HoboForEternity
LIBERAL PROPAGANDIST
so that's what melnorme look down there. i thoguht they was a living bag ofwait why is the game's page is reduced to 72? i remember it had 500+ pages?
so that's what melnorme look down there. i thoguht they was a living bag ofwait why is the game's page is reduced to 72? i remember it had 500+ pages?
Dang. That cartoon style is very familiar. Where have I seen it before?how weird that shortly after being acquired by microsoft they get awards
really gets that noggin joggin, huh?
Especially not knowing when you last played, there's no way to tell. But they have been working on them and they have improved slightly, but also, you're on a new save, so that'll help.loading times seem a lot better since I last played, is it just because I'm on a new save or did they work on it?
I love how the game does this, like it's perfectly normal - just like it should be. Sometimes you meet people, and then you just "randomly" run into them again. I wish the game was better at informing you of who they are, though; I don't have a head for names, and I barely pay attention to the names of important characters, let alone minor quest dude #5, so there has been a few situations where I've been wondering "why is this dude talking to me as if we know eachother?".I like how certain characters show up from time to time, people you met in the past and helped them or met them, you see them again sometimes. And the choice you made back then is impacting, whether you let someone live or killed them, now they are there and pay you back for letting them live, etc.. It's a nice touch.
Are you sure that they are actually time-based and not trigger-based? Because everything I've encountered have either been "clearly" (if one bothers or remembers to look) labeled as timed, or it's been trigger-based, so if you happen to go past trigger X, then Y can no longer be accessed, etc. And in most cases, the trigger-based ones can be gamed.Nope, many companion quests and others have timers, you just can't see them. Generally if the situation seems urgent, or someone says "let's hurry and go there!", it's timed. Main quests always have a hidden timer and the game will usually warn you when it's coming up, but again, if the situation seems dire, go figure it out ASAP and don't waste time. Events and opportunities are a different thing, they generally expire at the end of the month if you haven't taken them up but sometimes they last another month now, which is a change after the 1.1 patch.
This is something I really liked about Witcher 3's journal thing. It had a massive entry list of essentially every named character you met that updated throughout the game.I wish the game was better at informing you of who they are, though;
It's not like they can give the Best RPG of 2018 award back in June.how weird that shortly after being acquired by microsoft they get awards
really gets that noggin joggin, huh?
I prefer to use those 2 AP on Arcane Strike PLUS Perfect Strike increased Crit multiplier if I want to drop someone fast. Getting +7 Accuracy along +5 weapons should be enough to hit most enemies. You can even increase the odds even further with Brilliant Energy (does a lot of what Dimension Strike does, but lasts minutes per level rather then 1 round) and Shatter Defenses. Only the SS can increase the crit multiplier btw.
You can not use brilliant energy until level 12. Until then good luck "trying to drop someone fast" with a 3/4 BAB.
Only the SS can increase the crit multiplier btw
bow fighter is good at level 1 and gets better as you playAll these late game builds with brilliant energy are proving a point that this is all theorycrafting. I am more interested in practical builds that are good al *all* levels. Not after you get some amazing class feature that makes you unbeatable when practically everyone in the party is unbeatable because the best spells are unlocked or best equipment is available,
other maguses. Oh and Spell Recall, but an Eldiritch Scion is missing that as well.
Yes, he is, Your point being? Scion gets bloodlines to compensate for that and they are much stronger.
I prefer to use those 2 AP on Arcane Strike PLUS Perfect Strike increased Crit multiplier if I want to drop someone fast. Getting +7 Accuracy along +5 weapons should be enough to hit most enemies. You can even increase the odds even further with Brilliant Energy (does a lot of what Dimension Strike does, but lasts minutes per level rather then 1 round) and Shatter Defenses. Only the SS can increase the crit multiplier btw.
You can not use brilliant energy until level 12. Until then good luck "trying to drop someone fast" with a 3/4 BAB.
As a magus you should probably focus on weapons with somewhat wide crit range, and if you want to do spell combat, you need a one-handed weapon, so its not like the list is very long. Basically choose between a scimitar, dueling blade, bastard sword, rapier, estoc or falcata. I'd recommend one of the first 3, rapiers would be slightly inferior damage-wise, estocs and falcatas have sucky availability. Many scimitars (and only scimitars) have the Mage Blade property, which is very nice for maguses (a temporary +5 15-20/x2 weapon at level 6? Yes, please). Oh, the Sai is also a solid option for a sword saint with a monk dip. Up to 4 bonus attacks at max AB -2 with Flurry, Spell Combat and the unique sai with Greater Speed? Yes, that does sound pretty neat.
You are still stuck on spell combat, and that is a trap. I use it *only* against boss encounters and that too when they are prone. 99% of the time I ignore it. It is actually quite annoyingly useless outside of boss encountes.
Actually as a Sword Saint you get lots of free great feats: Exotic Proficiency, Weapon Focus, boosting Initiative with Int (better then Improved Initiative), Increasing number of AoOs with Int (simiar to Combat Reflexes), confirming Crits with Int (better then Critical Focus). Also you get to add Int to AC and, eventually, also to damage vs flat-footed enemies. You even qualify for Greater Weapon Specialization.
Sword Saint is also the best magus tank, by far. Less spellcasting capacity, far more martial prowess. A more then fair trade IMO. Definately NOT a trap.
You keep repeating the same point. All of these are pretty much pointless things. The damage you add is very low with all of these. To tank you have Valerie anyway. I would rather just stand behind her with an enlarged reach weapon and swing away and not care about AC at all. That has a huge advantage over having a huge AC and not being able to land a hit.
Its not like you could use it sooner anyway. Arcane Strike with +5-7 AB and at level 9 Shatter Defenses should be enough. You can also pick Wand Wielder and use a wand of True Strike with Spell Combat. Damage wise there's maximized (early rod) Shocking Grasp and, if you're lucky, you may crit. In this case a SS will do more damage. Even better if you're lucky to land a Frigid Touch crit, as then the enemy will be staggered for a minute... Not a problem to drop someone fast so far. Including an Undead Cyclops at level 6.
Something you can do with any magus. SS has nothing again. A str Scion with a reach weapon + size expansion is simply better at this. Just stagger them with frigid touch without causing an AoO by not using spell combat. There done. And without risk.
That's because you can't tank. So movement is a bigger issue for you. With a Sword Saint you can typically run into the middle of enemy pack and then you can use full round actions for Spell Combat.
Oof. You are dense aren't you? Why tank when you don't have to get into melee range 90% of time? Use a reach weapon. Hide behind Valerie. It's not even a tactic that is hard or something to pull of.
Sword Saint is also the best magus tank, by far. Less spellcasting capacity, far more martial prowess. A more then fair trade IMO. Definately NOT a trap.
Err, you keep saying this. So what? What good is a magus tank when all maguses get Mirror image?? The best part about maguses is that *even* when then are hit they are not hurt. They don't need to invest in AC. And as I said the best strategy is not being in the risk zone itself.
Pointless? So you rather have 2 characters to do the job of 1? A not-so-great tank, by the way. Her AC is lower then a SS, she has no Mirror Image and her Will save.... well she spends a lot of time disabled in my games.
What the hell are you talking about? It is you who has two characters doing the job of one. You and Valerie tanking. Would it not be easier if Valerie alone tanks?
touch attacksA guy wearing heavy armour and boots that give 10 feet enhance can't tank?
And you get heavy armor at what, lvl 13?touch attacksA guy wearing heavy armour and boots that give 10 feet enhance can't tank?
heavy armor is absolutely worthless
strength in general is pretty bad
That happens at level 15. Not until then.
All these late game builds with brilliant energy are proving a point that this is all theorycrafting.
It seems to have broken pet inventory functionality.Anyway there appears to be another 90m patch, what bugs does it adds to the table?
Well, it was rather implied, but here:You mentioned trouble hitting without Dimension Strike,
Where exactly?
And it postpones the most useful arcana by 3 levels. .
You can not use brilliant energy until level 12. Until then good luck "trying to drop someone fast" with a 3/4 BAB.
And waste half of a magus' potential? No, thanks.
Err? Spell combat is magus' half the potential?
No, the easier solution is to leave Valerie at home and tank for the whole party. Valerie's main role is Dazzling Display. But soon Jaethal will take over.
...cause I want someone with high Initimidation score to scare the enemies for easy flat-footed status and lower saves/AB. All melee characters in my parties get Shatter Defences and benefit. Also Jaethal is good skill and spell support. Can do decent damage with the banes and Judgements too. Is a much more versatile character then Valerie, who is only a tank and not very good at it (low Will, medium AC, medium-to-bad touch AC).
touch attacksA guy wearing heavy armour and boots that give 10 feet enhance can't tank?
heavy armor is absolutely worthless
strength in general is pretty bad
15+spell level, unless Owlcat bollocks'd it up, which is well within the realms of possibility, even probability.Defensive Casting has a static DC (15?), so after the early levels you never fail it.
15+spell level, unless Owlcat bollocks'd it up, which is well within the realms of possibility, even probability.Defensive Casting has a static DC (15?), so after the early levels you never fail it.
That is the problem. Offensive casters really shouldn't have a good AC, period. They should always be vulnerable to getting hit. Being relatively safe from getting whacked while casting spells compounded the linear fighter, quadratic wizards problem that DnD always had.15+spell level, unless Owlcat bollocks'd it up, which is well within the realms of possibility, even probability.Defensive Casting has a static DC (15?), so after the early levels you never fail it.
Thanks. Anyway, as you're mostly casting low-level stuff and get bonuses from your casting stat and magus feats, this is progressively a lesser concern as you gain levels.
Not that with a good AC and Mirror Image it is a huge concern before.
For me it failed differently. I did it while doing Varnhold chapter and when I came back to capital I didn't know I had to talk to brother at the Inn. So I just went back to my throne room where the brother came into to tell me he is done with waiting and he is going home. Kind of hilarious that you cannot tell him at that moment :DSpeaking of triggers, here's a (very minor) spoiler that I will not tag as a spoiler because of it's infuriating implications:
When approaching the Varnhold chapter, there will be a quest to find a Lost Brother.
If you do not finish this before the end of the chapter, the quest will fail.
Note that you do not only need to find the lost brother, but you must talk to the brother that asked you to find the lost brother and report that you did. Further, if you've found a letter addressed to his family, found in a tomb, you have to turn that in before the end of the chapter too. The brother is waiting in the Inn, after having given you the quest.
Now, you might think "Hey, it makes a lot more sense if I finish this region before going home again, especially since I'm on an urgent quest." But no.
Why does the quest fail? Why does the quest-giver-brother disappear and leave the inn as you're returning from Varnhold? No idea, nor does the failed quest give any indication as to why it failed. In fact, if you've elected to hide "finished" quests, you might miss it completely, and not notice until you decide to check your finished quest log.
Luckily, I only lost a couple of hours, but man, shit like this pisses me off. It makes no sense whatsoever. At the very least, the quest shouldn't update until I come back to the Inn, and the "failed" quest text should be updated with some information about "It seems the brother left. Weird."
Well at least he told you. But yeah, I had completely forgotten about him too. He really should never simply disappear, and should always come to the throne room, even if it means waiting longer, or after the Varnhold quest have been resolved, and at that point you should be able to tell him.For me it failed differently. I did it while doing Varnhold chapter and when I came back to capital I didn't know I had to talk to brother at the Inn. So I just went back to my throne room where the brother came into to tell me he is done with waiting and he is going home. Kind of hilarious that you cannot tell him at that moment :DSpeaking of triggers, here's a (very minor) spoiler that I will not tag as a spoiler because of it's infuriating implications:
When approaching the Varnhold chapter, there will be a quest to find a Lost Brother.
If you do not finish this before the end of the chapter, the quest will fail.
Note that you do not only need to find the lost brother, but you must talk to the brother that asked you to find the lost brother and report that you did. Further, if you've found a letter addressed to his family, found in a tomb, you have to turn that in before the end of the chapter too. The brother is waiting in the Inn, after having given you the quest.
Now, you might think "Hey, it makes a lot more sense if I finish this region before going home again, especially since I'm on an urgent quest." But no.
Why does the quest fail? Why does the quest-giver-brother disappear and leave the inn as you're returning from Varnhold? No idea, nor does the failed quest give any indication as to why it failed. In fact, if you've elected to hide "finished" quests, you might miss it completely, and not notice until you decide to check your finished quest log.
Luckily, I only lost a couple of hours, but man, shit like this pisses me off. It makes no sense whatsoever. At the very least, the quest shouldn't update until I come back to the Inn, and the "failed" quest text should be updated with some information about "It seems the brother left. Weird."
Speaking of triggers, here's a (very minor) spoiler that I will not tag as a spoiler because of it's infuriating implications:
When approaching the Varnhold chapter, there will be a quest to find a Lost Brother.
If you do not finish this before the end of the chapter, the quest will fail.
Note that you do not only need to find the lost brother, but you must talk to the brother that asked you to find the lost brother and report that you did. Further, if you've found a letter addressed to his family, found in a tomb, you have to turn that in before the end of the chapter too. The brother is waiting in the Inn, after having given you the quest.
Now, you might think "Hey, it makes a lot more sense if I finish this region before going home again, especially since I'm on an urgent quest." But no.
Why does the quest fail? Why does the quest-giver-brother disappear and leave the inn as you're returning from Varnhold? No idea, nor does the failed quest give any indication as to why it failed. In fact, if you've elected to hide "finished" quests, you might miss it completely, and not notice until you decide to check your finished quest log.
Luckily, I only lost a couple of hours, but man, shit like this pisses me off. It makes no sense whatsoever. At the very least, the quest shouldn't update until I come back to the Inn, and the "failed" quest text should be updated with some information about "It seems the brother left. Weird."