- Joined
- May 29, 2010
- Messages
- 36,745
Looks like the perception-dumpers will have a few months to finish up before their characters become junk.
This took longer than 29 months.
Fixed.
inXile has experienced programmers too; one's apparently been doing it since the 90s. Almost as if there's a bit of a problem with Unity, stealth, and time.
This took longer than 29 months.
These were only added with Tales of the Sword Coast. In BG it was an invisibility spell that might fail at 6 second intervals.It even had a cool line of sight system connected with it and it had penalties on stealth skills based on amount of light where you tried to go into Stealth.
Baldurs GateFallout needed an engine to be created from scratch andPillarsWasteland 2 had over 2 years (almost 3 if you count the delay and pre-kickstarter work). Not a valid excuse.
Fixed.
inXile has experienced programmers too; one's apparently been doing it since the 90s. Almost as if there's a bit of a problem with Unity, stealth, and time.
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