Haba
Harbinger of Decline
Oh Jesus, Skyrim generation and orienteering.
early adopters: how is the voice acting like? is it possible to play with german voice and english text?
early adopters: how is the voice acting like? is it possible to play with german voice and english text?
Don't know why he recorded this with last Thurday's version and only released it today. Especially considering that the Saturday patch not only added that crucial missing intro screen ("you've arrived, go take a look around!"), but also revamped all interiors and did a complete NPC overhaul -- and I still haven't seen footage of the new NPCs anywhere. Did it take him four days to edit the video?
Wait, stats for claustrophobia and fear of heights?
I will admit, I am intrigued.
The noose tightens; only 10 patch notes today. Temperatures of 40°C+ aren't really an excuse; even Austrians can afford air conditioning.Patch 1.08 - August 5th, 2013 (10:30pm GMT+2)
Character: Fix missing class restrictions
Character Fix weapon damage display
Character: Fix magic item bonus
Character: Fix twohanded restrictions
Fight: Fix throwing weapon usage
Character: Animations updated
Fight: NPCs flee scene
Villages: some Markets updated
Item: Fixed ST-Belt
Fight: Fixed Opponent Portraits
The guy also got performance problems, but that doesn't seem to affect everyone.
Wonder what those "organisational reasons" are.Patch 1.11 - August 6th, 2013 (8pm GMT+2)
We skipped Version 1.09 and 1.10 for organisational reasons
Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed
Travel: Random event handling improved
Event: Temple of the Nameless One event fixed
Travel-Map: Highlight of known Quest locations
Dialog: Frenja Jandasdotter fixed
Quest: Gorah fixed
Fight: Fix variable Spellrange for negative Skill values
Fight: Spell Strength selection fixed
Towns: Thorwal objects fixed
Towns: Guddasunden fixed flying NPCs
Towns: Armory rechecked, should work now for new Hetman missions
Towns: Daspota Vend Vendarrson fixed
Towns: Markets fixed
Dungeon: Activated Mine of Prem
Dungeon: Activated Mine of Upper Orken
Dungeon: made Nameless One reachable again
Character: Levelup negative attribute fixed
Character: NPC Animations fixed
Items: Tinderbox is now usable with Torch and Lamp
Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in the Darkness spell)
Patch 1.12 - August 7th, 2013 (8pm GMT+2)
Fight opponents
* Spiders added
* Steppe Dog added
* Grimwolf added
* Zombies added
* Ogres added
* Harpys added
* Monsterportraits added
Fixes and Improvements
* Different Marketbooths fixed
* Ground-Dwarf in front of Old Bailey fixed
* Minimaps fixed
* Fulminictus fixed
* Ignifaxius fixed
* Armory finally fixed
* Ranged and Magic Line of Sight improved
* Hitanimations improved
* Lights now go out as intended
* Bug in Loot Distribution Window autoloot fixed
* Gorah improved
* Magic without AE not possible any more
The last patch is, as usual, the most exciting one. They may be horrible designers, but they know their PR.Preliminary Plan for Patches 1.14 - 1.21
This is a PRELIMINARY Plan for the coming Weeks. As we still have some additional Problems to tackle (eg. Stability) and this also includes planing for gamescom 2013 in Cologne [????], it is likely that there will be changes and shiftings.
