Could you stop riding the dick of "cloud gaming" (no better way to put it, sorry) for just a short moment and maybe publish an article about the DANGERS of "cloud gaming" or what "cloud gaming" would destroy?
You asked the guy that just rode this wave and managed to convince SONY to buy his company, what the hell did you think he would say? It's like asking the fox if he thinks henhouse doors are a good idea.
There was a pretty good article in a German gaming magazine about all the downsides "Cloud Gaming" (god I even hate that embellishment for what is basically "we will run the software for you, and you lose all your rights!"):
http://tinyurl.com/7map39a
The thought that something like OnLive or GaiKai (or anything like it) might at some point have the success of Steam is truly outright horrifying, not only do you lose any advantage PC gaming might have over consoles (from being able to Mod your game, to tweaking graphics settings and using any kind of control method you like etc.) and would replace all of that with a blurry mess full of compression artifacts, banding and input lag at low resolution and with the game on their side running on low or medium graphics settings to save on processing power so they can serve more customers, but you'd also lose every single consumer right you might still have left when you buy a game as a product (with companies being able to revoke your rights to your entire game library over any reason and physically being able to pull it off). Can't really count on courts like the ECJ doing ALL the thinking for you and protect you against abusive practices:
http://tinyurl.com/77d5n43
I see it as the ultimate form of DRM, worse than anything I could have ever imagined a few years ago and I'm appalled that most people don't seem to regard it as such.
You would lose, among other things:
1) Being able to play all games at all times (see Uplay last weekend)
2) Playing with maximum graphics details and options enabled
3) Playing normal multiplayer (OnLive for instance only hosts Multiplayer between other OnLive players because of latency, it would be simply too high if you had to send packets this way: Client --> OnLive Server --> Game Server --> OnLive Server --> Compression Algorithm --> Client)
4) Setting up Multiplayer servers and hosting LAN parties would be no more
5) No more playing Offline or when the Net is out
6) No more installing Mods
7) No more tweaking INI files
8) No more cheating (even the good Offline kind where you give yourself a little bit more money or a bigger head)
9) GaiKai or whatever service would likely sit on your save files.
10) No more being able to decide if you want to Patch or not or Rollbacks
11) They could make games even more of a micro transaction mess than they already are
12) They could remove games or game features FOREVER with nobody owning a copy if at any point games would be exclusive to such services (god forbid), Manhunt or similar damaging their reputation too much and not selling enough? Get rid of it forever. A certain feature or spot of your game (nude scene, Coffee Mod or whatever) giving you trouble with the media? Get rid of it forever.
etc.
No, just NO, they'll establish these kinds of services over my dead body.