VentilatorOfDoom Will see if I can get a solution for you from Rogueknight.
thanks, but i don't know if I can still do it, because I just returned from the aranea base, just after the fight vs the wererats leader in the sewers, I have no idea if I can leave the city again or if I'm already in that part when you're funneled into endgame and can no longer freely explore, I think earlier the game already gave me a warning about doing all side missions first before proceeding with the main quest, it's probably too late
I looked into this at Lilura's request, and it turns out there is a bug in the script checking your classes. For the quest to activate, your combined levels in
Barbarian, Ranger and Druid need to be greater than 1 (not greater than or equal as it should have been). Sorry about that. I will update the module to correct this error when I have time.
At this point you would be a bit over-leveled for it, but you could still complete the quest if you really want to, particularly if you have not yet begun the final quest in the Zekar tower. Use the following procedure:
1)Hit the tilda key ("~"), and type:
DebugMode 1
and hit enter.
2) Type:
SetVarModInt WILDQUEST 1
and hit enter. You can also use the command "GetVarModInt WILDQUEST" to make sure the variable is set correctly.
3) Type:
dm_movetoarea ambushzone007
and hit enter. This will transport you to the region where the Wilderness quest takes place. By default it will place you in the southwest corner of the area, not on the road you would normally enter by, but that does not really matter in this case, you will be close enough.
4) Type:
DebugMode 0
and hit enter, to leave Debug Mode. Probably not a good idea to stay in it during normal play, as it can interfere with some things.
5) When you have completed the quest you may need to return to DebugMode and type:
dm_movetoarea calimport008
and hit enter, to return to the Calimport Gates district. IIRC correctly the usual transition might not work properly at that stage of the main quest.