Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder vs. Divinity 2 vs. Pillars 2

Joined
May 26, 2020
Messages
409
Okay, so you get 3 odd tests in a 100+ hour game. Tests that you can ALWAYS solve in different ways, like using a prybar or hammer and chiesel or... a spell (!), yet you insist that these few odd tests prove the system doesn't make sense.
Yeah, I think the devs could have named it differently to avoid flak from autistic traditionalists. Power sounds good.

LoL “a few odd tests”. Yeah, sure man. If you still don’t get why stats in POE are just outright nonsensical, even after multiple people have tried multiple different ways to explain it to you, then I’m not sure we have much left to talk about. Also, word of advice, maybe don’t start accusing others of being autistic when you already exhibit multiple symptoms.
 
Last edited:
Joined
May 26, 2020
Messages
409
I've been thinking about these three games too and their strong and weak points. For me the best is Pillars 2. I had lots of fun with DOS2 and trying to get into Kingmaker recently, but Pillars had most of the suff I really like - stealing, sneaking, quests with C&C etc. It's the least combat-focused game among the three and this is the reason I like it. And of course, the best RPG I've been (re)playing recently is Arcanum.
Hmm...? You mean like stealing NPC’s purses or something like that?
Sneaking is in pathfinder too. Weird I thought Pillars 2 was very combat focused.
Ah Arcanum was great! Wish there’s a remake with more polished gameplay.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Okay, so you get 3 odd tests in a 100+ hour game. Tests that you can ALWAYS solve in different ways, like using a prybar or hammer and chiesel or... a spell (!), yet you insist that these few odd tests prove the system doesn't make sense.
Yeah, I think the devs could have named it differently to avoid flak from autistic traditionalists. Power sounds good.

LoL “a few odd tests”. Yeah, sure man. If you still don’t get why stats in POE are just outright nonsensical, even after multiple people have tried multiple different ways to explain it to you, then I’m not sure we have much left to talk about. Also, word of advice, maybe don’t start accusing others of being autistic when you already exhibit multiple symptoms.
Stats are (almost) always nonsensical. The only difference is that each stats system is nonsensical in its own way and everyone can be fine with certain degrees of nonsense in some areas. Here you are criticizing Deadfire stats, but the other game we are talking about right now is Divinity Original Fucking Sin 2, where stats only exist to click on your primary attribute two times at each level up and to gasp at how dumb the skills system is. You want to be a warrior or an archer? Fuck Ranged and Two-Handed, put points into Warfare. You want to be a necromancer? Fuck the Necromancer skill, put points into Warfare.

Similar (dumb) complaints can be thrown at Kingmaker too. You want to play a Cleric? You better be fine with having amazing senses, since that necessarily comes with your main stat. You want to play a craven Druid? Well, fuck you, your main stat forces you to be strong-willed and courageous.

Mind you, I'm not actually complaining about these non-issues, I'm just point out that stats systems are (almost) always inherently dumb.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
Ship battles were so tedious, ramming, boarding, killing, pillaging and repairing afterwards seemed like most efficient way to do it (...)

I understand its not a great minigame and some people may even hate it. I guess Obsidian eventually understood it also, as they now allow you to move directly to boarding or directly attempt to flee, skipping the minigame entirely.

Although, ackshually, if we're speaking most efficient, they way to do this is to quickly invest in Double Bronzer cannons, only recruit gunner sailors with qualifications in Cannoneer only (no stars in other skills), gather some fast & free xp by sailing and easy prey/easy contracts to reach master canoneer qualifications on them ASAP, proceed to dominate low level bounties, afford a Dhow ship, proceed to dominate all seas and win all naval bounties... below level 10.
Naval battles tend to be much faster (and safer!) then boarding actions - if you know what you're doing and are properly equipped and skilled.
Why do not having stars in other skills matter?

Cause regular sailors can only ever get 4 skill points... it is important that for cannoneers all 4 go into shooting ability.
There are preset sailors with more skill points, but they are also capped - will never learn anything more then they already know! (but ones that come ready with 4 stars in cannons are very nice!)

Of course, other sailors should preferably also be min-maxed in their vocations, but its particularly important for cannoneers.
 
Joined
May 26, 2020
Messages
409
Stats are (almost) always nonsensical. The only difference is that each stats system is nonsensical in its own way and everyone can be fine with certain degrees of nonsense in some areas. Here you are criticizing Deadfire stats, but the other game we are talking about right now is Divinity Original Fucking Sin 2, where stats only exist to click on your primary attribute two times at each level up and to gasp at how dumb the skills system is. You want to be a warrior or an archer? Fuck Ranged and Two-Handed, put points into Warfare. You want to be a necromancer? Fuck the Necromancer skill, put points into Warfare.

