Yosharian
Arcane
Also for me in many aspects it is superior to Baldur's Gate. Except Magic system, companions and main quest/villain, I guess.
So the most important parts, then
Also for me in many aspects it is superior to Baldur's Gate. Except Magic system, companions and main quest/villain, I guess.
Completely agree, Wizard sub-classes in Deadfire are a fucking JOKE."Josh Sawyer just hates Wizards" has almost 3 times more vote than "Would try "Specialist" Wizard now, besides the Evoker"
Only evoker and universalist wizards are played on PoE2.
One thing which BG1/2 did right is that the best bows had a lot of STR requirement. I tried to practice with a 180 lbf longbow IRL and thrust me. After the third shot, i was only "half drawing"...
Completely agree, Wizard sub-classes in Deadfire are a fucking JOKE."Josh Sawyer just hates Wizards" has almost 3 times more vote than "Would try "Specialist" Wizard now, besides the Evoker"
Only evoker and universalist wizards are played on PoE2.
Oh, I see, you're one of those. That explains thePathfinder Bugmaker:
Josh Sawyer just HATES wizardsas any balance cultist. That option on the poll is not PoE exclusive. The games that he worked :
- Icewind Dale -> Good scrolls are extremely hard to find and a lot of monsters with high magical resistance. I never soloed IWD as a Mage, but IWD:EE as a Sorcerer can be soloed only if you pick melee based spells. At least the "nerf" of magicians in that game is by making harder to find scrolls and having monsters resistant to magic, not due butchering the rules; is the unique game of him with satisfying spellcasting.
- Neverwinter Nights 2 -> They destroyed most arcane classes. When i played unmodded, i had a hell of a torment and was using most my companions. Without spell fixes and warlock reworked, playing as any arcane caster means that you will spend most of your time making weapons for the martial guys and playing the martial guys on your party. P&P mods fixes it and make playing as a arcane caster more interesting.
- Fallout: New Vegas -> No magic and despite Sawyer hating magic, firearms on this game are the greatest of all RPG's that i saw. While on FL3 you can only use "Shotgun shell"(as if every shell is the same), on new vegas you can use flechette, buckshot, slugs, dragon breath(...), anti materiel rifles can use armor piercing, explosive and incendiary rounds and so on. You can also aim with firearms and etc.
- Pillars of Eternity -> Despite having magic and firearms, both are extremely lackluster. Heavy crossbows, arquebusiers, etc; has few feet of range and spells are always a very lackluster version of the typical D&D spell. Malignant Cloud is just a extremely nerfed version of Cloudkill. In the first game, you not only had far less powerful spells but also had ultra limited casts per rest and limited resting. 2 casts per rest of 3.5e cloudkill is completely different than 2 casts of Malignant Cloud. It got changes on second game, so now spellpower is a important variable and the ultra nerfed spells are per encounter, BUT the lack of necromancy, conjuration being restricted to few offensive low duration spells and weapons, lack of OHK spells, etc; makes the spell casting on PoE 1/2 extremely lackluster.
Did with find S0rcererV1ct0r's nemesis?Josh Sawyer just HATES wizardsas any balance cultist. That option on the poll is not PoE exclusive. The games that he worked :
- Icewind Dale -> Good scrolls are extremely hard to find and a lot of monsters with high magical resistance. I never soloed IWD as a Mage, but IWD:EE as a Sorcerer can be soloed only if you pick melee based spells. At least the "nerf" of magicians in that game is by making harder to find scrolls and having monsters resistant to magic, not due butchering the rules; is the unique game of him with satisfying spellcasting.
- Neverwinter Nights 2 -> They destroyed most arcane classes. When i played unmodded, i had a hell of a torment and was using most my companions. Without spell fixes and warlock reworked, playing as any arcane caster means that you will spend most of your time making weapons for the martial guys and playing the martial guys on your party. P&P mods fixes it and make playing as a arcane caster more interesting.
- Fallout: New Vegas -> No magic and despite Sawyer hating magic, firearms on this game are the greatest of all RPG's that i saw. While on FL3 you can only use "Shotgun shell"(as if every shell is the same), on new vegas you can use flechette, buckshot, slugs, dragon breath(...), anti materiel rifles can use armor piercing, explosive and incendiary rounds and so on. You can also aim with firearms and etc.
- Pillars of Eternity -> Despite having magic and firearms, both are extremely lackluster. Heavy crossbows, arquebusiers, etc; has few feet of range and spells are always a very lackluster version of the typical D&D spell. Malignant Cloud is just a extremely nerfed version of Cloudkill. In the first game, you not only had far less powerful spells but also had ultra limited casts per rest and limited resting. 2 casts per rest of 3.5e cloudkill is completely different than 2 casts of Malignant Cloud. It got changes on second game, so now spellpower is a important variable and the ultra nerfed spells are per encounter, BUT the lack of necromancy, conjuration being restricted to few offensive low duration spells and weapons, lack of OHK spells, etc; makes the spell casting on PoE 1/2 extremely lackluster.
