Ah, good old piracy discussions...
When did we last discuss what constitutes an RPG, by the way? Long overdue, methinks.
Anyway, imho it's not a problem with an easy answer, but there are a few thoughts I have on the matter.
"I don't pay for games when the developers don't get money anymore"
How many developers do get a share? Not that many, I'd wager. Should every guy who contributed a line of code or a small piece of artwork receive a share out of every unit sold, until all eternity?
Ultimately the important point is: They got paid for making the game. They entered a contract that gave them a fixed amount/monthly payment and made the game. This is probably how the majority of devs earn their living. And guess who gave them the money? Publishers.
So it's not so easy as saying "I don't want to pay the evul publishers, but only the devs who do the real work". If that's your intention, restrict yourself to indies or other self-published games. If you want to support devs, most of the time that means giving money to a publisher.
"The copyright law is absurd. Disney is an evil, greedy company"
True, at least somewhat. Lobbyism is a huge problem at the heart of our democracy. However, it might be better to fight it through legal channels than by giving them more ammunition in their quest to anal-rape their customers ever more.
"There shouldn't be any copyright/intellectual property"
As Metro said, once they are affected themselves, most people will likely think different. More honest would probably be "Other people shouldn't have intellectual property"
. Whatever our opinion on it, I still like to consider one thing: Evul publishers and greedy corporations aside, copyright and IP laws do still offer some protection for the artists as well. There are more reasons for it than just maximising profit/shareholder value of some mega-corp. Amongst them, giving artists a possibility to live from their work - not every musician/composer/writer/painter can live from live performances or exhibitions.
With the raise of the internets (at least unless capitalism manages to transform it into yet another pure money-making machine), there are many new possibilities for artists to earn a living from their works without the need of big publishers behind them, yet I wouldn't completely give up on copyright just yet. Too many people are cheapskates for that, I'm afraid. I do think that we are in need of reforms that favor customers and artists, though (as opposed to publishers/corporations).
"I can't afford games unless I pirate them"
Sucks to be you. In truth, I did it much the same during school, and it's true that this is somewhat responsible for my gaming addiction.
Legally it doesn't change anything, but I don't really give a fuck about a bunch of kids (3rd worldians) exchanging their games on the schoolyard (in their slums).
On the on the other hand, never before it was so easy to get even AAA (I won't judge you for your tastes) games for cheap. If you can wait a few months, almost everything will be made available at 75% off or less during some sale.
"Games are too expensive, even though I could afford them, I refuse to pay the price"
So are luxury cars, apple products, etc. If you don't like the price, don't pay it and wait until you can get it cheaper, see the previous point.
Imho, it sends a stronger signal if people wait for a sale than people pirating the games.
"I need to demo the game before I buy it"
Go ahead, if you buy it if you like it, in my eyes that seems ok. There should be more demos indeed.