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It's cost-saving. Cheap ugly looking 3D is MUCH cheaper than sprites that need to be of a certain quality in 2014.
Spriting is an art that's dying out in Japan I believe. Like literally the people who know how to draw and animate good sprites are probably getting old and dropping out of the industry and most of the Anime industry is outsourced to Korea. Notice how games like Guilty Gear with lavish 2D animations in the early entries is also now going 3D with later installments.
Guilty Gear going 3D more than likely has nothing to do with ArcSys no longer having the capacity. BlazBlue has sprite quality that's only second to the latest King of Fighters games in terms of the highest quality sprites of all time (and depending on how the improvements pan out in Chronophantasma, I may have to revise that statement WHEN THEY FINALLY DEIGN TO GIVE A EU RELEASE DATE), and they released the newest installment of that just now. It's more of a case that when you can do cel-shading that actually looks almost like 2D graphics, you can cut costs and do things that just aren't as feasible with sprite graphics (see, the camera angles and close-ups they like to showcase on Xrd). ArcSys also did excellent sprites with their Contra game, Hard Corps. So really, the only argument one probably could make for spriting dying is really just that the next-gen of hardware is more in favour of doing the same with cel-shading over even-more-HD sprites even in terms of stylistic gains rather than just cash saved for the same effort.
Oh great, the translator working on Rance 5 & 6 (Ludo) just abandoned the project after many months stagnant
(he translated lots of lore though)
At least seems like Maria (3-4 etc) is still working on Quest and Arunaru on KR.
Maybe some of the work of 5 will be salvaged by someone else, but seems like most of 6 was lost (and the stream I saw looked nice).
I'm brofisting you because you keep giving us good updates on this stuff, and not due to the bad news. It's unfortunate because at the pace he was going I really thought we'd have all the Rances translated to Sengoku Rance, and was hoping someone would finally feel the impulse to translate Rance Quest so I can finish the damn thing.
Yeah, the guy that left started with VI years ago, and kept a fast pace and translated lots of lore infographics and stuff, but due to the typical issues (health or whatever) and some bad decision he got burned out. By bad decisions I mean that instead of keeping the momentum with 6, he started translating 5, which in return got stuck for technical reasons waiting for a hacker. meanwhile, instead of returning to 6, he worked on some minigame, but again for technical issues what should have been a short project ended up stalling everything. So by the time all the issues were solved the dude he worked with dissapeared and he already lost the will to continue. Or at least this is what I gathered from the last few years browsing 4chan. A pity, he was really dedicated.
Anyway, we still got two dedicated quality translators, and now that the old projects are more or less dead someone else could give it a try.
As of now Kichikuou Rance is 55.8% translated, 42.8% edited.
And Quest: Quest messages: 3.95%
Quest strings: 20.60%
KR has some good chances of being finished (and Arunaru already finished Toushin Toshi I & II), following a not superfast but steady speed (the only way of dealing with long projects I guess).
Quest dunno. I suspect the translator will want to take a break some day (did R3, R4, R4.1 & 4.2), and the game has lots of filler, not very motivating (personally I would make a partial translation first, leaving the filler for later).
But I guess this is what happens with translations and other fan projects. At least now with a bigger fanbase and the new hacking tools new proyects are likelly.
I just started chapter 2, and the plot at least seems deep and centered unlike the mess of Quest. And the gameplay doesn't seem to be a grindfest. So except for some issues I guess it will be on par to Rance VI.
Oh, that. Yes, if you screw up, one of the 7 heroines could get a bad end (no clue of what are the triggers, but I think is mostly optional). Some NTR bullshit (the most retarded fetish I know) that doesn't fit at all. I'll just pretend it doesn't exist, since you are likelly to avoid it.
Well, I beat the game, struggling to understand the machine translation.
Liked it quite a lot.
My main issue with the gameplay is that the amount of moves each character has is a bit limited. The main attack, a skill and the special move, as well as many different passives, like counter, guard or intercepting fire. And in most battles you are just dealing with trash mobs, very few boss fights.
But IMHO, it works quite well. Fun, and 0 grinding required, you really get the feeling that you are kicking ass with an army of Bros and Bras when your Specials kill half the enemy force of elite knights.
And the plot is really interesting, with many great charcters, including an unusual amount of manly men, to the point that Rance losses some protagonism. Still lots of lulz to be had.
About the (True) ending:
At the end, after the revolution ends, Rance goes to steal the Helman treasure (whit his allies pretending to not notice), supposedly they have a treasure that could be used to unfreeze Sill. The game ends abruptly before we can tell what's going to happen. At least that's what I understood.
At least in the original ending of Rance Quest, the treasure was just a lie queen Lia told him to give him hopes, no idea how the expansion changed this. He will probably need to find another way. (Obvoius way would be the Demon King)
But nothing is hinted about the next game.
Once you beat the game, you can load a save from the last act and get into one of the 7 IF routes. Haven't played those yet, but I can access 4 of them (you can't max the hearts of every girl in one go.
For those who want to play it, I recommend you check Rance IV first, (Mild Spoiler)...
since there is a lot of Toushin Toshi related stuff involved. You will realize this as soon as you see Stoessel's bodyguard.
Tousho Bastet.
Fuck, still kicking after 6 centuries. And he is supposed to be stronger than Dio.
Also, we might get an interface patch in a not very far future. And alicesoft is likelly gonna release more updates (ver 1.01 for now).
Well, I will check the alternative routes and then continue my 4.1 LP.
Miracle has some funny stuff going, not to mention the ultimate-jRPG-boss-grind -experience at the end of her route
Oh well, at least the lack of translation is forcing me to refresh my shitty Japanese... Spent like 15 minutes trying to figure out what トゥエルヴナイト (
(TO ~U E RU VU - NA I TO) means... le sigh.
Isn't it was already a case in Sengoku? Or there is even more male characters than in the SR? Also Rance 6 had decent amount of male heroes and I expecting something similiar from KR, but I didn't dig in that one enough.
Sengoku had a bunch of good male characters but they weren't very protagonist-ish. The women still outnumber the men by a lot I think. Even Takeda being the sausagefest house barely helps.
I don't remember 6 having that many male characters really. In fact a handful of them were super minor like Rocky and Bernard.
Helman Revolution on the other hand, it's pretty much mostly a story about the Helman (male) characters. I seriously don't think there's ANY male characters that join your party that I would consider "minor", even the dude who showed up from an earlier completely unrelated game. Rance feels like a tag-along just to get his sexing on.
From the 20-21 characters on your team 8-9 are dudes, and some have a big role. Patton is practically the protagonist.
Rance mostly tags along and does his thing. But his "Strategy time" moments bring many victories.
About manly men:
This fucking guy (Enemy).
Goddam Rick.
WTF? Lupin?
And many others.
Oh, and some of the porn bits are quite "original"