looks more like 58 and only 28 left...5 v.s. 28
Sounds fair.
Stessel, presumably the most badass character in Helman (final boss?):
4.2 should be out in 1-2 weeks.
I plan on starting the Rance 4.1 and 4.2 LP this week if you guys are interested.
Is not particularly long, but it should contain some lulz.
Quest's script isn't that big. It just has a shit translator.
Kichikuou Rance's script is 62490 lines, Magnum Opus Rance Quest is 99955 lines, but a lot of that is fluff (it nearly doubled from normal Rance Quest).
Whereas Quest + Magnum has a good ~115000 lines by my check. This is including all strings on top of messages, though, there's like 12000 strings. I have no idea how much of that might be repeat lines, but just from playing the game I can say it's a script of non-negligible size. It's pretty big, likely bigger than KR's in terms of sheer text.
So one of the translators found his way into thiscesspoolfriendly neighborhood. Welcome.
Looking forward for Kichickou Rance.
I have the script dumped on by hard-drive, though I can't remember if I did some clean-up on it afterwards (I only needed it for potential LP/selective translation of challenging kanji). From what I have seen, the script isn't nearly as tough nut to crack as Daiteikoku, for example (130.000+ lines). But like Daiteikoku, the biggest barrier to getting the game translated is the game itself...
So one of the translators found his way into thiscesspoolfriendly neighborhood. Welcome.
Looking forward for Kichickou Rance.
Thanks, I appreciate it.
I have the script dumped on by hard-drive, though I can't remember if I did some clean-up on it afterwards (I only needed it for potential LP/selective translation of challenging kanji). From what I have seen, the script isn't nearly as tough nut to crack as Daiteikoku, for example (130.000+ lines). But like Daiteikoku, the biggest barrier to getting the game translated is the game itself...
Well, Daiteikoku has the single longest script for an Alicesoft game to my knowledge, so anything will look smaller by comparison. And the only real barrier to Alicesoft games being translated now is someone being willing to translate them, hacking is mostly done for most games. Not exactly a lot of people lining up there, not just for Alicesoft but for eroge in general. It's a lot of effort with little real payback. For a game as long as Daiteikoku you would have to really, really love it to have the drive to translate that whole script, and nobody likes Daiteikoku that much. Nobody's ever even attempted Daiakuji which is a much better game.
Looking forward for Kichickou Rance.
Nobody's ever even attempted Daiakuji which is a much better game.
Damn right.Looking forward for Kichickou Rance.
Seconding this.
Nobody's ever even attempted Daiakuji which is a much better game.
And that's a real shame that I hope will be rectified one day. But the prospect of getting Kichikou Rance after all these years is a very nice thing to have anyway...
I also didn't expect Witcher 3 graphic from R9, but these screenshot remind me about time, when 3D was considered as something new and cool, but developers still didn't know what exactly to do with it. So they put it everywhere, often in poor quality amd out of place only for the sake of having 3D. But now 3D is a such banal thing, that even this reasons didn't make any sense anymore.I would have prefered 2D, but for me it's good enough. Fulfills it's function and the cartoonish feel works OK with me.
It's cost-saving. Cheap ugly looking 3D is MUCH cheaper than sprites that need to be of a certain quality in 2014.And still I don't understand what was wrong with 2D.