I think I've already established that I also dislike DoS 2's system ;P There's a necro skill in DoS 2? I'm not sure cuz I haven't played it for ages.

Similar (dumb) complaints can be thrown at Kingmaker too. You want to play a Cleric? You better be fine with having amazing senses, since that necessarily comes with your main stat. You want to play a craven Druid? Well, fuck you, your main stat forces you to be strong-willed and courageous.

But like...it actually makes sense in Kingmaker...It's established lore that Cleric needs wisdom (willpower/empathy/EQ) to ask their respective god for divine power. A druid is just a nature cleric. The other stats also make sense. Dex actually helps with dodging...you know, just like in real life. Strength helps with accuracy and power when wielding conventional melee weapons...who knew? Intelligence helps with wizardry because you need to memorize lots of spells. Constitution helps to keep you in the fight longer. Also, charisma makes people like you more. It all seem...pretty straightforward to me.

Mind you, I'm not actually complaining about these non-issues, I'm just point out that stats systems are (almost) always inherently dumb.

I have to respectfully disagree with you there, my good sir. Some stat systems are always inherently dumber than others.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
You're speaking in gaming/fantasy convention terms, not reality terms.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
You're speaking in gaming/fantasy convention terms, not reality terms.

Game mechanics needs to be consistent with the media lore.

Putting vampires that heals under sunlight makes ZERO sense and is inconsistent with the vampiric lore. Create your own undead if you wanna a undead which heals on sunlight. A Panzerbüchse 39 in a colonial game will be inconsistent, doesn't mater if the PzB 39 exists IRL, in a colonial world, he doesn't exist. And the development of a smokeless weapon made exclusively to pierce armored vehicles type which doesn't exist makes no sense either.

Same with magical elements. For eg, on The Call of Cthulhu magic leading you to insanity makes PERFECTLY sense since in that setting, magic is a alien thing which our mind can't comprehend, is like trying to teach a dog how to code. Even if the dog could somehow learn, he will not be a "normal dog" anymore. On a Conan based game, ban every class which is not clerics and warlocks and force the warlocks to do dangerous rituals to get magical knowledge(leveling up) risking a lot on the process, would make sense. In a high fantasy game which starts with Minflayer spelljammer ships fighting dragon riders, this type of "magic is a dangerous outsider force" approach would't work. On most D&D settings, magic is a mundane thing like electricity IRL.
 
Last edited:

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Similar (dumb) complaints can be thrown at Kingmaker too. You want to play a Cleric? You better be fine with having amazing senses, since that necessarily comes with your main stat. You want to play a craven Druid? Well, fuck you, your main stat forces you to be strong-willed and courageous.

But like...it actually makes sense in Kingmaker...It's established lore that Cleric needs wisdom (willpower/empathy/EQ) to ask their respective god for divine power. A druid is just a nature cleric. The other stats also make sense. Dex actually helps with dodging...you know, just like in real life. Strength helps with accuracy and power when wielding conventional melee weapons...who knew? Intelligence helps with wizardry because you need to memorize lots of spells. Constitution helps to keep you in the fight longer. Also, charisma makes people like you more. It all seem...pretty straightforward to me.
It seems straightforward to you only because, for some reason, you find D&D stats more "real" or "grounded", but they have the same kind of problem that you pointed out for Deadfire.

Why on Earth if my level 1 character has good hearing he automatically is less afraid of dragons? Also, you can't be serious about the Strength stuff, it's almost as incoherent as how Might was depicted in this thread: you are good at hitting things with a spear, so... you break doors easily? Why?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
NJClaw, D&D stats aren't perfect but what is a perfect stat system in your opinion? The stat stickie wow clone style?
 
Joined
May 26, 2020
Messages
409
Similar (dumb) complaints can be thrown at Kingmaker too. You want to play a Cleric? You better be fine with having amazing senses, since that necessarily comes with your main stat. You want to play a craven Druid? Well, fuck you, your main stat forces you to be strong-willed and courageous.

But like...it actually makes sense in Kingmaker...It's established lore that Cleric needs wisdom (willpower/empathy/EQ) to ask their respective god for divine power. A druid is just a nature cleric. The other stats also make sense. Dex actually helps with dodging...you know, just like in real life. Strength helps with accuracy and power when wielding conventional melee weapons...who knew? Intelligence helps with wizardry because you need to memorize lots of spells. Constitution helps to keep you in the fight longer. Also, charisma makes people like you more. It all seem...pretty straightforward to me.
It seems straightforward to you only because, for some reason, you find D&D stats more "real" or "grounded", but they have the same kind of problem that you pointed out for Deadfire.

