No, you can't. Having to activate run each time and the unresponsive aiming make that impossible in my experience. Plenty of other players are having issues with it, it looks like.If you're not running out of cover and doing bullet dives everywhere, you're doing it wrong. You can totally play this like Max Payne.
Fixed that for you.geez, this took forever to load. Use thegifvwebm code to directly embed .mp4 please.
The mechanics are shit because it's a story focused game in an open world like you complained about in your paragraphs.You absolutely have no taste in games. The shootouts are the highlights of the first Mafia.
You were babbling about cover systems, better to play a shooter with a good cover system.Max Payne 1 & 2 exist, so how about no.
That's what happens when you watch games instead of playing them.I watched an LP of Last of Us and ended up leaving it exactly because I was bored with the frequency and pointlessness of combat encounters which brought nothing new but only served as padding
I watched all that, and honestly watching it may have been more fun, because I didn't even have to hold a controller and press buttons. The reactivity is indeed next to none, and I say "next to" because there is a chance that the big "good vs bad" meter's position may play a role in the future... However, imgining how much a single bit of reactivity must cost in a game with those production values, probably all that changes will be lines spoken by NPCs. On a sidenote, a mechanic such as the good vs bad meter must itself look very funny to RPG players nowadays. We are so far past the simple "good vs evil" meter of Arcanum. But, like I said an expensive game can't afford much reactivity anyway.stuff he did
Oh, I'm sure the actual experience of going over the same combat encounter 40+ times has been a thrilling one. Please rate yourself dumb.That's what happens when you watch games instead of playing them.
It's not even reactivity that I'm after but some basic 'play the game the way you want' choices. Right now the game is an interactive movie, so whether you like it or not depends on whether or not you like the movie not the mechanics and gameplay. You can tell that they spent an insane amount of money and effort on simulating every aspect of life in the wild west, which ranges from awesome (watching your character dealing cards while playing poker) to dumb (watching your character taking a piss outside while drunk), so people who like this sort of things will be thrilled but there's very little gameplay there.I watched all that, and honestly watching it may have been more fun, because I didn't even have to hold a controller and press buttons. The reactivity is indeed next to none...stuff he did
Played it for a couple of hours. The gameworld is truly beautiful, incredibly detailed. The next generation of open worlds. Nothing else comes close. The mechanics are the opposite ('what was good for our forefathers is good enough for us' seems to be the driving principle), the controls are painful (clearly nobody bothered to check what the competition is up to), the storytelling is suffocating and occasionally unbearable. It's like playing Minesweeper while being constantly interrupted by cutscenes showing agonizing decisions and a backstory you don't care about. Speaking of agonizing decisions, so far the only decision you're allowed to make is whether or not to kill some poor bastard in a cutscene. The quests aren't there to let you make your own choices and define your character, but to take you on westerny rides.
One of the early missions insists that I talk to my 'friend' in a local saloon. He's talking to some prostitutes. A cutscene takes over, you watch your character saying things without any input from you, and eventually someone starts a fight so we get to enjoy an authentic, westerny saloon brawl. Poor man's Westworld. Eventually I have a fist fight with some brute. If I lose the fight or shoot him, it'sgame overmission failed.
Another mission tells me to protect two women from our camp, who went to a nearby town to do some robbing of their own, cause we're a gang, see. We drive them there in a westerny cart because that's what people did in the olden days and the game insists that we get to do it all. Predictably, the women fail and it's up to me to save the day. If I shoot the guy harassing one of them, it's 'mission failed' again. I have to tell him to get lost instead because it's a very westerny thing to do and the only way to complete the quest.
Eventually, I become a bounty hunter, thinking that it might be fun. Big mistake. I find the evil-doer and confront him. No, I can't kill him, that would be too easy. A cutscene takes over. He almost falls off a cliff so I have to save him by tapping X. Are we done now? Can I go back? Not yet, son. He jumps off a cliff into a fast-moving river and I have to follow him on a horse. At a scripted point, I have to use a lasso. If he escapes or drowns - 'mission failed'.
Next mission - one of the idiots I was saddled up with got arrested and I have to break him out of jail. Sounds like fun, but first I have to take another guy to a local saloon and have a drink with him, which turned into a 5 min cutscene of two guys drinking and doing stupid things. My only input there was pressing R2 to drink (doesn't matter whether I press it or not, my character still gets drunk, but I guess pressing it is supposed to make me feel like I'm there?) and yelling my buddy's name when he runs upstairs.
The last Rockstar game I played was Vice City, but it was a lot more fun.
That's modern R* since GTA4, must come as a surprise if you haven't played their games since vice cityIt's not even reactivity that I'm after but some basic 'play the game the way you want' choices. Right now the game is an interactive movie, so whether you like it or not depends on whether or not you like the movie not the mechanics and gameplay. You can tell that they spent an insane amount of money and effort on simulating every aspect of life in the wild west, which ranges from awesome (watching your character dealing cards while playing poker) to dumb (watching your character taking a piss outside while drunk), so people who like this sort of things will be thrilled but there's very little gameplay there.I watched all that, and honestly watching it may have been more fun, because I didn't even have to hold a controller and press buttons. The reactivity is indeed next to none...stuff he did
I've got the same impression from what I've seen - interactive movie. And like I said, for someone who is alright with watching an interactive movie - it's great. I just don't envy the people who expect much gameplay. The game-like elements are few and the game-like challenges and problems are elementary.Right now the game is an interactive movie, so whether you like it or not depends on whether or not you like the movie not the mechanics and gameplay.
I don't think it's a budget issue as I'm comparing it not to Fallout but to Witcher 3 and Horizon Zero Dawn. The Witcher 3 has a similar setup: huge, very detailed open world, horse riding, flavor activities, hunting using senses, tons of NPCs with unique dialogues, etc but Red Dead 2 has 25% of the Witcher 3's gameplay, if that.There could have been more "game" to it, but I guess this would have turned out even more expensive than what the interactive movie cost, if they wanted to maintain the level of production values consistent.
Yeah and that is why it sucks, GTA V gameplay was really lacking and boring, here is no different, pick any other open world popamole game on the market and plays better than this. After GTA 4, Rockstar started believing they are great storytellers and video games are for dorks so now we got interactive movies with "gameplay" to pad things out between the real purpose of the game, to watch the cinematic oscar winning cutscenes. Seen a review of some dude saying RDR 2 was his best game ever and he wasted 30 mins saying how he was amazed by how the horse animations on the snow were amazing and he called that gameplay... that summarize Rockstar audience perfectly.This a GTA V in the wild west after all.
I’m ten hours in and I just find the whole game a chore. It’s wonderful if you want to get into the depressing life of an outlaw but I think if they’d taken some liberties and aimed for slightly more fun it would’ve done wonders for the game. Everything is slow, everything is clunky, everything must be monitored, it’s a chore. A beautiful, staggering, landmark chore. I’d review it as a 9/10 but it’s not for me.
I hope people have a wonderful time with this game and it scratches their cowboy itch. Some people will love this and for a few weeks at launch be vocally angry at others who don’t. In the long run I suspect it will find its audience and they’ll learn that others simply don’t have the same taste as them, this is not a game as definable and easy to push as Mario Odyssey, this is something different and it won’t sit well with some people, ‘go back to fortnite idiot!’ Well sure, I mean I’ve never played that game and I’m not sure why my opinion hurts your enjoyment of your game but sure.
For context my favourite games of all time are Breath of the Wild, FFVII, Bloodborne, Tomb Raider PS1, Chrono Trigger and Forza 3.
I’m a lifelong gamer and a former print magazine reviewer. I love games and I’m proud of the gamer community and I’m not finding Read Dead Redemption 2 particularly gripping. I’m sorry.
I don't think it's a budget issue as I'm comparing it not to Fallout but to Witcher 3 and Horizon Zero Dawn. The Witcher 3 has a similar setup: huge, very detailed open world, horse riding, flavor activities, hunting using senses, tons of NPCs with unique dialogues, etc but Red Dead 2 has 25% of the Witcher 3's gameplay, if that.There could have been more "game" to it, but I guess this would have turned out even more expensive than what the interactive movie cost, if they wanted to maintain the level of production values consistent.
https://venturebeat.com/2018/10/26/the-deanbeat-how-much-did-red-dead-redemption-2-cost-to-make/
^ some budget estimates
Yeah, I noticed that too. Most of the upgrades of weapons and items seem to be really superficial, just added for the sake of there being some illusion of progression in a system which was never designed to need progression. Egg on the sheeple with a cheap gamification trick. "Points/Badges/Leaderboards" for a singleplayer game - "Weapon Mods/Upgrades/Customization"Another thing: guns are locked so even if you have money to buy a better revolver than the one you start the game with, you can't. You have to do some missions to unlock it, I assume. Not that I really need a better gun since so far I don't have any problems killing bandits and such, but it would be nice to have that choice.
So, this isn't this guy's game, big deal. This brings me to another rant I've been repeating lately - why do people feel absolutely obligated to like every new game that comes along? It's always "I, me, me-me-me!" As if every game is made with the purpose to be enjoyed exactly by "you". Sometimes I like a given game, other times I feel too lazy to even start it and walk to an NPC to get his quest. This doesn't mean that in one instance it's a good game, in another it's a bad one. Sometimes I don't feel like watching a movie or reading a book I really like, but this doesn't make it a bad movie or book. Everybody is such a drama queen, either hunting for others' drama or generating his own.
Are all guns in the game in the store from the beginning and just locked till a specific story mission unlocks them? That's a GTA thing since GTA 3. You couldn't buy higher level weapons until you progressed through the story but you could loot it from cops, gang members, etc.Another thing: guns are locked so even if you have money to buy a better revolver than the one you start the game with, you can't. You have to do some missions to unlock it, I assume. Not that I really need a better gun since so far I don't have any problems killing bandits and such, but it would be nice to have that choice.
those games advertise themselves as "action rpg". Red dead is an action game in the vein of GTA.I'm comparing it not to Fallout but to Witcher 3 and Horizon Zero Dawn.
Doing missions in turn consists of riding, talking (with incidental reactivity and C&C), witcher senses, combat (armed or unarmed), exploration (finding a way to the next spot you need to be at). None of these is especially complex on its own, and gets boring quckly if left on its on, but when they each take turns, the mission doesn't feel like a boring activity.What gameplay is that exactly? The fact that you can wander off for hours and hunt etc is much more than you can do in Witcher 3. Witcher 3 is nothing outside of talking, doing missions and playing Gwent.
Without mentioning that different enemies had different behaviors and different skills so you don't kill the same gun men with slightly different skins for the entire game.