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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,956
Location
Copenhagen
Still a mightily confused about how the patch file works after reading up on it. Does this look right? I checked if things were loaded using the CTRL+SHIFT+12 Debug menu, at it seeeeeeems to be OK? The haks in the hak folder are showing under HAK: and the hak files in the patch folder are showing under PATCH:.

I is confuse

My nwn.ini:
oKA09TB.png


userpatch file:
OZwDtQj.png

Your configs look fine at a glance, what's the confusion, do they not work? The distinction between /hak/ and /patch/ is just to keep things organised - the packs in /hak/ get loaded by the respective modules that require them and only apply to those modules, whereas the ones you put into /patch/ and list in userpatch.ini get loaded by as general overrides, same as the /override/ folder but less messy.

I was unsure if they worked - and I’m definitely sure they didn’t, because I just got them to work yesterday.

I had missed the fact that I had to edit the NWN.ini like that, so my post was more “OK I missed all this, have I missed anything else”.

But yeah I think I got working now.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
704
Location
Keep on the Borderlands

Against the Cult of the Reptile God (Rich Baker)
:5/5:

This is an excellent module. Very well written and straightforward classic adventure. Puzzles were nice and dungeons usually took me a while (I took my time). Also nice traps that took advantage of the new scripting in EE. There are a ton of details to uncover. This is a very polished module with quite high density of content. Takes you from level one to around level eight. Lots of class-specific reactivity. I only encountered one spelling error (jeweler dialogue) and one minor bug which fixed itself upon reload. There are many classic DnD monsters so you also learn a lot. Crafting is just right. The final battle is epic and resembles something out of HotU. Characters are likeable and memorable such as the ferryman, and others. Lots of "human" stories too, such as the dog you take with you (Fang). This is a rollercoaster of emotion deserving of the highest excellence. Definitely this module is better than entire games.
Thanks for the tip. It is really that good. Just got to the north swamp as a lvl 6 Druid. I've got the Treant quest still festering in my journal. Is that locked out early as soon as you meet the merchants?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,792
Location
Eastern block
Thanks for the tip. It is really that good. Just got to the north swamp as a lvl 6 Druid. I've got the Treant quest still festering in my journal. Is that locked out early as soon as you meet the merchants?

I haven't managed to complete that quest either. I believe it relates to the first area (Dirwood?) however I just moved on.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,211
Pathfinder: Wrath
Thanks for the tip. It is really that good. Just got to the north swamp as a lvl 6 Druid. I've got the Treant quest still festering in my journal. Is that locked out early as soon as you meet the merchants?

I haven't managed to complete that quest either. I believe it relates to the first area (Dirwood?) however I just moved on.
It's a somewhat hidden area in the forest. If you've already gotten the gold from the fae and moved on, it's too late to finish it.
 

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