Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,642
Ok so stupid chores are for le immerion and feels but actually relevant mechanic of keeping track on how much ammo do you have left in your magazines is pointless and has no bearing on immersion. I get it Dan Horsefucker is genius(no).
Keeping your horse on-side is part of the gameplay surely? It feels natural, since it's notionally a living being and needs looking after to perform in tip-top shape. There's also the emotional bond with your pixel horse to consider
I think their rationale was that realism that interferes with the flow of intense gameplay (like checking magazine) isn't necessary, but realism that can be incorporated into more relaxed moments (like when you've arrived somewhere with your horse, or are about to depart for somewhere) seems to be okay. IOW, "fiddly realism under pressure is a no-no, some detailed realism in more relaxed circumstances is good."
But I'm not sure if they always follow their own rule, if it is one.
I think with this games, there was just a segment of the team that wanted something that seemed more realistic and naturalistic, and that segment of the team just lost out to the side that wanted everything on rails. Like I could easily imagine this as more of a free range open world survival game what with its systems like eating and sleeping, but these systems are so downplayed (just like the horse and gun stuff) you don’t really need to engage with them, or engage with doing thing like setting a camp up.