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Game News Obsidian Reveals 'Project Eternity' - Kickstarter Live

Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
I didn't really like either Baldur's Gate so why should I like this?

I'm not really even talking about the RTwP, I'm not a combat-fag, it was more the shitty characters, story, and quests that turned me off, despite having some good ADnD mechanics.

Tell me why I should!

To try to fit in with the cool kids?

I already am a cool kid, so no.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
repost


Hey guys.
Guys.
Guys.

This sounds like a terrible Kickstarter.

A) It's RTw/P
B) You can't create the entire party, just the MC.

Just like some other games we hate.
Like.

BG 2. (though you actually can make a party, but it feels like you aren't supposed to)
Or.
IWD. (though here you can do B for sure, but the writing suffers for it)
Or.

That other piece of
shit

PS:T

:eek:

You guys are so fucking weird-
And when someone like me says that... well. You better believe it.
They've hated gaming for so long, they can do nothing else. If they don't hate, they hurt.
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
I actually would hate for it to be turn-based. I can't think of a turn-based RPG whose combat I've really enjoyed. The Fallout games were fun, but the clunky turn-based combat was definitely not an asset.

RTwP for the win. This game sounds amazing. All my fave developer superstars are on board too.

EDIT: I'm also confused by those of you arguing for a completely customizable party. I've always hated that. I definitely want joinable followers -- that's part of what made BG2, PS:T, and even Fallout so fun for me.
 

Stelcio

Savant
Joined
Jan 18, 2012
Messages
237
I didn't really like either Baldur's Gate so why should I like this?

I'm not really even talking about the RTwP, I'm not a combat-fag, it was more the shitty characters, story, and quests that turned me off, despite having some good ADnD mechanics.

Tell me why I should!
Because MCA wasn't involved neither in BG or BG2 - the reason for "shitty characters, story and quests".
:mca:

Actually the crew behind the project is the only reason I consider pledging despite lack of anything really plausible or original in the presented vision. It's a BG clone by a very talented team. No more and no less.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I actually would hate for it to be turn-based. I can't think of a turn-based RPG whose combat I've really enjoyed. The Fallout games were fun, but the clunky turn-based combat was definitely not an asset.

RTwP for the win. This game sounds amazing. All my fave developer superstars are on board too.

Thanks, now fuck off and don't come back.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,023
Sweet Lord, it's 1k every minute, it's already 457k :eek:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,331
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Infinity Engine games are good despite the combat, not because of it.

But that's simply not true. The combat in these games was damn fun. It worked, it had polish. And these games also had great encounter design.

Who gives a fuck if they weren't as tactical as they could be? You TB fanatics are acting as if Infinity Engine RTwP combat was some kind of unplayable shit, when the fact is that was perfectly serviceable. It did was it was supposed to do and it did it well.

Repeating my post:
Turn-based and real-time are merely forms. I concern myself with essence - encounter design. :obviously:

Unfortunately, many Codexians make a fetish out of something that really isn't as important as they think it is.
 

Pelvis Knot

Cipher
Joined
Nov 19, 2010
Messages
892
It could be "great" for some. Thing is, for some people RTwP is a deal-breaker. I don't understand what's the problem. Likewise, first-person Fallout is a deal-breaker for some. Maybe they're looking for something else in a game than you are? TwinkieGorilla can cry rivers about how New Vegas is a true Fallout, that doesn't mean everybody should accept that the supposedly good writing is all that matters in a Fallout game.
Certainly, you can't like everything. But people here don't claim subjectivity, as I see the loudest claims are rtwp will give you cancer, fact.
I hated both the tb and rt in Arcanum, yet still loved the game, because I'm able to tolerate some bad parts to get the good ones.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Content, essence, soul > form, appearance, console, system

That's why so many of you miss out on great games like Dark Souls :smug: or even the odd jRPG or two.
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
I actually would hate for it to be turn-based. I can't think of a turn-based RPG whose combat I've really enjoyed. The Fallout games were fun, but the clunky turn-based combat was definitely not an asset.

