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KickStarter Psychonauts 2

Shammy

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No way I will give money to Tim. Not in this life. Not for another scam.

Anyway, the worst thing from this pitch is the artist Nathan Stapley. That retard will never be able to create something even remotely good.
He's so bad with money it's almost bizarre. Broken Age wasn't even that great, hardly felt like THAT much money event went into it. I dunno, I wanna stay optimistic about Psychonauts 2 but Tim has proven to be incompetent as fuck with the dosh.
 

Zed

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Codex USB, 2014
tumblr_nyxrc4Zbo11tgs0mmo1_1280.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Seems a bit pointless to get excited over the campaign length thing, since it's not like you can't pledge for a crowfunded game after its campaign is done anyway (via Paypal).

Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.
 
Last edited:

ghostdog

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Seems a bit pointless to get excited over the campaign length thing, since it's not like you can't pledge for a crowfunded game after its campaign its done anyway (via Paypal).

Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.
Yeah but they didn't get the initial response they were expecting, did they? That's why they increased the campaign length.

I wont be backing this because IMO the only man with real talent in double fine is Tim and his talent is in writing and not in management. As far as I'm concerned all their artists, programmers and gameplay system developers are sub-par.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Initial response seems fine to me. Seems more likely that they set the wrong campaign length at first, or that they figured out it'd be better for it to end on a particular day of the week, or something like that.
 

Metro

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Obviously not a surprise since he runs Fig. It's not Kickstarter where there's a third party controlling things. And, yeah, it doesn't matter. Broken Age had a Kickstarter, PayPal beg funds, and a few Double Fine Humbles to fund it.

I'd be curious to know, aside from Schaefer, who is left at Double Fine that actually worked on Psychonauts 1?
 

IHaveHugeNick

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Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.

They're saying it was a website glitch.

. Broken Age had a Kickstarter, PayPal beg funds, and a few Double Fine Humbles to fund it.
?

Lolwhat.
 

aratuk

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To me, it seems pretty ridiculous to adopt the posture of forever hating [game developer] because [a game] didn't live up to your expectations, especially if you did enjoy [other games they made].

The relative amounts of money and time involved, for a consumer, are very small. You should want developers who have made things you like to feel free to experiment, and accept that experiments don't always work out. You pay for it, you give it a shot, maybe you don't like it, you stop playing, oh well, maybe next time. That's how I feel about Spacebase, anyway. It was a neat idea. I paid (not much) for it. They were losing money on it and eventually had to stop development. I don't feel scammed. Not everything you make will be your greatest success, or any kind of success. So what? I do like Hack 'n' Slash, Psychonauts, a lot of the ideas in Massive Chalice, and other Doublefine games.

It's just surprising, the extent to which some things – cheap, trivial things – take on a lot of significance for people who claim not to enjoy them.
 

Nahel

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This justification could be used for basically anything. We can forgive mistakes, especially with Publisher pressure or lack of money. Getting your own kickstarter, failing and wasting the money is a different thing. Innovation is cool but it does not excuse everything. And this "cheap, trivial thing" is called my money and could be used to support valuable game developpers.
 

aratuk

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Stockholm Syndrome at its finest.

Facile. If one of us can overlook shortcomings to enjoy most of a developer's games, and the other spends his time selectively complaining about its mediocrities, who is the hostage?
 

Zed

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Seems a bit pointless to get excited over the campaign length thing, since it's not like you can't pledge for a crowfunded game after its campaign its done anyway (via Paypal).

Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.
Initial response seems fine to me. Seems more likely that they set the wrong campaign length at first, or that they figured out it'd be better for it to end on a particular day of the week, or something like that.
backer detected
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Seems a bit pointless to get excited over the campaign length thing, since it's not like you can't pledge for a crowfunded game after its campaign its done anyway (via Paypal).

Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.
Initial response seems fine to me. Seems more likely that they set the wrong campaign length at first, or that they figured out it'd be better for it to end on a particular day of the week, or something like that.
backer detected
Rational human being detected.
Fixed.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Seems a bit pointless to get excited over the campaign length thing, since it's not like you can't pledge for a crowfunded game after its campaign its done anyway (via Paypal).

Like, if somebody decides "Hey, we're getting a great response so we've decided we're going to do this for another week!", then why not? It'd be better if they publicly announced it, of course.
Yeah but they didn't get the initial response they were expecting,
>1,8 million in 3 days.
>not getting the responste they were expecting

Instead of pulling the usual Codex edgy response maybe somebody could think about the possibility that in many countries salary is paid on the 10th on the month, and the original campaign ended on the 7th.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Hi! Freeman from Fig here. It was a small bug in our campaign editing tool that we fixed. It's now the correct end date that was intended prior to the campaign starting.
 

DosBuster

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Wait a sec, they're accepting paypal funds directly to them now when the game isn't even funded? Fucking hell Tim...
 

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