Minttunator
Arcane
HD remake... more like an MHD remake, am I right?
Thanks for your answer.
I've never played the original, but it seems there is a fairly solid game buried beneath the rubble after all.
Will continue to watch this thread.
But, but... the translation was done by the experienced Old-School RPG developer Brenda Brathwaite. How can it not be good?why one wouldn't play the original and wait for the remake to get decent? probably because of the lack of star trail improvements to combat like diagonal aiming, the hilariously unintelligible translation, the complete obscurity of the game mechanics (stuff isnt even in the manual)...
Why don't you just play the original?
Why would anyone want to play a game with a crappy 3d engine when he can have glorious 256 color vga graphics instead?
or
?
3x normal scaler + windowed mode?Just gave the original a spin, and ...i really wish i had played it back in the day.
While your screenshot looks great in 300x200, and i like the art, the Legos on my 24" weren't too pleasing on the eye.
I probably could run it in windowed more or something, but i've never liked that in my games.
But, but... the translation was done by the experienced Old-School RPG developer Brenda Brathwaite. How can it not be good?
pretty sure the de-en translation was done by someone else, there's lots to knock brenda about but this isn't one of them
why one wouldn't play the original and wait for the remake to get decent? probably because of the lack of star trail improvements to combat like diagonal aiming, the hilariously unintelligible translation, the complete obscurity of the game mechanics (stuff isnt even in the manual)...
Like what blankets
winter coats
nets, hooks
grapples
No in-game description, not in the manual either.
what is ink for?
That works perfectly. Or, hell, play fullscreen with proper aspect ratio. No point in playing a Dosbox game in a small window.3x normal scaler + windowed mode?
I don't know the GOG manual, but I have the original German manual, which is 96 pages long and while it has no descriptions for these items, it has hints of their use in the appropriate places, e.g. referring to winter coats in the description of frostbites, and to climbing gear in the description of the climbing skill.okay, what's not in the manual? i have a roa manual - original release - next to me; I dare you.
all i have is the GOG manual, but there's plenty of mechanics that are completely obscure. Like what blankets, winter coats, nets, hooks, grapples etc inventory items actually do. No in-game description, not in the manual either. These items take up precious inventory space! what is ink for? i'm ok with certain spells not having any in-game use because at least there's a description of what the spell does. more bugs: slings don't have stones?
And exploring towns is a PITA because all the buildings look the same. Is it a shop? What kind of shop? A house? A dungeon entrance? Open the door and enter to find out.
i don't see why you're defending opacity over transparency. complexity and challenge is great, but make the rules clear.
Same for the spells: There is as five page section where every spell is described in detail.
Now, if the English release left out vital information in the manual, that indeed sucks.
i don't see why you're defending opacity over transparency. complexity and challenge is great, but make the rules clear.
Figuring out "what does this shit do" is a part of that elusive "exploration" thingy.
It's not like you really need most of it. Me, I only kept blankets and winter coats. Unless loading a save is an anathema to you, you can get by with the native climbing abilities of the party, and there is a plenty of money around to buy provisions whenever you need those.
Get ready! Apparently it's coming out for the 360 and Playstation 3 in February!!!!!!
Get ready! Apparently it's coming out for the 360 and Playstation 3 in February!!!!!!