hate bullet sponge being mistaken for difficulty. Give the enemies better AI and more lethal attacks.
For example: some enemies in the old RE games like Hunters could instantly kill you if you were the correct distance and triggered their lunge attack, have that be in Hardcore difficulty instead. It'd be way more interesting and fun if an enemy suddenly busted out an attack you never saw before and change your approach to them entirely.