SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
Crafty Studios said:
Crafty Studios said:
Unfortunatly, his work isn't based on a comparison beetwen the 2 generations, to explain what has been greatly done, and what is broken.
When do we get that crafty studios subforum?
Aside from horrible unfinishedness and terri-motherfucking-bad character models? Is it very different from the original?holy shit guises you have no idea what a horrible piece of shit this game is
Oh right, I just remembered that you can practically nullify the enemy's actions by fast-forwarding on his round.You mean apart from making the combat EVEN MORE obnoxious and insufferable than it was in the original? Those long-ass jerky fucking animations that can't be sped up make me want to kill myself.
And yes, I know that you can skip them by clicking the fastforward button, but this shit is so bugged it doesn't register actions happening before after like 5 turns.
This downright abysmal friggin combat makes this shit almost unplayable. And of course there's no autopilot button either because fuck you that's why.
Build is in its final stage, will be online in about 90 Minutes
Is this what an orgasm feels like?Patch 1.31, 1st of November 2013, 2:30 am (GMT+2)
- Opening Hours and -Days for Markets
- Characternames can be Changed ingame
- Fixed Battle Character turns
- Partymanager now correctly shows User Images
- Battle Opponent Health display
- Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
- Gardianum Spell target fixed
- Fixed some Tavern texts
- The Dead Ship dungeon unlocked
- Companion NPCs unlocked
- Display of Weapon skill in the inventory
- Reduce current VI if losing permanent VI while freezing
- Fixed “Markets have identical offers”
- Fixed savegame breaking when saving in specific buildings
- Fixed Name display of some Market Stalls
- Fixed “bare hand” sortiment offer
- Fixed Sickle checkbonus
- Fixed Be my Friend target aquisition
- Introduced Helter Skelter
- Fixed Summon Ghost
- Added convenience presets for Item moving and looting amount
- added more travel events
- Fixed Blacksmith accepting multiple weapons
- Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
- Honest Jorge Clanegh enabled
- Egilsdotter Quest + Dialog improved
- Windenbek / Nameless Temple improved
- Introduced Events in Towns
- Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
- Fixed a Diceroll bug delivering exaggerated results
- Rabalancing Hunting, Water- and Foodconsumption
- Battles: Repeat last Action
- Battles: Wait in the same Battleround
- Battles: Autobattle
- Battles: Acceleration Factor for animations
- Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
- Eating of certain herbs
- New and improved Graphical effects
- Complete overhaul of Buildings and Towns
- Hetman Tronde now lives in a real longhouse
- Travelmap now has an actual background (before: Black)
- Waterreflection autoadaption depending on performance (optional)
- Made Town Runin Trigger optional
- Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
- Unconcious Characters are automatically replaced as leaders
- Cameraheight now depends on Leading Character height
- More “Backgrounds” for Dialogues
- Numerous other smaller Bugfixes
More like you were trying to have sex with a rock, and now they patched the rock so it has a hole.Is this what an orgasm feels like?
Oh right, I just remembered that you can practically nullify the enemy's actions by fast-forwarding on his round.You mean apart from making the combat EVEN MORE obnoxious and insufferable than it was in the original? Those long-ass jerky fucking animations that can't be sped up make me want to kill myself.
And yes, I know that you can skip them by clicking the fastforward button, but this shit is so bugged it doesn't register actions happening before after like 5 turns.
This downright abysmal friggin combat makes this shit almost unplayable. And of course there's no autopilot button either because fuck you that's why.
Yeah, the voiceover guy is still there.These animation speed sliders have made this shit MUUUUUUUUUCH more tolerable.
but still not quite enough
Boom!Patch 1.31hf, 2nd of November 2013, 9:45 pm (GMT+2)
Hotfix with some small Bugfixes
- Thorwal Seasounds reduced
- Tavern and Hostel shields fixed
- Arenas in the deadship fixed
Yeah, the voiceover guy is still there.These animation speed sliders have made this shit MUUUUUUUUUCH more tolerable.
but still not quite enough
With these changes, the remake should become objectively superior to the original.