Why on Earth if my level 1 character has good hearing he automatically is less afraid of dragons? Also, you can't be serious about the Strength stuff, it's almost as incoherent as how Might was depicted in this thread: you are good at hitting things with a spear, so... you break doors easily? Why?

When you have high strength, not only are you good at hitting things with a spear, you also do more damage with said spear. (Faster, more impactful force.) To me, that really indicates what having tremendous strength is like. Before getting into bodybuilding in real life, I could not wield my Zweihänder very well. But now, I can actually be a lot more accurate and faster with it. (Well, as good as it can be against a practice dummy anyways lol...)

I have no idea what you mean by having good hearing automatically makes you afraid of dragons. Is that a thing?
 
Joined
May 26, 2020
Messages
409
NJClaw, D&D stats aren't perfect but what is a perfect stat system in your opinion? The stat stickie wow clone style?
That's exactly what I'm saying: all systems are flawed in their own way and D&D abilities are just as absurd and nonsensical as PoE ones.

Just because we can't have perfect representation of what a fantasy combat system should "realistically" be like doesn't mean that anything goes or all rules are stupid.

I think the major point of contention here is that we see some systems are more flawed than others while you think that all systems are flawed so therefore all criticisms are invalidated.

This is actually a very chaotic kind of thinking. Are you by any chance a Tiefling rogue from the Outerplanes?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
The unique way to have a stat system which can simulate things better is by making it over complicated. Eg, Charisma on D&D. It it personal magnetism, lucky, beauty, capacity of leadership(...) everything, we could break all mental stats(INT/WIS/CHA) into 20 sub stats each and still will not be perfect, at the same way that we can break STR into left arm muscle mass, right arm muscle mass(...) CON into tolerance to pain, lung capacity, resistance to disease, resistance to poisons(...), and DEX into aiming, equilibrium, caligraphi(...)

D&D is not like Gurps which has a lot of detailed rules and a chapter of a book only to rule on how to walk on frozen rivers, the """simulation""" of D&D stats are meant to be simplistic. But at least D&D tries to have some abstraction. Attributes on PoE and DOS2 represents nothing and are completely dissociated from the lore.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Attributes on PoE and DOS2 represents nothing.

You are aware that there are actually checks in D:OS2 which require a certain investment to your attributes? For example, there are multiple occasion where you need Strength to do certain things, like taking a spear impaled on a corpse, open a coffin, etc. It also allows you to carry more weight and to move heavier objects. Wits lets you spot hidden doors, mechanism etc. Memorization represent how many spells and skills you can retain at the same time. Instead of charisma you have the skill diplomacy, which works in tandem with your attributes. So, when trying to convince someone, you have multiple possible options which use both you diplomacy and your attributes (INT, STR and WIT, usually each corresponding reasoning, intimidation and deception respectively). Then you have things like pick pocketing, stealth skills and the like. Sure, the game doesn't do a good job to explain exactly how strong your character is depending on your strenght, but they do have a meaning and do matter in the way the character interact with the world.

Again, stop talking out of your ass. You were a retard that bought the game because of a "youtuber" without informing yourself well of its systems, and now you are a retard who spews bullshit because you haven't played far enough to understand jack shit of the game, which is pretty bad because stats in DOS2 are brain dead simple.
 
Joined
May 26, 2020
Messages
409
Again, stop talking out of your ass. You were a retard that bought the game because of a "youtuber" without informing yourself well of its systems, and now you are a retard who spews bullshit because you haven't played far enough to understand jack shit of the game, which is pretty bad because stats in DOS2 are brain dead simple.

This doesn't have anything to do with the games, does it? I don't care about what actually happened, but I won't stand for bullying. Looks clear to me that you got burned somewhere, still holds a grudge and then you come here for payback against this man. Leave this thread or I'll report you.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Leave this thread or I'll report you.

Where do you think we are? Calling someone a retard o throwing some insults is the normal thing here. We have even a little button to rate others posters and their post retarded. None is going to get banned for name calling unless they are shitting the thread so badly they make conversation impossible. Besides, he has been spewing misinformation twice already in this thread, and has been also once again derailing the main topic to the same shit that he always focus about ( games being immersive, D&D as the best system, hate for certain games that doesn't fit his very specific criteria).

Please, try to learn about the community you are trying to join before acting so rashly.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
hate for certain games that doesn't fit his very specific criteria).

Except that Pillars got founded exactly to be a "BG spiritual successor" and is inferior to BG in ANY aspect, except graphics. DOS2, is not only Shadiversity who claimed to be a "modern BG", i saw everyone praising and i lost money by my own fault.

