toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,818
This changes everything... gah. If max level is 16, I have to redo all my builds
It's at least 18. The guy with max level 16 was using Cheat Engine therefore he skipped quests (I assume).
This changes everything... gah. If max level is 16, I have to redo all my builds
Spell casting is kinda weird, I'm not sure it's supposed to apply but a 1 vivisectionist/9 eldritch archer/10 arcane trickster using Scorching Ray does sneak attack on with each ray AND the bow attack.
Great Invis. allows you to sneak attack as long as it lasts, provided enemies don't have something like true sight.Can anyone tell me how sneak attacks work in this game? Is flanking the only requirement? What if you're under the effect of greater invisibility? Do all attacks get the bonus damage or just the first one? What if you're a spellcaster? Does it apply to melee and ranged touch spells? If so, how do spells like Scorching Ray work? Do you get a sneak attack bonus on each ray or just the first one that hits?
All attacks get the sneak attack bonus including shield bash, nice when dual wielding.
Spell casting is kinda weird, I'm not sure it's supposed to apply but a 1 vivisectionist/9 eldritch archer/10 arcane trickster using Scorching Ray does sneak attack on with each ray AND the bow attack. Dunno if AoE spells apply sneak attacks.
Hmm. Ok.This changes everything... gah. If max level is 16, I have to redo all my builds
It's at least 18. The guy with max level 16 was using Cheat Engine therefore he skipped quests (I assume).
Could you share that portrait, lad?Well, I fancied with the idea to play a caster but the only appealing options to me were Air/Fire Elementalists or a Summoner ... and I simply cannot do it. I don't have the will to play a caster.
Therefore I went partial min-max for another two-handed build:
Well, I fancied with the idea to play a caster but the only appealing options for me are Air/Fire Elementalists or a Summoner ... and I simply cannot do it. I don't have the will to play a caster.
Therefore I went partial min-max for another two-handed build:
Feats selected at level 1: Toughness, Great Fortitude is equivalent to 4 levels of CON (without HP bonus) and Intimidating Prowess in order to counter the low Charisma.
Feat at level 2: Power Attack
Feat at level 3: Improved Great Fortitude (Yeah, I'm that retarded)
But for once my build feels somewhat alright: hits like a truck and it's hard to get hit. I have everything I need and now I can start developing Cleave or Bull Rush (still undecided). Bellow is a screenshot at level 1.
If even this build lets me down after mid-game then I'm going to lose it ... and I will have to go Paladin.
Could you share that portrait, lad?
I believe it's from here, but don't quote meCould you share that portrait, lad?
Well, I fancied with the idea to play a caster but the only appealing options for me are Air/Fire Elementalists or a Summoner ... and I simply cannot do it. I don't have the will to play a caster.
Therefore I went partial min-max for another two-handed build:
Feats selected at level 1: Toughness, Great Fortitude is equivalent to 4 levels of CON (without HP bonus) and Intimidating Prowess in order to counter the low Charisma.
Feat at level 2: Power Attack
Feat at level 3: Improved Great Fortitude (Yeah, I'm that retarded)
But for once my build feels somewhat alright: hits like a truck and it's hard to get hit. I have everything I need and now I can start developing Cleave or Bull Rush (still undecided). Bellow is a screenshot at level 1.
If even this build lets me down after mid-game then I'm going to lose it ... and I will have to go Paladin.
So, your Will and Reflex saves are going to be dire. Have you planned for that?
To be clear, I think the fact that you're buffing your strongest save is a very good thing.Well, I fancied with the idea to play a caster but the only appealing options for me are Air/Fire Elementalists or a Summoner ... and I simply cannot do it. I don't have the will to play a caster.
Therefore I went partial min-max for another two-handed build:
Feats selected at level 1: Toughness, Great Fortitude is equivalent to 4 levels of CON (without HP bonus) and Intimidating Prowess in order to counter the low Charisma.
Feat at level 2: Power Attack
Feat at level 3: Improved Great Fortitude (Yeah, I'm that retarded)
But for once my build feels somewhat alright: hits like a truck and it's hard to get hit. I have everything I need and now I can start developing Cleave or Bull Rush (still undecided). Bellow is a screenshot at level 1.
If even this build lets me down after mid-game then I'm going to lose it ... and I will have to go Paladin.
So, your Will and Reflex saves are going to be dire. Have you planned for that?
Not in great details
My previous build provided equal Fortitude, Reflex and Will saves and it sucked balls soon after chapter 1.
Maybe I'm wrong but it seems that Fortitude is the most important save for a front-liner and the scale of importance is like this: Fortitude > Will > Reflex.
That's why I decided to buff Fortitude as high as possible, I intend to use casters to buff Will saves while Reflex ... well, I got no solution for this except that I will try to take down enemies casters/archers as fast as possible (which I will do anyway).
I could have increased WIS instead of INT but that's like +1 Will save versus +1 Skill per level. I don't know.
Does the Arcane Trickster stance apply Sneak Attack to your AoEs?Great Invis. allows you to sneak attack as long as it lasts, provided enemies don't have something like true sight.Can anyone tell me how sneak attacks work in this game? Is flanking the only requirement? What if you're under the effect of greater invisibility? Do all attacks get the bonus damage or just the first one? What if you're a spellcaster? Does it apply to melee and ranged touch spells? If so, how do spells like Scorching Ray work? Do you get a sneak attack bonus on each ray or just the first one that hits?
All attacks get the sneak attack bonus including shield bash, nice when dual wielding.
Spell casting is kinda weird, I'm not sure it's supposed to apply but a 1 vivisectionist/9 eldritch archer/10 arcane trickster using Scorching Ray does sneak attack on with each ray AND the bow attack. Dunno if AoE spells apply sneak attacks.
The game applies sneak attack for ranged touch spells, which is why it works for scorching ray. AOE spells will not get sneak attack.
Doesn't that force you to remain Lawful Good throughout the game in order to retain what you've gained, though?Not to mention he's gonna be molested by every dryad and nymph and their ilk with charms, hold persons etc. That is why that pally 2 dip is always worth it
Yes, but unless you despise that limitation due to rp reasons, you have to go pretty evil route to ever endanger your lawful good alignment.Doesn't that force you to remain Lawful Good throughout the game in order to retain what you've gained, though?Not to mention he's gonna be molested by every dryad and nymph and their ilk with charms, hold persons etc. That is why that pally 2 dip is always worth it
Identical but different. I'd clap but that's a wasted effort.Canny Defense (Ex)
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Heh ok, you got me there. Fine, identical aside from the restriction.Identical but different. I'd clap but that's a wasted effort.Canny Defense (Ex)
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Paizotards should be shot for the abuse of the English language.
Please look at Uncanny Dodge, which is a truly identical ability that can come from several different classes. Please iterate what it says when you do have a truly identical ability that can come from several different classes.Heh ok, you got me there. Fine, identical aside from the restriction.Identical but different. I'd clap but that's a wasted effort.Canny Defense (Ex)
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Paizotards should be shot for the abuse of the English language.
My point stands, you stubborn arse! The abilities have the same name, they do not stack!
Whenever there is that possibility, it states that you get improved uncanny dodge. You don't get 2x uncanny dodge.Please look at Uncanny Dodge, which is a truly identical ability that can come from several different classes. Please iterate what it says when you do have a truly identical ability that can come from several different classes.Heh ok, you got me there. Fine, identical aside from the restriction.Identical but different. I'd clap but that's a wasted effort.Canny Defense (Ex)
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Paizotards should be shot for the abuse of the English language.
My point stands, you stubborn arse! The abilities have the same name, they do not stack!
Precisely. The writers are clear that truly identical abilities do not stack and they tell you what to do when you encounter such a thing. The problem is that the Canny Defence ability is not identical other than the name of the ability. Just because they have the same name means nothing. It is what the ability entails that we need to look at, and by your own admission that is not the same (different restrictions).Whenever there is that possibility, it states that you get improved uncanny dodge. You don't get 2x uncanny dodge.Please look at Uncanny Dodge, which is a truly identical ability that can come from several different classes. Please iterate what it says when you do have a truly identical ability that can come from several different classes.Heh ok, you got me there. Fine, identical aside from the restriction.Identical but different. I'd clap but that's a wasted effort.Canny Defense (Ex)
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.
Paizotards should be shot for the abuse of the English language.
My point stands, you stubborn arse! The abilities have the same name, they do not stack!
No such thing is stated for Canny Defense
If they are idiots for using the same name, that implies that they should have used two different names, which would then allow the bonuses to stack :DIf ability 1 is Canny Defense and ability 2 is Canny Defense with a slight restriction it is illogical to say that you get two versions of Canny Defense which give 2 bonuses.
It just doesn't make sense.
If you wanna argue that Paizo are idiots for not making it clear, or using the same name, that's fine, but they don't give two bonuses
Now there I agree, it was extremely lazy of them to use the same ability and call it a day.If they are idiots for using the same name, that implies that they should have used two different names, which would then allow the bonuses to stack :DIf ability 1 is Canny Defense and ability 2 is Canny Defense with a slight restriction it is illogical to say that you get two versions of Canny Defense which give 2 bonuses.
It just doesn't make sense.
If you wanna argue that Paizo are idiots for not making it clear, or using the same name, that's fine, but they don't give two bonuses
Remember that the thing is a game, and a game is a set of rules. The rules do not have to make sense. I mean, why is it an offence to change your shirt in a tennis match when it is 45C and you are completely soaked with sweat? Doesn't make sense, but there you go.
The problem is rules inconsistency, and that really raises my hackles because it shows a lack cross-checking, which is, of course, an endemic thing in WotC and it seems that Paizo has inherited the rot.
I would think that it is hard to get +20 bonus to a stat. Even +10 would be stretching it. Allowing the levels to stack would (marginally) encourage dipping, which is something that Paizo was adamant it wanted to stamp out in Pathfinder. Never forget that Paizo was originally composed of a bunch of fucktard dramafags who hated how open and large 3.5 was, calling the options and opportunities to create viable builds of iconic superheroes a bad thing and a decline of RPG (the irony of that statement).Now there I agree, it was extremely lazy of them to use the same ability and call it a day.If they are idiots for using the same name, that implies that they should have used two different names, which would then allow the bonuses to stack :DIf ability 1 is Canny Defense and ability 2 is Canny Defense with a slight restriction it is illogical to say that you get two versions of Canny Defense which give 2 bonuses.
It just doesn't make sense.
If you wanna argue that Paizo are idiots for not making it clear, or using the same name, that's fine, but they don't give two bonuses
Remember that the thing is a game, and a game is a set of rules. The rules do not have to make sense. I mean, why is it an offence to change your shirt in a tennis match when it is 45C and you are completely soaked with sweat? Doesn't make sense, but there you go.
The problem is rules inconsistency, and that really raises my hackles because it shows a lack cross-checking, which is, of course, an endemic thing in WotC and it seems that Paizo has inherited the rot.
Regardless, it seems clear as day to me that the class levels from both Duelist and Kensai should stack to determine the maximum intelligence bonus to AC.
That's the interaction that makes the most sense to me.