Patch released. Final patch notes:
Fights: Activated Spell Horriphobus
Fights: Activated Spell Mad Dance
Fights: Activated Spell Paralyse
Well, if you're faced with either A: end of company or B: release shit and keep going on what money you get - i would pick B too. If they can reasonably fix it on the revenue, it might get them a steady income, like those ToEE and Arcanum copies that sell infinite. But, yea, they killed any success imaginable with this. The best possible outcome now is to survive to the next project.I don't see how that would even work, because the game is going to be absolutely panned in reviews before they fix it enough to call it a playable game. The damage has been done and now they're trying to band-aid everything.
They still should be imprisoned for a fraud against their customers, though.Well, if you're faced with either A: end of company or B: release shit and keep going on what money you get - i would pick B too. If they can reasonably fix it on the revenue, it might get them a steady income, like those ToEE and Arcanum copies that sell infinite. But, yea, they killed any success imaginable with this. The best possible outcome now is to survive to the next project.
Patch 1.07 - August 4th, 2013 (8pm GMT+2)
Character: Fix hang for All negative attributes mined
Character: Recalculate Armor mali on Levelup
Trade: Fix free Healers
Tavern: Fix wrong dialogs Branches
System: Performance Setting impact vastly improved
Towns: Improved Animations of the new NPCs
Dungeon: Fix Old Bailey Quest
Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame after first entrance)
Camp:: Waterskin refill fixed
Dungeon: Fix pirate cave door
Camp: Fix Savegame Time forward
Towns: Add “Master Dramosh” in front of Old Bailey
Towns: Leave House Tooltip fixed
Questbook: Actually hide Hidden quests
Townmap Rybon fixed
.System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again
In the works (on top of the schedule):
- Fight Fleeing NPCs (time ran out because of the performance update)
- Class-Specific Equipment Restrictions (the same)
- More Dungeon Fixes
- More Bugfixes, as always
not disagreeing that the spell situation is ridiculous but if i recall correctly from the original, fleeing enemies dont give XP, mad dance is AP costly, and paralyze needs melee range, so lightning blinding foes is almost always better.
Do enemies also use these spells?I spotted no difference between slain, fleeing or charmed enemies - in fact, in most harder-than-average fights my 3 elves and mage spammed horriphobus, great need etc like no tomorrow, and no xp was lost. Dance is actually cheaper than any other disablement spell; it is paralyze which is costly (but worth it, as it effectively instakills anything, no matter how powerful). OTOH, I found little use for blinding. You still have to kill the blinded enemies; they might suck at parrying, but they suck at parrying anyway when you gangbang on them one at a time.
Well, if you're faced with either A: end of company or B: release shit and keep going on what money you get - i would pick B too. If they can reasonably fix it on the revenue, it might get them a steady income, like those ToEE and Arcanum copies that sell infinite. But, yea, they killed any success imaginable with this. The best possible outcome now is to survive to the next project.
There must have been financial troubles, otherwise i can't imagine anyone releasing such shit.
Mother Russia would have been pissed off at this travesty.
Do enemies also use these spells?I spotted no difference between slain, fleeing or charmed enemies - in fact, in most harder-than-average fights my 3 elves and mage spammed horriphobus, great need etc like no tomorrow, and no xp was lost. Dance is actually cheaper than any other disablement spell; it is paralyze which is costly (but worth it, as it effectively instakills anything, no matter how powerful). OTOH, I found little use for blinding. You still have to kill the blinded enemies; they might suck at parrying, but they suck at parrying anyway when you gangbang on them one at a time.
Blinding is a very cheap way to temporarily disable an enemy and about every spellcaster can learn it easily. Also it works on most bosses, I think.
Dance is ok, I guess, but hard to learn for all classes except druids, iirc, so unless you bring one, you won't get much use out of it for a while.
Then again, I found Druids to be much better than their reputation.
This is the best roll I've ever gotten in any video game. You think it was due to a bug? You don't need to fix it, guys.
Hahha this image fits the game release reaction perfectly.