Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rance Series

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
I restarted already I got attacked by 4 generals after that they got some zombie plague and demon guy that killed my one commander every turn I think didn't trigger any helping mechanic.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
I restarted already I got attacked by 4 generals after that they got some zombie plague and demon guy that killed my one commander every turn I think didn't trigger any helping mechanic.
The game doesn't look lost to me, but I guess it depends on what your army is looking like. If all your good commanders are dead then yeah, that's bad. I think the rubber band stuff happens like 30 turns after monster army appears, if you are doing poorly.

The 4 commander charge only happens once, zombie plague is constant but it's only one or two commanders stunned per turn.

Also the guy who kills a commander every turn can be managed by
Deploying Kentarou after the event where you need to find lemons for Miki. The demon guy should only have a few turns to kill stuff, and iirc you can send in Rance once with no penalty.

But you are going to take some losses, that's basically unavoidable unless you play in a very specific way and know the game by heart. The monster army is a fierce opponent.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
I restarted already I got attacked by 4 generals after that they got some zombie plague and demon guy that killed my one commander every turn I think didn't trigger any helping mechanic.
The game doesn't look lost to me, but I guess it depends on what your army is looking like. If all your good commanders are dead then yeah, that's bad. I think the rubber band stuff happens like 30 turns after monster army appears, if you are doing poorly.

The 4 commander charge only happens once, zombie plague is constant but it's only one or two commanders stunned per turn.

Also the guy who kills a commander every turn can be managed by
Deploying Kentarou after the event where you need to find lemons for Miki. The demon guy should only have a few turns to kill stuff, and iirc you can send in Rance once with no penalty.

But you are going to take some losses, that's basically unavoidable unless you play in a very specific way and know the game by heart. The monster army is a fierce opponent.
Hmm i didn't know that I could use Kentaro I used Rance once, and he got crisped overall I felt like situation was hopeless my best commanders had around 1k units and i was non-stop attacked with 3k stacks.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Hmm i didn't know that I could use Kentaro I used Rance once, and he got crisped overall I felt like situation was hopeless my best commanders had around 1k units and i was non-stop attacked with 3k stacks.
Gotta pay attention to the lore and story events :M

1k units is fine, only footmen/ashigeru need more. The way damage scaling works in sengoku means that 1k army deals 750 base damage, whereas 3k deals 1250 base damage. And this late in the game, you can hopefully bridge a large part of that gap by having better commanders than the enemy, scouting enemy composition and fielding counters, making your defensive stand in towns/castles, etc. Remember you don't need to wipe them out, just win the advantage bar.
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,920
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
I restarted already I got attacked by 4 generals after that they got some zombie plague and demon guy that killed my one commander every turn I think didn't trigger any helping mechanic.

It looks to me that you weren't aggressive enough in the beginning. The Hara House and Ashikaga House are somewhat easy and should be your first targets when starting out. The fact that they are still standing this late in the game means that you've probably been paying off Ashikaga not to attack you. That's a mistake. On your next go around, take them out first, followed by the Iga House.

For generals, you'll find some valuable early commanders by taking out the Ashikaga (Isoroku) and Tokugawa houses (Senhime...best gal). Also, you want to work your way to Uesugi territory for Kenshin and Naoe Ai, but doing so by slicing your way through Texas can be more trouble than it's worth since other countries are induced into war against you. It may be better to go through the Miko Institute and also claim Natori as a commander. Use your satisfaction bonuses to call in the six foreign commanders. They are worth it. Finally, take a look at your prisoners. If you get lucky, you may have captured Ikkyuu from Ashikaga House or one of the furries from Tokugawa House. Another honorable mention for the Power Ranger ninjas from Iga House who are decent early commanders. Even among the non-story related commanders you'll occasionally find some great generals among the prisoners. In the early game it's worthwhile to hire one or two defensive ashigaru units if you are short of some for your armies. If you run out of command points, fire some of your more worthless early commanders or improve the national power of some of your territories. Good luck on your second go around.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
This game is hard, man.
unknown.png
Ganbatte.

It can be a bit hard before you figure it out. Especially castle battles. First game runs have some mechanics to help you catch up if you fall too far behind, so you'll probably manage to recover... eventually.
I restarted already I got attacked by 4 generals after that they got some zombie plague and demon guy that killed my one commander every turn I think didn't trigger any helping mechanic.

It looks to me that you weren't aggressive enough in the beginning. The Hara House and Ashikaga House are somewhat easy and should be your first targets when starting out. The fact that they are still standing this late in the game means that you've probably been paying off Ashikaga not to attack you. That's a mistake. On your next go around, take them out first, followed by the Iga House.