By the way i don't get offended by other's persons butthurt
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
By the way i don't get offended by other's persons butthurt

See? Victor has a thick skin. He knows where is at. He also knows how to fire back too!

Except that Pillars got founded exactly to be a "BG spiritual successor" and is inferior to BG in ANY aspect, except graphics.

Not disagreeing here, mostly because I don't have a formal opinion about PoE to really comment. But don't deny that one of the main reason you don't like the game is its magic system, particularly that is "balanced" instead of "fun" or "immersive", which is a pet peeve of yours. You really hate the word balance in fact.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Haven't played Kingmaker yet though, never got to it, but one thing that worried me was if Kingdom part becomes obnoxious
You can just set kingdom management to effortless in the difficulty settings: you will very rarely fail your kingdom problems and events and you shouldn't have to fear a game over due to bad kingdom management. Just stay in the capital 14 days before the curse timer ends in each chapter and you are all set.

Note that even on "effortless" you have to constantly manage your kingdom all the fucking time. Effortless just means lack of challenge, not actually lack of effort. There's an "auto" option I might try in the future, but every Google result screamed "buggy, broken mess."

I loved Kingmaker but the kingdom management was a boring slog, especially late game.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Haven't played Kingmaker yet though, never got to it, but one thing that worried me was if Kingdom part becomes obnoxious
You can just set kingdom management to effortless in the difficulty settings: you will very rarely fail your kingdom problems and events and you shouldn't have to fear a game over due to bad kingdom management. Just stay in the capital 14 days before the curse timer ends in each chapter and you are all set.

Note that even on "effortless" you have to constantly manage your kingdom all the fucking time. Effortless just means lack of challenge, not actually lack of effort. There's an "auto" option I might try in the future, but every Google result screamed "buggy, broken mess."

I loved Kingmaker but the kingdom management was a boring slog, especially late game.

Probably easier to use the Kingdom Resolution mod. It ranges from auto succeed at everything to individually allowing you to adjust the timings on events.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
ou really hate the word balance in fact.

Balance was as a excuse to ruin everything that i like and not only on RPG's. BFBC2 was amazing. I loved both, shotguns + snipers in that game. Then BF3 comes out and DICE removed anti materiel rifles, nerfed slugs many times, take out the mortar gadget, because for DICE, everyone with M16 is perfectly balanced. Also added a awful suppression mechanic with MOTION BLUR, the worst visual effect ever. On BF1 which made repeating weapons amazing, i have 27 service starts with the lever action rifle and 3 with the blackpowder revolver, people still cry about shotguns and bolt action rifles which are among the least used firerams according to BF tracker. In fact, when i died a couple of times to M1917 Telescopic, i instead of crying, decided to use that weapon too and is now among my most used weapons.

My favorite classes like Pale Masters and my favorite Wizard specialization being complete trash on NWN1 is also a huge problem and i believe that BioWare decided to remove +CL and limit to only one summon for balance but i an not sure. PoE 1/2 spells and firearms are extremely lackluster due the excessive focus on balance.

Age Of Conan could have a unique system where magic is extremely dangerous even to teh caster like Conan comics but it is only the case for spellweaving, by all other metrics, the game is a wow clone.

------------------------------

tl;dr i never saw any utility with "balance", except to cause frustration among the fans of the thing that will be balanced.


I loved Kingmaker but the kingdom management was a boring slog, especially late game.

The kingdom management could be more impactful and RARE decision making and less micromanaging.
 
Last edited:

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Similar (dumb) complaints can be thrown at Kingmaker too. You want to play a Cleric? You better be fine with having amazing senses, since that necessarily comes with your main stat. You want to play a craven Druid? Well, fuck you, your main stat forces you to be strong-willed and courageous.

But like...it actually makes sense in Kingmaker...It's established lore that Cleric needs wisdom (willpower/empathy/EQ) to ask their respective god for divine power. A druid is just a nature cleric. The other stats also make sense. Dex actually helps with dodging...you know, just like in real life. Strength helps with accuracy and power when wielding conventional melee weapons...who knew? Intelligence helps with wizardry because you need to memorize lots of spells. Constitution helps to keep you in the fight longer. Also, charisma makes people like you more. It all seem...pretty straightforward to me.
It seems straightforward to you only because, for some reason, you find D&D stats more "real" or "grounded", but they have the same kind of problem that you pointed out for Deadfire.

Why on Earth if my level 1 character has good hearing he automatically is less afraid of dragons? Also, you can't be serious about the Strength stuff, it's almost as incoherent as how Might was depicted in this thread: you are good at hitting things with a spear, so... you break doors easily? Why?

When you have high strength, not only are you good at hitting things with a spear, you also do more damage with said spear. (Faster, more impactful force.) To me, that really indicates what having tremendous strength is like. Before getting into bodybuilding in real life, I could not wield my Zweihänder very well. But now, I can actually be a lot more accurate and faster with it. (Well, as good as it can be against a practice dummy anyways lol...)

I have no idea what you mean by having good hearing automatically makes you afraid of dragons. Is that a thing?
But after having gained more muscles, are your skills with daggers improved and are you able to inflict deadlier wounds with them? Are you able to inflict deadlier wounds with a bow? Because that's what an high Strength score does. And the same absurd result can be obtained for every other ability. Take Dexterity for example: as an archer you want an high score, so now you also know how to hide, move silently and evade attacks. Why? Can't an excellent archer be a big fat-ass? Charisma: you are the most beautiful woman in the world, nobody could ever resist you... so now you are a great liar and you can scream to scare your opponents.

The hearing/fear bit is due to the fact that in order to have excellent auditory perception, you need an high Wisdom, ability that also influences your saving throws against fear. It doesn't make any more sense than Might affecting all damage: every system requires a certain degree of abstraction. In the case of Deadfire Might, I just always assumed that it doesn't represent simply the character's physical prowess, but also his inner strength. A wizard with an high Might isn't a character with incredible muscles, but a character that knows how to focus his internal mystical energies to achieve humanly impossible feats.

NJClaw, D&D stats aren't perfect but what is a perfect stat system in your opinion? The stat stickie wow clone style?
That's exactly what I'm saying: all systems are flawed in their own way and D&D abilities are just as absurd and nonsensical as PoE ones.

Just because we can't have perfect representation of what a fantasy combat system should "realistically" be like doesn't mean that anything goes or all rules are stupid.

I think the major point of contention here is that we see some systems are more flawed than others while you think that all systems are flawed so therefore all criticisms are invalidated.

This is actually a very chaotic kind of thinking. Are you by any chance a Tiefling rogue from the Outerplanes?
I don't think that all criticisms is invalid (there are deeply flawed systems: D:OS 1 and 2 stats are horrible, because every class just increases a single attribute and that's it, no more depth), I just can't relate to this specific "realism" criticism, because both systems require an high degree of abstraction (since they try to summarize all possible human traits with a combination of half a dozen numbers). When two systems require a good dose of a posteriori justifications, usually I think that the more abstract one is the superior choice, because it leaves its abstractions out in the open for the player to interpret (Might influences damages: for a warrior it means that he is physically stronger, for a wizard it means that he knows how to manipulate mystical energies; Constitution influences health: for a warrior it means he is buff, for a wizard it means he knows how to protect himself with magic to avoid attacks), while the one that tries to follow reality more closely inevitably tries to hide his flaws, contradictions and inconsistencies (Strength: I just want to be a very good swordsman, but I also need to be a giant bull that breaks down doors with his bare hands; Constitution: I just want to have more HP as a Wizard, but now I also have to be buff and to be resistant to poisons). Obviously those inconsistencies can be ignored/overcome, but through the same process that allows to ignore/overcome PoE attributes.

That said, I don't even like PoE attributes system that much (I vastly prefer the D&D one).
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
hate for certain games that doesn't fit his very specific criteria).

Except that Pillars got founded exactly to be a "BG spiritual successor" and is inferior to BG in ANY aspect, except graphics.

Except balance in Deadfire is just a meme.
The game is chock full of fun, broken abilities, weapons and combos. You only need to look.


Also for me in many aspects it is superior to Baldur's Gate. Except Magic system, companions and main quest/villain, I guess.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
Also for me in many aspects it is superior to Baldur's Gate. Except Magic system, companions and main quest/villain, I guess.

Player stronghold : 1 very boring filler stronghold VS dozens of strongholds deepening on the player class each one with his quest and peculiarities
Setting : I just found the Deities on PoE lackluster
Side quests : BG2 wins
Class variety : BG2 wins
Itemization : BG2 wins
Spell quality : BG2 wins
Spell quantity : BG2 with over 300 wins
Necromancy : Amazing on BG2 vs non existent on PoE 1/2
Side quests : BG2 wins
Armor system : BG2 wins.
Amount of classes and subclasses : BG2 wins
Dungeon design : BG2 wins
Encounter design : BG2 wins
Writing : BG2

I an NOT saying that PoE 1/2 is bad. If compared to modern games is a amazing game. If compared to most old school RPG's, is far bellow average.

It is just like Dragon AGe Origins in that aspect.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom