Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,146
I disagree. I remember various segments like trying to get deep in the outskirts, the graveyard rumble, the one time in the entire series kanami is competent....About the only good things about 01 are that a) it challenges you to beat the game in as few turns as possible (similar to Sengoku Rance) and b) "Royal Chaser" jams. 01 Doesn't have any real challenging or memorable boss fights
And I rather liked having to juggle the various cooldowns to make sure I never had a down turn (cus a single down turn at the end can be an instant kill). And since you had full control over your loadout, there was actual strategy to it especially at the end when almost all your slots are filled by uniques.
You can only change it when characters level up (they're like pokemon: Rance is trying to learn a new move! But he already knows 6! Delete a move to make room for standard attack?). You can't focus attacks to prioritize threats, or strategically use buffs or consumables, no nothing.You program the actions you want to take each die roll in combat. It's not completely random and there is strategy to it.
Since playing 03 and having to listen to Sill VO, I will not fight anyone on Sill being good.Athena 2.0 > Sill, FITE ME!