For generals, you'll find some valuable early commanders by taking out the Ashikaga (Isoroku) and Tokugawa houses (Senhime...best gal). Also, you want to work your way to Uesugi territory for Kenshin and Naoe Ai, but doing so by slicing your way through Texas can be more trouble than it's worth since other countries are induced into war against you. It may be better to go through the Miko Institute and also claim Natori as a commander. Use your satisfaction bonuses to call in the six foreign commanders. They are worth it. Finally, take a look at your prisoners. If you get lucky, you may have captured Ikkyuu from Ashikaga House or one of the furries from Tokugawa House. Another honorable mention for the Power Ranger ninjas from Iga House who are decent early commanders. Even among the non-story related commanders you'll occasionally find some great generals among the prisoners. In the early game it's worthwhile to hire one or two defensive ashigaru units if you are short of some for your armies. If you run out of command points, fire some of your more worthless early commanders or improve the national power of some of your territories. Good luck on your second go around.

I vassalized both of them they were my first targets after that I destroyed ninja doggo clan but yea I never called aid and ignored prisoner mechanic.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I vassalized both of them they were my first targets after that I destroyed ninja doggo clan but yea I never called aid and ignored prisoner mechanic.
If we're talking mistakes, vassalising is also one of them. You lose out on satisfaction, national power and gold income (iirc), and the benefit of sometimes getting a shitty free unit is negligible.

Aside from recruiting prisoners (it's p rare there's a good one, but it happens), freeing 5 of them at once also gives you a free item which helps with clearing dungeons.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
I vassalized both of them they were my first targets after that I destroyed ninja doggo clan but yea I never called aid and ignored prisoner mechanic.
If we're talking mistakes, vassalising is also one of them. You lose out on satisfaction, national power and gold income (iirc), and the benefit of sometimes getting a shitty free unit is negligible.

Aside from recruiting prisoners (it's p rare there's a good one, but it happens), freeing 5 of them at once also gives you a free item which helps with clearing dungeons.
Yea I thought that vassals will provide more support, but they do nothing I also vassalized akashi clan but demon kang killed this kid during the event and I lost his territory anyway
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,920
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Yeah, we all know that commander's like Kenshin and Senhime are really good to have in your army, but here's a list of badass commanders in Sengoku Rance that may have passed your notice:

- Gekkou: Only available in new game+ and only if you perform a series of obscure tasks, Gekkou is one of the best ninjas in the game and can be found early on.

- Maeda Toshiie: I'm often tempted to chuck this guy out of my military early on as his stats suck. However, if you decide to spend two or three of your Rance satisfaction bonuses on him, Maeda transforms into one of the best ashigaru units in the entire game. In new game+ I'll often toss out Shibata Katsuie and upgrade Maeda.

- Akashi Kazemaru: He gets quite a boost if you take the time to character clear him. I recommend spending some books to get his stats to 6 across the board and then character clear him to take advantage of an across the board stat boost.

- Ikkyuu: I haven't captured him in awhile, but I believe this creep has the ability to effect the battlefield advantage with his Witty Comeback ability, which is a valuable skill in certain situations, such as when your attacking army just can't seem to break the final, strong defenses of an opposing clan. It helps that you can capture him early in the game if you get lucky.

- Asakura Yoshikage: He's not great in combat, but clearing him will add a +1 to every province's national power that you own. After that he'll occasionally talk you up to other commanders, which will grant in added affection towards Rance.

- Himiko: A monk of the Miko Institute, this hottie has a unique and gorgeous portrait and some insane stats. She is hands down one of the best monk's in the game, but she has no unique dialogue. I have to wonder if she was meant to have some side content in the game that got cut. Most monk's are terrible, but if you can capture this one I highly encourage you to recruit her and place her in your front lines right away.

- Isoroku: I debated including her since she is a major character, but I'm not sure beginners willl bother taking the time with her to make her into a powerhouse. Archers are generally weak, but Isoroku can be upgraded to do some special attacks such as the Whirlwind Shot.