RTwP for the win. This game sounds amazing. All my fave developer superstars are on board too.

Thanks, now fuck off and don't come back.
Haha, awwww, come on. Is Fallout combat your ideal? I seriously can't think of a single TB RPG with really good combat.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,588
they can have my precious Jewgolds.

but: Will it be as mature as Dragon Age?!
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Haha, awwww, come on. Is Fallout combat your ideal? I seriously can't think of a single TB RPG with really good combat.

That's because:

1. You only played Fallout.
2. You're a moron.
3. Both of the above.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The Infinity Engine games are good despite the combat, not because of it.

But that's simply not true. The combat in these games was damn fun. It worked, it had polish. And these games also had great encounter design.
We'll have to agree to disagree. I think that the combat system of the IE games was the only big downside.

I'm no turn-based fetishist, but I think it's better than RTWP. My 2 cents.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,482
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Chris Avellone ‏@ChrisAvellone
I suddenly feel as if @davidgaider is backing Project Eternity and backing it HARD.

:lol:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,331
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That reminds me...

i-m9QXS4N.jpg
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
RTWP is a little disappointing but not a deal breaker. I'm not against the combat mode entirely and if Obsidian can create a game system that is actually designed around those combat mechanics then I'm not going to mindlessly hate it from the outset. Sawyer's fantastic at designing well developed game mechanics- with fucking gamebryo he made a mod that at least elevated FNV's gameplay to something that was at least occasionally interesting. I'm sure he can pull off a good RTWP system when he's not weighed down by crappy engines or systems that aren't even designed around that combat in the first place.

But the most important thing for me is Fallout level quest design. A Baldur's Gate clone is nice and all I suppose but what I love most are RPGs where I have multiple approaches to a quest with differing consequences for each. I want dialogue skills to be more developed than just the occasional opportunity to bypass combat and ancilliary skills to actually be important to your playstyle and C&C.

Basically I don't fucking want Dragon Age: Origins- it's ok and decent by Bioware's standards but Obsidian can do so much more than just a dungeon crawler with decent writing. Maybe I'm asking for the wrong kind of game from this I dunno...Arcanum still managed to pull off Fallout quest design and dungeon crawling together so it should be possible right? Hell there was also that one time you could bypass a dungeon with speech to take a secret entrance to the end.

But at the end of the day, fuck it, just take my money already MCA :takemymoney:
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Haha, awwww, come on. Is Fallout combat your ideal? I seriously can't think of a single TB RPG with really good combat.

That's because:

1. You only played Fallout.
2. You're a moron.
3. Both of the above.
So name me a sweet TB CRPG, homeboy. Geneforge?
No, really, please go away
lol, i've been here since 2004. TB combat on the computer just feels pointless. Even AoD combat is boring -- the parts of it that aren't fully scripted/automated.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
I'm not pleased with RTwP, no full party creation or the art style I've seen so far. I'm pissed that with the lack of a publisher, and the total freedom of creating their own IP, the small part of what they've shown honestly seems really bland and redundant. In that respect, it's a let down. But it's early days. I'll pledge, but it's going to be on the lower end of the scale for these reasons.

All this being said, the 2D back drops + 3D models is very encouraging. ToEE imo is the best looking isometric game out there and if it looks as good as or better than this, then my inner grafix whore will be satisfied. Tim Cain's involvement is also a big plus as the combat will benefit from his input a lot.

This has the potential to be one of the best games ever, no doubt about that. Fingers crossed these guys can deliver.
 

OracleX

Augur
Patron
Joined
Jul 18, 2007
Messages
371
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Awaiting the opening of the Paypal option and then donate some $$. I remember that Deadstate didn't made the afford... They probably missed a few coins there.
Go Eternity!! break the pledge record!
 

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