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Decline PS4 wins the console war against XboxONE, yet it is a hollow victory as Consolesdämmerung is upon us

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It will fail miserably. Instead of doing PS5 for 2108 or something they wanna gone Iphone way and do some minor upgrades for 2-3 year period but consoles aren't smartphones.
 
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Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
I'm using a i7 920 which came out in November 2008, that's almost eight fucking years. And it's still powerful enough to run everything at 1920x1200@60fps with a little overclocking.
I doubt the overclocking even makes a difference. It should run everything just fine anyway.

Depends on the engine, Frostbite likes a beefy CPU IIRC. But most don't care much about the CPU beyond a certain point.

Just outta curiosity, what was the most recently released game you played?

Dark Souls III. Currently using a GTX 780 (released May 2013).
 

Gerrard

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Meanwhile, my 4 years old 2500K and 2 years old GTX970 shit all over future PS4, not only in terms of processing power but in terms of available games.

Keep trying, plebs. :smug:

I'm using a i7 920 which came out in November 2008, that's almost eight fucking years. And it's still powerful enough to run everything at 1920x1200@60fps with a little overclocking.
You forgot to mention wich GPU you are using, thats what is really important now.
Assuming you're playing a game that wasn't coded by monkeys, or made in Unity.
 

Mortmal

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I'm using a i7 920 which came out in November 2008, that's almost eight fucking years. And it's still powerful enough to run everything at 1920x1200@60fps with a little overclocking.
I doubt the overclocking even makes a difference. It should run everything just fine anyway.

Depends on the engine, Frostbite likes a beefy CPU IIRC. But most don't care much about the CPU beyond a certain point.

Just outta curiosity, what was the most recently released game you played?

Dark Souls III. Currently using a GTX 780 (released May 2013).
If you look at those charts : http://www.tomshardware.com/charts/2015-vga-charts/benchmarks,186.html there's no a considerable difference between the very high end cards and a 780 . On metro the 980 gets 145fps, the 780 range from 92fps to 140 fps(in sli still) according the models.
With 60fps i am satisfied already, there's no reason to upgrade anymore, 5 year old high end pc is still more than enough.
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I'm still using a fairly old i5 and a GTX 660 Ti and I can run modern games at medium-high settings with a decent framerate.
 

Morgoth

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http://www.eurogamer.net/articles/d...ion-4k-neo-and-the-original-ps4-will-co-exist

In the wake of the PlayStation 4K 'Neo' leak, there are still plenty of questions that need answering, and we're intent on bringing you everything we can about the new hardware and especially what it means for owners of the existing PS4.

In this article, we'll be drawing on the rules of engagement that Sony has supplied to PlayStation 4 developers. While these guidelines may change, the picture painted is clear and unambiguous. As the platform holder says explicitly, PS4 and Neo 'co-exist in the marketplace' - one is simply a more technologically capable version of the other, but there are some key points here amongst the wealth of information we'd really like to highlight:

Dual Shock 4 remains the primary controller: Sony has no plans to introduce a new joypad for the Neo hardware. The Dual Shock 4 remains unchanged and Sony has actually mandated that all existing peripherals should be supported with no segregation between PS4 and Neo.

1080p is the mandatory minimum display resolution: Sony is keen to push developers on to higher resolutions and super-sampling down to full HD is an option, but 1080p is the lowest pixel-count allowed.

No online segregation between consoles: If a PlayStation title supports online features, they must be deployed equally on both systems. Developers cannot have Neo-only servers. We believe this may actually introduce gameplay balance issues if, say, the Neo version hits 60fps while the PS4 version is capped at 30fps.

Save data systems are cross-platform: The PlayStation operating system is constant between both PS4 and Neo. This means that all data (save games, back-ups etc) are interchangeable between both systems by default. However, it seems that Sony is leaving it up to developers to ensure that Neo and PS4 save-swapping actually works.

Forward compatibility patches are for old games only: Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date.

So those are the headlines, but for those with an eye for detail, here's what we believe is the complete list of rules and guidelines issued to developers. The situation may change, but for now it offers an intriguing insight into Sony's strategy for allowing two different PlayStations to co-exist in the same ecosystem.

PS4/Neo system software functions
The PS4 front-end offers an identical experience whether you're running on Neo or an original PS4 system. The PlayStation Store will be exactly the same, but Sony is considering offering enhanced media facilities - for example, 1080p gameplay streaming and recording. Access to 4K media apps with HDCP 2.2 requirements aren't covered in Sony's documentation. In terms of games though, the platform holder is highly detailed in how this is going to work:

  • The same PSN ID can be used to access the same content across multiple PS4 and Neo consoles.
  • However, you can only have one device allocated as the Primary Console.
  • The same PSN ID can't be logged in simultaneously on more than one PS4, Neo or combination of the two (presumably the Primary Console can play digital content offline though, as is the case now).
  • Save games should be interchangeable between PS4 and Neo titles (via USB or cloud storage). However, the system is platform agnostic. Sony is leaving it to developers to ensure this feature works.
  • Backed up data is interchangeable between Neo and PS4. That is, you can back-up data on either console and restore it with no problems.
  • Themes and avatars work on both systems.
  • Developers are not allowed to segregate Neo and PS4 users on the PlayStation Network. Online game modes must offer the same feature set.
  • Trophies and unlock rules must be totally identical.
  • PlayStation Store pages and physical game-packaging are expected to list Neo-specific features.
  • There are no plans to prioritise PS4 or Neo content in using the PlayGo 'fast start' download system.