If anyone has other suggestions, please toss them out here. I was going to include Natori, but I think everyone knows she's very good right from the get go.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
- Maeda Toshiie: I'm often tempted to chuck this guy out of my military early on as his stats suck. However, if you decide to spend two or three of your Rance satisfaction bonuses on him, Maeda transforms into one of the best ashigaru units in the entire game. In new game+ I'll often toss out Shibata Katsuie and upgrade Maeda.
Iirc he's about par with Katsui (so very good for a footman), but the cost of getting there is pretty STEEP.
- Ikkyuu: I haven't captured him in awhile, but I believe this creep has the ability to effect the battlefield advantage with his Witty Comeback ability, which is a valuable skill in certain situations
He has a 3 times per playthrough ability to reverse the battlefield advantage (so losing by 50% becomes winning by 50%). It's a charged action though, so it's hard to time.
If anyone has other suggestions, please toss them out here. I was going to include Natori, but I think everyone knows she's very good right from the get go.
The diviner you can recruit at turn 0 in owari (forget his name, andou maybe?) is quite strong in the early game, because he's a diviner.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Himiko: A monk of the Miko Institute, this hottie has a unique and gorgeous portrait and some insane stats. She is hands down one of the best monk's in the game, but she has no unique dialogue. I have to wonder if she was meant to have some side content in the game that got cut. Most monk's are terrible, but if you can capture this one I highly encourage you to recruit her and place her in your front lines right away.

There is actually a few "named" commander with an unique portrait and set stat, but no story content (or only appear in an unamed fashion in some H scene). Himiko is probably the best of those unit.


For suggestion, the general of the tanuki brother (forgot his name) is quite a strong unit, pretty high stats and able to learn commander charge.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
For suggestion, the general of the tanuki brother (forgot his name) is quite a strong unit, pretty high stats and able to learn commander charge.
The tanuki warrior and footman are both really strong for their class, especially for that early on. The warrior is better than tokugawa himself imo.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Ho yeah, I forgot, but the footman is also quite gud, though obviously suffer from the comparison with senhime.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
It's sort of true, she's far from an uber unit that win battle by herself, guard all come with drawback, and auto-heal is not really a great skill. Still, being a powerful foot solider available early on, coupled to a high reachable level for dungeon battle make her quite a powerhouse.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
It's sort of true, she's far from an uber unit that win battle by herself, guard all come with drawback, and auto-heal is not really a great skill. Still, being a powerful foot solider available early on, coupled to a high reachable level for dungeon battle make her quite a powerhouse.
Yeah, she's an ok footman in a game with quite a lot of ok footmen (although they're all tricky to get). It can also be quite tough to get her early on since tokugawa are a hard nut to crack, way harder than the other close houses. The tanuki are all decent commanders, and fighting 6 decent commanders with defensive advantage is tricky when you probably haven't scraped together 6 decent commanders yourself yet.
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,920
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Ho yeah, I forgot, but the footman is also quite gud, though obviously suffer from the comparison with senhime.
Sen is overrated. Fite me.
She's mostly useful for Takeda blitz (but that is true for foot in general).
If you get her early on and have her character cleared, then pair her with Rance each battle, she quickly maximizes her affection and then gets a corresponding stat raise. By end game she can be quite powerful.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,519
Location
Crait
Ho yeah, I forgot, but the footman is also quite gud, though obviously suffer from the comparison with senhime.
Sen is overrated. Fite me.
She's mostly useful for Takeda blitz (but that is true for foot in general).
If you get her early on and have her character cleared, then pair her with Rance each battle, she quickly maximizes her affection and then gets a corresponding stat raise. By end game she can be quite powerful.
For more optimized play, investing the actions to raise her to her level cap potential is not viable. Especially since Sen can't get End Game points so on point runs you are going to drop her before the end.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Ho yeah, I forgot, but the footman is also quite gud, though obviously suffer from the comparison with senhime.
Sen is overrated. Fite me.
She's mostly useful for Takeda blitz (but that is true for foot in general).
Wut? I find foot to be essential at every part in the game due to their ability halving incoming damage. It's one of the best boosts you can get to winning the advantage meter imo, and the cheap replenishment is pretty nice as well.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,519
Location
Crait
Ho yeah, I forgot, but the footman is also quite gud, though obviously suffer from the comparison with senhime.
Sen is overrated. Fite me.
She's mostly useful for Takeda blitz (but that is true for foot in general).
Wut? I find foot to be essential at every part in the game due to their ability halving incoming damage. It's one of the best boosts you can get to winning the advantage meter imo, and the cheap replenishment is pretty nice as well.
I meant that any foot unit is useful vs. Takeda (not just Senhime), not that they aren't generally useful.
I do think foot units are slightly overrated. Ranmaru is more crucial to winning the harder set battles, like Mikawa and Izumo fortresses, than Katsue. There are battles where you can't deal enough damage to win if you are spending 3-4 actions on defending. Its usually more action efficient to have a diviner to cast All-Guard Shinmaki instead.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom