Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
no but is the right thing.Is doing evil things to evil persons, good?
no but is the right thing.Is doing evil things to evil persons, good?
Nigga, it's Tristian. Of course he's traitor. His portrait is not enough to convince you?I've run into several glaring narrative issues.Polish really takes a steep nosedive post-Varnholm (and shortly prior), and I'm constantly encountering references to things I haven't seen or experienced. I'm not going to spoil anything, but goddamn, some of these oversights are so damn glaring. Extremely frustrating, considering the quality prior.
I'm surprised you think that. I'm in Chapter 5 and the quality is excellent, it might be my favorite chapter of the game thus far. The Varnhold chapter was good but things are getting pretty interesting in Chapter 5. No need to spoil anything, but the game to me, keeps getting better and more impressive the further I go. For the record I've played the first 3 chapters and some of Varnhold before patch 1.1 even came out, if that counts for anything. Since 1.1 and the Wildcards DLC I've been having a blast again, looking to finish this game up, at least until April when I do another run through the game (perhaps as an evil character, with all the DLC released then.)
Really, the writing and narrative consistency just completely shits itself and starts falling apart at the seams the second you leave the Levies. I think they tried to tie multiple plot-lines together and repurpose (or multi-purpose) existing areas and finished content in order to ship the game without literal holes in it. Up until now, I've mostly encountered bugs - annoying, frustrating bugs, but understandable bugs in a game that had no playtesting - not unfinished or haphazardly thrown together content. I think post-Vordakai marks the point where they stopped developing the game and just tried to finish it as soon as possible, giving rise to all these issues.Immediately after the Vanishing of Varnhold, two events started, and I had to pick between the two of them. One of these was "Betrayer's Flight", and was presented as a resurgence of The Bloom, centered on Lake Candlemere. Immediately following this, a pop-up of Linzi talks about following a traitor, Tristian, even though nothing has been said even hinting at his involvment. Further, it was made abundantly clear in the during the scene in Vordakai's Tomb that Tristian was somehow being coerced, but everything talks about him being a traitor. Quest updates continue in the same vein, talking about pursuing Tristian, even though nothing within the narrative of the game itself even hints to this.
I chose to go to help against the Barbarians first, and disregarding potential issues of how this plays out (Why would Armag not kill Amiri then and there, why was Amiri's friend even being sacrificed and why can't I even ask about that?), I find myself marching up against their camp with my entire group, knee-deep in the blood of Hill Giants and barbarians. When I reach the camp and start killing the guards at the entrance, the few remaining Brevan soldiers run in, leaving me to kill everyone at the gate. As I step into the camp, everything there is suddenly peaceful, and barbarians are standing around in the exact same way they did during the Amiri section, which is surreal considering the situation. After meeting up with Amiri, her friend and the barbarian dude, Jamandi Aldori shows up, and says that I've achieved the best of victories, a bloodless one.
I'm sorry, did I not wade through a battlefield to get here? Was this some kind of last-minute change to extend the game, them thinking that it would be too cheap/quick to resolve this whole thing peacefully. I then have a choice to speak out as if allying with the Surtova or Aldori - there is a third choice, of bowing before both and telling them that as a third faction, you can act as a guarantee for peace. This is locked behind being Neutral. Any kind of neutral. Chaotic included. Lawful Good need not apply.
Then I went to Candlemere, to resolve The Bloom/Pursue Tristian (which still hasn't been hinted at in any way whatsoever, just outright stated as a fact for.. some reason?). After battling my way through a bunch of meaningless mobs and getting to the top of the tower, I find the portal, the guy that was there earlier is dead, and then a bunch of mobs spawn that I get to kill, and then I'm now pursuing Tristian (which, again, I have no idea how he's even supposed to be involved, because literally nothing has been suggested from the start to have anything to do with him). I hop into the Portal and boom, I find myself in a dungeon.
In this dungeon, there are several hints that something evil was kept there, but nothing really comes of it, although the hints that Armag was raised there is pretty cool. There are several hints that there is something in here turning things to stone. But.. there's nothing there that petrifies. At all. There's petrified mice. Just no petrifier. And then I found a secret room with an alcove full of books, and upon finding it, it talks about the medusa we met in the library.
..I'm sorry, what medusa we met in what library?
And it just sorta continues in the same vein, like the oddity of the Lost Brother.
Which is a damn shame, because while they'll fix bugs later, I've never seen a developer go back and actually fix shit like this, because it would mean changing an established narrative. It just reinforces my belief that the game could've really used another full year in active development.
I don't think any patches are going to fix this.
He didn't want to hurt Jews, he just wanted to his people to live free of them, and encouraged Jews to create their own national state, too, so that they also could live free.lets speed up the this topic and ask
Was hitler really evil that he wanted to better his people by hurting jews?
cos it will definitely end up there
This made a lot of people very angry.
I could understand if he was trying to give troll regen to humans. Well, to one human, named Bart, to be precise. But what if elves will benefit from it too? If it's not evil for the sake of evil then i don't know what is.no but is the right thing.Is doing evil things to evil persons, good?
Yes, but think of the regenerating dwarf barbarian!I could understand if he was trying to give troll regen to humans. Well, to one human, named Bart, to be precise. But what if elves will benefit from it too? If it's not evil for the sake of evil then i don't know what is.no but is the right thing.Is doing evil things to evil persons, good?
I remember Kagain in BG1 already had regen without this mumbo-jumbo.Yes, but think of the regenerating dwarf barbarian!I could understand if he was trying to give troll regen to humans. Well, to one human, named Bart, to be precise. But what if elves will benefit from it too? If it's not evil for the sake of evil then i don't know what is.no but is the right thing.Is doing evil things to evil persons, good?
a dialogue for convince him to share the knowledge with the baron can be interesting.I could understand if he was trying to give troll regen to humans. Well, to one human, named Bart, to be precise. But what if elves will benefit from it too? If it's not evil for the sake of evil then i don't know what is.no but is the right thing.Is doing evil things to evil persons, good?
And his answer "Fuck off, elf" See, we can even implement race check.a dialogue for convince him to share the knowledge with the baron can be interesting.I could understand if he was trying to give troll regen to humans. Well, to one human, named Bart, to be precise. But what if elves will benefit from it too? If it's not evil for the sake of evil then i don't know what is.no but is the right thing.Is doing evil things to evil persons, good?
“i need power for save the barony/kingdom”
Considering nobody outside Codex likes us we got more in common with the Jews than we are ready to accept.lets speed up the this topic and ask
Was hitler really evil that he wanted to better his people by hurting jews?
cos it will definitely end up there
Noone like Jews anyway.
That will not do much, you better want the artist that did it head in the stockades! Only way to prevent him/her from doing this again to some future DLC or game.Well I'll say, if this isn't the shoddiest fucking masonry...
All this stonework was put in barely two weeks ago, and you're telling me that the stairway to the library is already falling apart?
I want the masons' heads in the stockades!
Jews Rock!lets speed up the this topic and ask
Was hitler really evil that he wanted to better his people by hurting jews?
cos it will definitely end up there
Noone like Jews anyway.
The game absolutely falls apart after the Vordakai chapter. For starters there's no longer any build up for most of the plot developments. With the Bloom stuff, for example, it begins with you spending some leisure time on a royal hunt and then right as they're announcing the winners monsters begin to burst out of people. You then spend several quests investigating what's going on, eventually leading to an assault on your capital and a trip into the Bloom to solve everything.
With the barbarians in chapter four it's literally just "Barbarians are attacking. You gotta go fight them." Then you go to the single map that the battle happens on, fight them, and that's largely it for the barbarian threat. The Armag stuff doesn't add much to it either. Finding the tomb is barely a quest - you can do so with either the right stats (iirc, anyway), stumble upon a random encounter, and/or do a kingdom event to find it. Then you go into the tomb and deal with him.
pitax conflict start to build up from the fist minute of the game.The Pitax stuff looks like it's going to have build up due to the tournament but immediately after that it's "oh, Pitax suddenly started attacking us." There's no build up of conflict between the two kingdoms. Just look at Pitax itself -- most of the important leaders of the city just stand around in the street kindly waiting for you to talk to them and convince them to go against their king.
I know they were likely rushed (iirc there was something said about getting it out before the end of that fiscal quarter) but that doesn't change the fact that there is an obvious drop in quality after a certain point.
pitax conflict start to build up from the fist minute of the game.The Pitax stuff looks like it's going to have build up due to the tournament but immediately after that it's "oh, Pitax suddenly started attacking us." There's no build up of conflict between the two kingdoms. Just look at Pitax itself -- most of the important leaders of the city just stand around in the street kindly waiting for you to talk to them and convince them to go against their king.
I know they were likely rushed (iirc there was something said about getting it out before the end of that fiscal quarter) but that doesn't change the fact that there is an obvious drop in quality after a certain point.
also the entire main quest is the dryad play with the puppets and force them destroy eachothers.
This can certainly be used as an excuse, and can explain the whys or hows, and inform the circumstances, etc. But it doesn't change the facts, nor should it in any way be held as some kind of valid argument as to why something shouldn't be criticized. I'm poor and I can't program for shit, it doesn't mean that some shit I cream out would be acceptable due to my circumstances.Maybe I keep in mind that they only had a million or less to work with
I suspect that, just like certain other areas and quests seem to have been repurposed and changed to accommodate getting the game out ASAP, the Pitax section was intended to be much longer and much bigger, possibly with a shift from exploration-based gameplay to political intrigue or warfare.The Pitax stuff looks like it's going to have build up due to the tournament but immediately after that it's "oh, Pitax suddenly started attacking us." There's no build up of conflict between the two kingdoms. Just look at Pitax itself -- most of the important leaders of the city just stand around in the street kindly waiting for you to talk to them and convince them to go against their king.
Except that with The Season of Bloom, all of that is actually telegraphed to the player, and it's even hinted at earlier, setting you up for the chapter. With the issues I've mentioned, there's a total and complete disconnect between what actually goes on on the screen and what you're told to do by the quests and it's updates, and characters/prompts are responding to things that literally never happened.I personally don't see any decline in chapter 5 at least, but I'm not going to argue something silly with you guys. I see no difference in chapter 5 from chapter 3 really, how the Bloom just literally burst out and then you're dealing with some goblins and heading into the womb. To each their own and all that. Now I'll report back when I'm in chapter 6, but 5 I find really good, especially the large dungeon at the end and the dealings in pitax. Quality stuff there.