PlayStation 4/Neo Game Compatibility
Sony is very keen on developers supporting both systems simultaneously, and is motivating developers to ensure that there is Neo support in all PS4 titles from Q4 onwards this year. It's also firm on unifying the platforms with little or no exceptions:

  • Neo-only or PS4-only games are not permitted (remember that Neo can still run unenhanced titles - developers are simply prohibited from locking out audiences of either console).
  • All games you purchase, whether via disc or from the PlayStation Store, should offer both PS4 and Neo functionality with no extra costs associated in running titles on a different console.
  • All new titles with Neo support use unified packages that run on both platforms. The CPU binary is identical, while three GPU binaries (shared, PS4-specific and Neo-specific) are all contained in the same package.
  • All DLC and additional content is entirely cross-platform. Unified downloads are used for both this, and basic game patches.
  • Neo support for old games is allowed via 'forward compatibility' patching - but this will not be allowed for new titles.
  • Developers cannot supply exclusive gameplay features for Neo owners. If the game has a split-screen mode, it must be available on both systems. However, modes can be enhanced - so a two-player split-screen mode on PS4 could be expanded to allow a four-player variant on Neo.
  • Developers cannot add exclusive content to either PS4 or Neo systems.
  • If there's a bug in Neo-specific code, developers are not allowed to divert Neo owners to the PS4 codepath. The game must be fixed.


Peripheral support

Sony isn't looking to make any dramatic changes here. We can assume that the Neo hardware has the same primary interfaces here as PS4 - namely, USB 3.0, Bluetooth and the camera interface.

  • The existing Dual Shock 4 is confirmed as the primary interface for Neo. There will be no new controller. As is the case right now, DS4 pads can be used and paired interchangeably between different PlayStation hardware.
  • Any special game peripheral you have which is compatible with PS4 should run identically on Neo.
  • There must be no difference in peripheral support between Neo and PS4 versions.


Rendering guidelines
We've already described how Sony is looking to offer higher resolution support for 4K screens with the Neo hardware, and how higher frame-rates, more stable frame-rates, improved graphics fidelity and further visual features are encouraged. It's a topic we'll be returning to in due course as more information comes in. However, In terms of hard and fast technical guidelines for Neo rendering, Sony offers this:

  • Games running in Neo mode must operate at a native rendering resolution of 1920x1080 (1080p) or higher.
  • A game's frame-rate must meet or exceed its equivalent performance level on base PlayStation 4 hardware.
It seems that there are no new guidelines for ensuring rendering or performance standards on the existing PlayStation 4. One worry is that emphasis may shift to Neo, resulting in poorer experiences for the older hardware. We hope that the sheer weight of the user base ensures that the 'base' PS4 continues to get the care and attention it deserves.


The takeaway
The God who Peter Molyneux forgot For Curiosity winner Bryan Henderson, the prize inside the cube has been anything but life-changing.

In many respects, Sony is being highly conservative about what is - and isn't - allowed when developing for the new PlayStation hardware. Quite clearly, accommodating and not alienating the existing user-base is the primary concern here. There's also the concept of attempting to strengthen the existing ecosystem as opposed to allowing fragmentation. This extends to guidelines on exactly how Neo-exclusive features are communicated on the PlayStation Store. Sony is happy for developers to list them, but explicitly states that developers are under no obligation to up-sell Neo to original PS4 owners.

So in terms of the technical underpinnings, Sony appears to have all the bases covered. The platform holder is creating a high-end 'Elite' version of the console, but at the same time ensuring that firm boundaries are in place for ensuring that the vast, existing PS4 userbase is not left behind. But in doing so, the question is to what extent developers may lack standards drop on older hardware - and by extension, does the need to accommodate the existing PS4 mean that developers will be limited in scope in utilising the much more powerful Neo hardware?

And of course, there's the elephant in the room - to what extent is 4K display technology actually meaningful to gamers right now or even in the medium term future? Will Neo development instead concentrate on a richer 1080p experience? We'll be covering that topic, and the options open to developers there in an upcoming piece.
 

ultimanecat

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Mar 19, 2015
Messages
634
The leaked specs are nowhere near enough to let developers push their games at 4K resolution.

Developers cannot supply exclusive gameplay features for Neo owners. If the game has a split-screen mode, it must be available on both systems. However, modes can be enhanced - so a two-player split-screen mode on PS4 could be expanded to allow a four-player variant on Neo.
:nocountryforshitposters:

Split-screen multiplayer? On these consoles? When even Halo doesn't bother including it anymore, I think it's safe to assume split-screen gaming is dead.
 

abija

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May 21, 2011
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And "Buy PS 4.5 to achieve the 1080p performance we promised for PS 4" isn't much of a sales pitch.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Sony in general


0ICjaf1.gif
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,294
This shit is not backward compatible with past PS4 games prior to anything released this year? Is this a fucking joke? It is the same exact console with slightly better hardware.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
I think that games not patched for it just won't have access to new video modes.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,294
So what can't this thing run on old video modes?

The world of consoles is like this arcane and strange alternate reality where the customer is screwed in every possible imaginable way but somehow nobody either notices or complains.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
They can't ADD special NEO features but they will be able to run on the NEO system, only new games get the ability to add NEO features for some reason. Also it'll probably have a 4k Blu ray player since those came around a few months ago.
 

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