Plan for Patch 1.14 - August 9th 2013, 8pm GMT+2
Focus: Magic (new Spells)
Fixes
New
- Remove run motion blur
- Fix stopping fights and undying opponents
- Fix missing Spell scrollbar
- Fix arena stone_bigroom_2
- Fix Final fight black magician's ruins
- Summon Spirits
- Skelettarius
- Witch's Knot
- Karnifilo Fury
- Improved Item images
- First Wand Enchantment
- Second Wand Enchantment
- Third Wand Enchantment
- Forth Wand Enchantment
Plan for Patch 1.15 - August 12th 2013, 8pm GMT+2
Focus: User Interface and Quests
Fixes
New
- Opponent Names sometimes not visible
- Quests: Update Old Bailey (Levels 3-5)
- Fight-Messages extremely small
- Escape-Menu when in Character Generator Mode
- Delay on successful ranged attack message
- Illnesses
- Change Character Portrait and Name after Generation
- Camp: Use Talents
Plan for Patch 1.16 - August 14th 2013, 8pm GMT+2
Focus: Bugfixes
- Fixing known problems
- Rebalancing
- Missrolls
- Improve Fight Messages (more Feedback)
- Fix Ork Champion (Endbattle)
- Fix Extro
- Statuschanges outside of Battles
- Ask if the rations found when hunting shall be kept
Plan for Patch 1.17 - August 16th 2013, 8pm GMT+2
Focus: Fight and Magic
- Add Goblins
- Add Sabretooth tigers
- Add Lion
- Call Crows
- Helter-Skelter
- Harmless Looks
- Improve Battle sounds
Plan for Patch 1.18 - August 19th 2013, 8pm GMT+2
Focus: Alchemy
- Recipes
- Ingredients
Plan for Patch 1.19 - August 29th 2013, 8pm GMT+2
Focus: UI and Fixes
- Fix Old Bailey
- Fix Dragoncave Heshthot Trigger
- Fix Spidercave Altar
- Fix Black magician's Ruins final Chest
- Add close for inflaming
- Make additional Items edible
- Doubleclick to exit
Plan for Patch 1.20 - September 5th 2013, 8pm GMT+2
Focus: UI and Fixes
- Kill-Cam as an option
- Questbook Notes separated
- Minimap: Hide unknown Quest Targets
- Endless Talk with honest Jorge
- ST-Belt Bonus after transfer to other character
- Talent usage, heal wounds
Plan for Patch 1.21 - September 10th 2013, 8pm GMT+2
Focus: Rituals
- Dagger Rituals for Druids
- Broom Rituals for Witches
That's only reasonable given the deplorable state of the game at release.Well, at least the game is supposed to become winnable soon - only 16 days after release. If you consider that the devs come from the MMO scene, that's very very fast.
The first completely new content (Rituals) is planned to come out six weeks after release, which is a little slow by WoW standards, but pretty reasonable considering it's free.
Patch 1.14 - August 10th, 2013 (2am GMT+2)
- Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities
- Made Motion Blur deactivated
- Item-Images update
- X at timberbox
- Character Generator: Changed Song
- Honest Jorge fixed (incl. item sale)
- Fights fixed
- Fight: Lockups should be fixed
- Final Fight black magician’s ruin Mappiece fixed
- First Staff Enchantment
- Second Staff Enchantment
- Third Staff Enchantment
- Forth Staff Enchantment
- Attributo activated
- Negative Attributes rule fixed
- Two handed weapons (Battleaxe, spears, staffs) fixed
- Inventory: Stacking broken Items fix
- Level Up fix (when drunk)
- Tavern, drinking and leaving dialog fix
- Stone arenas fixed
- Armor and Weapon Information (Trader) by tooltip
- Battle UI fix (NPC portrait)
- Battle UI sorting update
- Battle Menu fix
- Battleturn more speed
Hiermit distanziert sich Ulisses Spiele ausdrücklich von der Neuauflage des Computerspiels „Das Schwarze Auge - Schicksalsklinge“ vom 30.07.2013. Das Recht zur Lizenzvergabe von Computerspielen von Das Schwarze Auge und deren Abnahme obliegt alleine der Chromatrix GmbH.
Die Das Schwarze Auge-Redaktion war zu keinem Zeitpunkt in den Entwicklungsprozess des Spiels eingebunden. Weder Inhalt noch Aufmachung waren dem Verlag vor Erscheinen des Spiels bekannt.
Translation, plz?Did you know that the RoA video game licence is being handled separately from the PnP licence to reduce costs? Well, the PnP licence holder finally got around to disowning the game:
Rumor is that they got more of hate mail for this release than they got in the last 10 years combined.
Ulisses Games wants to distance itself explicitly from the remake of the computer game "Blade of Destiny", released on 30.07.2013. The rights for licencing Realms of Arcania computer games and their approval falls exclusively to the Chromatix GmbH.
The editorial staff of RoA was at no point in time involved in the development of the game. The publisher was not familiar with content or presentation prior to release.