Carrion What's fake news? TLOU had deadly weapons, with generally good AI on any of its harder difficulties, and when it wasn't glitching, smaller scaled encounters and many codexers still shitted on the game.
There's obscene amounts of combat in the game, and the kill count is utterly ridiculous considering what the setting is supposed to be like (granted, I'm basing this on a Let's Play). People shit on it because it's yet another cover shooter where gameplay exists just to give the player something to do between muh precious story moments.
To remove the popamole you need to remove the cover system. If doesn't matter how smart or deadly your enemies are if you can just pop in and out of cover and headshot them without ever truly exposing yourself to danger. It's a cheat mode that needs to be erased from existence. When people mention the slow pacing, realism and attention to detail in RDR2, and in the next sentence talk about firefights where you take out twenty guys from behind cover, it breaks my brain. It reminds me of how in the first Mafia you had these super tense and deadly firefights against half-a-dozen guys or less, but a couple of hours into the sequel you were sitting behind a box slaughtering dozens of police officers without feeling a tinge of excitement — partly because it was awfully boring gameplay, and partly because it was so clearly disconnected from the reality of the game that all suspension of disbelief had long gone out of the window.
Of course cover systems are the industry standard nowadays, but Rockstar could easily set their own standards if they wanted to. This game could've been made without sticky cover, even on consoles (not that I was actually expecting Rockstar to do anything like that). I agree with
AwesomeButton that it's a missed opportunity, not just for RDR2 but for games in general, seeing how this is the newest Citizen Kane of gaming that people will be gushing over for the next couple of months.