Yeah, but Sawyer is correct on this. Many games are spoiled by overpowered magic. For example look at the Divinity Original Sin games. You can't play those as you would play most RPGs. You just have to cheese through them with magic. Every single battlefield becomes chaos with AoE effects and shit, because DOS is essentially Magicka 1 and 2 for spergs (tm). Even BG2 suffered from overpowered Magic at later levels. Playing through BG2 is a chore because after apart from some early trash mobs, every single motherfucker you meet insta-throws some seals up your ass and it gets boring. Mages ruined BG2 for me. The whole magic system in DnD 2ed was badly designed (for video games), mages are weaklings early level but extremely powerful late level, and since BG2 was not the tabletop game but had you reach late levels and brought tons of enemies so as to have "content", it becomes shit at the end.
Balance makes character builds porn more enjoyable, the world more believable, and typically it makes battles more enjoyable and tactical as well. PoE 1 and 2 weren't mediocre because of balance, actually balance was one of the good things about those games.
Josh Sawyer just HATES wizardsas any balance cultist. That option on the poll is not PoE exclusive. The games that he worked :
- Icewind Dale -> Good scrolls are extremely hard to find and a lot of monsters with high magical resistance. I never soloed IWD as a Mage, but IWD:EE as a Sorcerer can be soloed only if you pick melee based spells. At least the "nerf" of magicians in that game is by making harder to find scrolls and having monsters resistant to magic, not due butchering the rules; is the unique game of him with satisfying spellcasting.
- Neverwinter Nights 2 -> They destroyed most arcane classes. When i played unmodded, i had a hell of a torment and was using most my companions. Without spell fixes and warlock reworked, playing as any arcane caster means that you will spend most of your time making weapons for the martial guys and playing the martial guys on your party. P&P mods fixes it and make playing as a arcane caster more interesting.
- Fallout: New Vegas -> No magic and despite Sawyer hating magic, firearms on this game are the greatest of all RPG's that i saw. While on FL3 you can only use "Shotgun shell"(as if every shell is the same), on new vegas you can use flechette, buckshot, slugs, dragon breath(...), anti materiel rifles can use armor piercing, explosive and incendiary rounds and so on. You can also aim with firearms and etc.
- Pillars of Eternity -> Despite having magic and firearms, both are extremely lackluster. Heavy crossbows, arquebusiers, etc; has few feet of range and spells are always a very lackluster version of the typical D&D spell. Malignant Cloud is just a extremely nerfed version of Cloudkill. In the first game, you not only had far less powerful spells but also had ultra limited casts per rest and limited resting. 2 casts per rest of 3.5e cloudkill is completely different than 2 casts of Malignant Cloud. It got changes on second game, so now spellpower is a important variable and the ultra nerfed spells are per encounter, BUT the lack of necromancy, conjuration being restricted to few offensive low duration spells and weapons, lack of OHK spells, etc; makes the spell casting on PoE 1/2 extremely lackluster.
Yeah, but Sawyer is correct on this. Many games are spoiled by overpowered magic. For example look at the Divinity Original Sin games. You can't play those as you would play most RPGs. You just have to cheese through them with magic. Every single battlefield becomes chaos with AoE effects and shit, because DOS is essentially Magicka 1 and 2 for spergs (tm).
Yeah, but Sawyer is correct on this
For example look at the Divinity Original Sin games. You can't play those as you would play most RPGs. You just have to cheese through them with magic.
Even BG2 suffered from overpowered Magic at later levels. Playing through BG2 is a chore because after apart from some early trash mobs, every single motherfucker you meet insta-throws some seals up your ass and it gets boring. (...)
Balance makes character builds porn more enjoyable, the world more believable, and typically it makes battles more enjoyable and tactical as well. PoE 1 and 2 weren't mediocre because of balance, actually balance was one of the good things about those games.
because if you play physical at all (or use the poweful magic skills) the game is just a cakewalk.
You can repeat this as much as you like, the game (D:OS 2) is not balanced. The distance you can fire a bow is also not 13m, it depends on the elevation difference between you and the enemy.DOS 1/2 is extremely lackluster due the balance. Cooldowns, bows with 13m range, item fever and one summon limit makes spellcasting EXTREMELY lackluster.
Oh, I see, you're one of those. That explains thePathfinder Bugmaker:
Here, let me help you: the trend is Poncefinder: Cuckmaker. No need to thanks.
Fuck the story department.the story department
You're actually only right about one game in that quote.Pathfinder and Divinity OS2 are good games, Pillars of Eternity (first one) isn't. Deadfire is nice, but not up to DOS2&PFKM,