I agree, and I missed that in Witcher 3. I used to spend time just sightseeing in Toussaint and I actually wished I could engage with the game world more, apart from missions.AwesomeButton I do agree when we are talking about missions, but I mean the open world outside of missions. There is actually stuff to do in Red Dead compared to Witcher 3. I'm really enjoying the free roam aspect currently, hunting, sneaking about and stealing stuff.
I agree, and I missed that in Witcher 3. I used to spend time just sightseeing in Toussaint and I actually wished I could engage with the game world more, apart from missions.AwesomeButton I do agree when we are talking about missions, but I mean the open world outside of missions. There is actually stuff to do in Red Dead compared to Witcher 3. I'm really enjoying the free roam aspect currently, hunting, sneaking about and stealing stuff.
I'm glad you asked. Here is a list of things The Witcher 3 has that Red Dead 2 doesn't:I don't think it's a budget issue as I'm comparing it not to Fallout but to Witcher 3 and Horizon Zero Dawn. The Witcher 3 has a similar setup: huge, very detailed open world, horse riding, flavor activities, hunting using senses, tons of NPCs with unique dialogues, etc but Red Dead 2 has 25% of the Witcher 3's gameplay, if that.There could have been more "game" to it, but I guess this would have turned out even more expensive than what the interactive movie cost, if they wanted to maintain the level of production values consistent.
https://venturebeat.com/2018/10/26/the-deanbeat-how-much-did-red-dead-redemption-2-cost-to-make/
^ some budget estimates
What gameplay is that exactly? The fact that you can wander off for hours and hunt etc is much more than you can do in Witcher 3. Witcher 3 is nothing outside of talking, doing missions and playing Gwent.
- character abilities (even Call of Juarez: Gunslinger had them so it's not just an RPG thing)
- more complex combat system (sure dodge rolling was stupid but overall TW3 had different attacks, magic signs, potions, and bomb; Red Dead 2 has extremely basic gunplay inferior to above mentioned Call of Juarez)
meaningful armor and weapon crafting;
- an actual dialogue system, so I get to pick the lines I want to say
- choices within quests
I'm not suggesting to turn it into an RPG, I'm merely pointing out that character abilities, dialogues, and choices are becoming more and more common in action games because they're a relatively easy way to improve gameplay within existing framework. Here's a quick example using the bounty hunter scenario above: the player gets a basic choice: to shoot the guy or take him alive using that painful scripted scenario. Bringing him alive gives you extra money and reputation. Nothing else is required and it's very easy to script (takes 10 min). Now I don't HAVE to suffer through that taking alive scenario and can play the game the way *I* want to play it. Would it improve the game or not?<RDR2 is a reskinned GTA and shalt not deviate from the formula>
Except for there's plenty of crafting now only it's cosmetic (you can pretty up your guns but not improve their functionality even though the guns have stats like damage, accuracy, etc, 5 or 6 stats)meaningful armor and weapon crafting;
Again never part of the GTA because it's not an rpg
And Dishonored games are? They have all the things I listed above: character abilities, different options in combat. dialogues, different objectives (kill the target or take him/her alive, for example), meaningful crafting, choices in quests.VD, GTA games are not RPGs !
You can find certain guns in weapon boxes at certain locations in the game. I was able to find a pump-action shotgun at the farm of some religious cult, and it was unlocked to buy in stores immediately after. It is now my go-to weapon because it's pretty much the only gun I've had so far other than the mauser that isn't ridiculously finicky and awkward to use.Are all guns in the game in the store from the beginning and just locked till a specific story mission unlocks them? That's a GTA thing since GTA 3. You couldn't buy higher level weapons until you progressed through the story but you could loot it from cops, gang members, etc.Another thing: guns are locked so even if you have money to buy a better revolver than the one you start the game with, you can't. You have to do some missions to unlock it, I assume. Not that I really need a better gun since so far I don't have any problems killing bandits and such, but it would be nice to have that choice.
That sounds nice ,it at least means this new system is slightly better than their old system.You can find certain guns in weapon boxes at certain locations in the game. I was able to find a pump-action shotgun at the farm of some religious cult, and it was unlocked to buy in stores immediately after. It is now my go-to weapon because it's pretty much the only gun I've had so far other than the mauser that isn't ridiculously finicky and awkward to use.Are all guns in the game in the store from the beginning and just locked till a specific story mission unlocks them? That's a GTA thing since GTA 3. You couldn't buy higher level weapons until you progressed through the story but you could loot it from cops, gang members, etc.Another thing: guns are locked so even if you have money to buy a better revolver than the one you start the game with, you can't. You have to do some missions to unlock it, I assume. Not that I really need a better gun since so far I don't have any problems killing bandits and such, but it would be nice to have that choice.
'Finicky and awkward' neatly sums up most of my play experience with the game so far.
The comment section contains a lot of rage and butthurt.
Yeah, while watching trailers of the game, one of the things that worried me was that this crafting system looks too varied to be actually meaningful, and it will end up being something like Farcry's crafting system. In this case I think there is no excuse for rockstar. You spend the money on all the assets, animations, coding, and then you do nothing to integrate the system into the rest of the mechanics. KCD, an immeasurably cheaper game to produce, had rings and jewelry which had effect on people's reaction to you, and multi-hundreds-million RDR2 doesn't have basic reactivity to player's outfits and customizations. Duh.I'm glad you asked. Here is a list of things The Witcher 3 has that Red Dead 2 doesn't:
- character abilities (even Call of Juarez: Gunslinger had them so it's not just an RPG thing)
- more complex combat system (sure dodge rolling was stupid but overall TW3 had different attacks, magic signs, potions, and bomb; Red Dead 2 has extremely basic gunplay inferior to above mentioned Call of Juarez)
- meaningful armor and weapon crafting; so far you can only do cosmetic upgrades such as wood stock and engravings that don't affect the weapons in any way even though the game calls for an upgrade system out of The Good, the Bad, and the Ugly.
- the above mentioned crafting system is tied to hunting so hunting is both important and meaningful; here the only thing I can do with the skins and body parts so far is to decorate the camp and get better satchels to carry more things, but even after 6 hours of playing I can't get any satchels done because I didn't do some random activities yet like upgrading the medical wagon twice.
- an actual dialogue system, so I get to pick the lines I want to say
- choices within quests
Improving weapons' stats through crafting may be going a bit too far in the gamey direction, purely from realism perspective. In any case if it had been possible, it should have been possible only with a few gunsmisths in the game world. Adding stuff like the player becoming accustomed to a weapon, similar to the horse bonding system (if that one itself has any impact), and thus improving the weapon's fire rate and accuracy, would have been nice as a middle ground between "realism" and "gamey".Except for there's plenty of crafting now only it's cosmetic (you can pretty up your guns but not improve their functionality even though the guns have stats like damage, accuracy, etc, 5 or 6 stats)
Another popamole trash AAA bubble is boiling to burst?
Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable