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Game News Obsidian Reveals 'Project Eternity' - Kickstarter Live

kris

Arcane
Joined
Oct 27, 2004
Messages
8,910
Location
Lulea, Sweden

It is so retarded to draw a racism conclusion as to why a white person write about white persons. Half that article was about that. In most countries in this world people write stories about characters with their own ethnicity and that is not because everyone in this world is racist.

Tolkiens elves were also not "perfect", they were proud and arrogant. They were on the other hand "superior".
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Meh, this is the game I've been waiting for Obsidian to make from the very start - not a sequel, not a spinoff, not an action RPG, something that actually hits square on what 'Obsidian' and even 'Black Isle' means to most people.

In a way, it will be refreshing because they will not have any more excuses - if the setting ends up generic fantasy bullshit it's not because it's a pre-established setting; if the C&C and writing sucks it won't be because of publishers and voice acting. The last bit should be the most important. It doesn't matter if it's a Torment successor or not, because Obsidian tries to have good reactivity and writing in every game; this time they should be able to do that fully and show us what they can do (which may be awesome, or not much different, crap, whatever).

Also, this way, we can have an MCA Torment kickstarter when W2 is done, using Eternity's rulesets/assets as necessary. Think about that.:greatjob:
 

Untermensch

Augur
Joined
Apr 16, 2012
Messages
280
Location
Croatia
Magic and elves are only cool if you're a Tolkien fag and I was under the impression that most of us here have evolved beyond that nonsense. Try again, Josh.
They usually are, but this is Obsidian, plus potential small incline so they forget about such ""trivial"" things like elves,dwarfs 'n shit.

Still can't believe they've gone down the RTwP path. :(
Ah well, serves me right for trying to find interesting combat in a Obsidian game.
 

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
The most founded project ever on Kickstarter right now is over 10millions, a watch that communicates with i-phones lol, my bet is Project Eternity will beat it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,055
In a way, it will be refreshing because they will not have any more excuses
The fans will find a way. The most obvious one already is the 18 months they've given themselves. Granted, they already have a ready-made engine and tools so maybe that's enough time as long as they don't fuck up the scope like they almost always do.

And on a completely unrelated note, in honor of Sawyer I hereby christen this game Dullsville: Eternity.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The most founded project ever on Kickstarter right now is over 10millions, a watch that communicates with i-phones lol, my bet is Project Eternity will beat it.
While MCA may be master of the CRPG Kool-Aid, believing that the Black Isle cult can beat the iCrowd strikes me as rather naive. Still it's nice to have dreams and not be a cynical husk of a being like most of the local residents.
 

Lockkaliber

Magister
Patron
Joined
Apr 27, 2009
Messages
2,542
Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Roguey Well, I think Sawyers work on New Vegas in regards to reactivity deserves some sort of recognition though, considering the short time span they had. If they can manage something like that in 18 months that would be great.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Stretch goals and scope management will become interesting if this thing blows to 2 million and over. They must have worked out, "this is what we can deliver with 1.1 million" - and yet that's a pretty low amount. I assume the ready-made engine & tools, as well as Obs' in-house audio stuff, etc., will help, but then they will start putting in more things as stretch goals - there's no publisher here, but it's a different kind of scope management necessary. I agree it's a risk.

Maybe some fans will find a way, but I'm about as fan as you can get obviously and I do think they have to prove themselves here. And for the wider gaming population it really will be such a test.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
37,055
New Vegas also shipped with a gajillion bugs and I'm tired of seeing the "Obsidian BUGS" meme.
 

Lockkaliber

Magister
Patron
Joined
Apr 27, 2009
Messages
2,542
Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
New Vegas also shipped with a gajillion bugs and I'm tired of seeing the "Obsidian BUGS" meme.

Well, if DS3 is anything to go by, the Onyx engine seems pretty stable. I guess we'll see for sure with the South Park game.

edit: also, is MCA's autograph worth those extra 100$ for the 280$ category? I can't decide how much I'm gonna pledge.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
Yeah say what you want about DS3 you cannot claim it was buggy.

Also, Obsidian, if you read these boards, turn down the damned combat speed ffs if you're gonna make it RTwP (or at least make it adjustable). I'd like to see my avatars execute my actions fluidly instead of the combat quickly turning into a chaotic shamble that forces me to pause every half a second. I'm not like these other faggots bitching about RT, but at least adjust the sonofabitch so it works better.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
In a way, it will be refreshing because they will not have any more excuses
The fans will find a way. The most obvious one already is the 18 months they've given themselves. Granted, they already have a ready-made engine and tools so maybe that's enough time as long as they don't fuck up the scope like they almost always do.

And on a completely unrelated note, in honor of Sawyer I hereby christen this game Dullsville: Eternity.

I'll blame Feargus for forcing their Kickstarter game to be generic and compromisey as though he were still putting together pitches for Interplay suits in the late '90s based on no evidence at all
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
748
MCA Project: Eternity
They must have worked out, "this is what we can deliver with 1.1 million" - and yet that's a pretty low amount. I assume the ready-made engine & tools, as well as Obs' in-house audio stuff, etc., will help, but then they will start putting in more things as stretch goals - there's no publisher here, but it's a different kind of scope management necessary. I agree it's a risk.

the scot should be good in math and know how much time they're able to spend with the given budget. whatever happens they shouldn't ignore the huge risk - they're the first kinda big developer doing kickstarter and if they fail to deliver they're screwed. guess mca's comment about catering to consoles, no matter how true it is, did already enough damage amongst "customers" and publishers.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,055
New Vegas also shipped with a gajillion bugs and I'm tired of seeing the "Obsidian BUGS" meme.

Well, if DS3 is anything to go by, the Onyx engine seems pretty stable. I guess we'll see for sure with the South Park game.
DS3 was so stable in part because it's a relatively unambitious linear affair with a really narrow scope. I expect the same from South Park. This, on the other hand, is promising a lot of exploration, extensive combat and non-combat abilities, and a good amount of quests with multiple approaches and far-reaching consequences. Things that drive up the number of "things that can and will go wrong."
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
They must have worked out, "this is what we can deliver with 1.1 million" - and yet that's a pretty low amount. I assume the ready-made engine & tools, as well as Obs' in-house audio stuff, etc., will help, but then they will start putting in more things as stretch goals - there's no publisher here, but it's a different kind of scope management necessary. I agree it's a risk.

the scot should be good in math and know how much time they're able to spend with the given budget. whatever happens they shouldn't ignore the huge risk - they're the first kinda big developer doing kickstarter and if they fail to deliver they're screwed. guess mca's comment about catering to consoles, no matter how true it is, did already enough damage amongst "customers" and developers.

It'll be interesting to see Obsidian's next project. I don't believe they'll transition to Kickstarter only, not unless Eternity ends up being a huge success (and we won't know that until 2014). So for now, they'd have to lay off half the company, and I don't believe Obsidian has given up their identity as a middle-range developer. They must be at least in preproduction / pitch phase of a more typical big budget project other than South Park.

You could argue Avellone's comment about consoles, etc sabotages those future efforts, but I think it won't really do that much - and I doubt they'll go as far as Brian Fargo in blatant criticism. If a publisher is negotiating with Obsidian about a project, they don't care about othe rprojects in Obsidian's stable unless it really effects them. I could see bad blood come up if KS projects start selling like hotcakes, but at the moment, probably no more bad blood than there's always been.
 

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