They do when they are not jumping around like mad :DNew DLC is a good addition. Acherons definitely spice things up.
This is caused by all the DLC. In my last playthrough, it just felt like everything kept snowballing and it was almost impossible to manage. I guess it was intended on some level, but it was just way too much happening at once.Kinda curious how you are supposed to keep up with it all without feeling totally overwhelmed
This is caused by all the DLC. In my last playthrough, it just felt like everything kept snowballing and it was almost impossible to manage. I guess it was intended on some level, but it was just way too much happening at once.Kinda curious how you are supposed to keep up with it all without feeling totally overwhelmed
Yea the gameplay can get crazy and while it seems like you are only one doing something each of the factions has endgame tech that is needed to win the game. You can also win without any faction but that path is both most difficult and ending is worst storywise.Been playing it a bit again with all DLCs I have missed out on activated, and man, even on normal the game feels very stressful. It progress way too fast. Soon you will be fighting these mega creatures that take an awful long time to kill... on almost every mission. While epic at times, but it's just so often. And there is so many negative debuffs all over the place, on the tactical level, and on the geoscape. Kinda curious how you are supposed to keep up with it all without feeling totally overwhelmed, with permitted losses and without meta-playing the whole thing. Like now I can't seem to find a replacement for a dead sniper. I just want to complete my squad dammit, but I can't since I have no snipers on the map for recruitment or through Phoenix Point channels making me waste a lot of time. Then again there isn't much more to explore because the mist is covering most of the world and the big flying thing is eating everything up.
I really wish the other factions would actually do something. They still just sit around passively and die, for some reason counting on Phoenix Point to do everything. Immersion breaking to say the least. They got thousands of soldiers and followers, but a scrappy organization that can barely get 15 men together is supposed to save the world single-handedly. I have nothing against a challenge, but it's just stressful and messy, especially with all these DLC notification/missions popping up, and other pop ups explaining things constantly, corruption levels to keep check on, flying Behemoth to keep tabs on, like baby-sitting faction bases wasn't enough already.
Oh well, will continue a bit more just to play it out. Doubt I will ever be able to finish it![]()
No, the problem is that the DLC keeps triggering so soon after each other and in the early game. It seemed to me like they wanted people to get to the DLC ASAP, which is not a good format for these types of games.Isn't that the crazy complicated game we were all hoping for?![]()
just like nuXcumSounds like the DLCs are messing up the gameplay more than intended, as it tends to happen.
devs themselves should have the best sense about implementing dlc in a manner that gels with what was released as the base game, but it's like devs don't play their own games
Complicated ≠ complex. This latter aspect is what many are looking for in a game of this genre, which would have aspired to be the spiritual sequel to X-COM. In this case, however, we had a good dose of the first: convoluted, cumbersome, without any internal logic and, worst of all, damn boring, shallow and banal.Isn't that the crazy complicated game we were all hoping for?![]()
Which nu-XCOM? First one's DLCs were okay, they made you OP, but the core gameplay was more or less the same, with enemies gaining new tricks to compensate.
Second one's DLCs got comlpetely crazy, with 3 uber-bosses that would fit better in a comicbook setting, but you get so many hilariously powerful new units and options it doesn't matter. For not to mention XCOM2 works better with mods.
Speaking of: How's the modding scene/base for PP?
Which nu-XCOM? First one's DLCs were okay, they made you OP, but the core gameplay was more or less the same, with enemies gaining new tricks to compensate.
Second one's DLCs got comlpetely crazy, with 3 uber-bosses that would fit better in a comicbook setting, but you get so many hilariously powerful new units and options it doesn't matter. For not to mention XCOM2 works better with mods.
NuXcom is a comic book setting though.
If I could only play Long War 2 in the LWotC engine without all the choosen, Reapers, etc. bullshit.both games' DLCs bring that up to straight superhero territory.
Isn't that the crazy complicated game we were all hoping for?![]()
It's really sad. I was incredibly skeptical about what the bullet model of the game would add, but it's basically the most incredibly fun system I think I've ever interacted with in a turn-based game. Every single tactical squad-game should copy Phoenix Point's bullet mechanics. It's nearly perfect.
Even Dungeons of Naheulbeuk?Every single tactical squad-game should copy Phoenix Point's bullet mechanics
Even Dungeons of Naheulbeuk?Every single tactical squad-game should copy Phoenix Point's bullet mechanics
What about arrows and magic spells though?Even Dungeons of Naheulbeuk?Every single tactical squad-game should copy Phoenix Point's bullet mechanics
Games without bullets probably won't get much out of bullet mechanics I'm thinking
I keep that DLC on for additional challenge since game on Legendary is too easy for me. But for average players, it does not add much except irritation.No, the problem is that the DLC keeps triggering so soon after each other and in the early game. It seemed to me like they wanted people to get to the DLC ASAP, which is not a good format for these types of games.Isn't that the crazy complicated game we were all hoping for?![]()
Also, festering skies just sucks. Disable it.
Truth to be told, so was the original X-com. The intro, the illustration, some of the aliens...NuXcom is a comic book setting though.
Truth to be told, so was the original X-com. The intro, the illustration, some of the aliens...NuXcom is a comic book setting though.