Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,963
Location
Copenhagen
People always make the same mistake when it comes to NWN and that's to "start with the OC because I'm a completionist and it can't be that bad, right?". It can be that bad, actually, and it turns people off. That's why I always recommend starting with SoU, there is very little value in the OC and you are doing a disservice to the game and to yourself by inflicting it upon yourself. Literally any module you pick after a fresh install of the game would be better than the OC.

Like I said, I realize the above. I'm not going to drop it due to the OC - if I get bored enough, I'll just switch to SoU.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
213
The problem with NWN is its shit engine built around the idea of tedium, terrible UI for anything other than playing a pure fighter, encounter design of dropping 10 identical dudes in every room, and the endlessly fun dance of bloated lockpicking, trap disarming, table bashing animations. In short - gameplay is unbearably shit.

Content-wise, OC is infinitely better than SoU. OC has the demon brothers quest, the ancient aliens archeologist dungeon, the minotaur gauntlet, the snoweglobohomo, and a bunch of other cool setpiece locations/quests, plus let's not forget Aribeth's boobs. SoU on the other hand has 0 redeeming qualities.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,212
Pathfinder: Wrath
I would also be hesitant to use classes introduced with the PrC because who knows how balanced they actually are. NWN has its own balance and quirks that have been found after 2 decades of buildcraft, so adding more on top is going to disrupt that. BioWare chose the prestige classes surprisingly carefully with the exception of the Purple Knight (that nobody uses) and Harper Scout (that almost nobody uses), so it's not a case of "devs know better". They actually did in this case. You just have to get used to the fact spellcasting prestige classes don't give you spell levels (but do give you spell slots) and you are good to go.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,212
Pathfinder: Wrath
Content-wise, OC is infinitely better than SoU. OC has the demon brothers quest, the ancient aliens archeologist dungeon, the minotaur gauntlet, the snoweglobohomo, and a bunch of other cool setpiece locations/quests, plus let's not forget Aribeth's boobs. SoU on the other hand has 0 redeeming qualities.
For every cool thing the OC does, it does 20 lame things, so it's not worth it. As for SoU, it's not the best module and goes downhill in chapter 2, but it's a) shorter and b) better paced. And it leads to HotU, which is the best of the official campaigns.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,963
Location
Copenhagen
I would also be hesitant to use classes introduced with the PrC because who knows how balanced they actually are. NWN has its own balance and quirks that have been found after 2 decades of buildcraft, so adding more on top is going to disrupt that. BioWare chose the prestige classes surprisingly carefully with the exception of the Purple Knight (that nobody uses) and Harper Scout (that almost nobody uses), so it's not a case of "devs know better". They actually did in this case. You just have to get used to the fact spellcasting prestige classes don't give you spell levels (but do give you spell slots) and you are good to go.

I’m playing it fairly low-key, going for Swashbuckler/Fighter/Wizard/Bladesinger with a fairly unimpressive statline, which should be a good deal weaker than playing something like straight Druid or Cleric. Bladesinger doesn’t even have his free spellcasting in PRC.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,963
Location
Copenhagen
Any way to move the dialogue window? I've googled a bit and it seems tricky, but it's really annoying to read in the top left of my big-ass screen.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,212
Pathfinder: Wrath
Any way to move the dialogue window? I've googled a bit and it seems tricky, but it's really annoying to read in the top left of my big-ass screen.
You can if you can bear the dialogue window being too wide for the text it is showing. It wasn't satisfying for me, so I reverted it back to normal.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,825
Any way to move the dialogue window? I've googled a bit and it seems tricky, but it's really annoying to read in the top left of my big-ass screen.
You can if you can bear the dialogue window being too wide for the text it is showing. It wasn't satisfying for me, so I reverted it back to normal.
I was just about to link that. Funnily enough, I ended up doing the same, tried tinkering with the .mdl to resize it to my preferences but I gave up in the end.
 

Estarixq

Novice
Joined
Oct 13, 2022
Messages
11
It's worth getting the EE regardless of whether the new modules run on the Diamond Edition. It's like 2 Euro when on sale, so you aren't investing much and it's probably Beamdog's most successful remaster.. As for the new modules working on the DE, I'm going to take a guess and say no. However, most of the modules you listed, apart from Doom of Icewind Dale, have DE versions because they were originally not for the EE. You should already have Wyvern Crown of Cormyr, Infinite Dungeons, Pirates of the Sword Coast and Kingmaker installed.

Of the ones you listed, TotM and DoIWD are EE-exclusive, whereas WCoC is a DE module (and actually broken on the EE) and DoD has its original DE release and an improved EE one.

But like Lacrymas said, if you plan on playing NWN in 2025, you should make the move to the EE, it's cheap on the regular and adds a lot of value, not least of which you actually have some basic party controls. Plus, you get some other EE-revised community modules like Siege of Shadowdale, Crimson Tides of Tethyr, Almraiven and Shadewood, and most new developments (aside from Swordflight) are being done on the EE.

Thanks for the info guys! I've decided to buy the Enhanced Edition next time its on sale. In the meantime, I would like to ask if it's possible to play the game without all the new graphics settings?

The QoL and other useful features the EE adds are definitely appreciated, but the post-processing effects are something that I'm not a big fan of since I like the way the original game looks.

If I buy the Enhanced Edition, will I be able to turn off the new graphics options, while keeping the rest of the EE features in, or will this always be active?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,212
Pathfinder: Wrath

Thanks for the info guys! I've decided to buy the Enhanced Edition next time its on sale. In the meantime, I would like to ask if it's possible to play the game without all the new graphics settings?

The QoL and other useful features the EE adds are definitely appreciated, but the post-processing effects are something that I'm not a big fan of since I like the way the original game looks.

If I buy the Enhanced Edition, will I be able to turn off the new graphics options, while keeping the rest of the EE features in, or will this always be active?
You can turn them off or tweak them however you wish. The graphics settings are quite complex, actually, and I personally don't know what half of them even do, so you'll be spoiled for choice.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,989
Location
here
You can size the dialog window to whatever size you want by editing pnl_dialog.mdl, this is what mine looks like (based on this one):

2024-01-07-031618.jpg


There are some issues I have encountered with my :
  • The dialog window expands a tiny bit vertically if there is too much text before showing a scroll bar. This is however surprisingly rare with most modules.
  • If this happens sometimes half a line ends up cut off.
  • If another window (e.g. journal) was open before some cutscenes that use a dialog window then no dialog window might show. Had this happen in the already buggy jousting tournaments in Wyvern Crown of Cormyr. Workaround is to simply close the journal before.
Since these haven't been as much of an issue in practice I haven't bothered to look at fixing them but I suspect it's just because I messed up stuff in the .mdl file while trying to get the position right and not something inherently broken with this approach.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,823
Location
Eastern block
This may be a dumb question, but do all these new modules that were released (i.e. Doom of Icewind Dale, Wyvern Crown of Cormyr, Darkness Over Daggerford, Tyrants of the Moonsea, etc.) work on the Diamond Edition, or are they EE exclusive?
Of the ones you listed, TotM and DoIWD are EE-exclusive, whereas WCoC is a DE module (and actually broken on the EE) and DoD has its original DE release and an improved EE one.

But like Lacrymas said, if you plan on playing NWN in 2025, you should make the move to the EE...

Let me just add, I think Swordflight is one module which works better on DE (at least for me)
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,582
Location
Future Wasteland
Strap Yourselves In
PSA for anyone still thinking about going with the Enhanced Edition: don't forget there's a free texture pack available for download for it. Easy to install, makes the game look quite a bit better. Performance impact is negligible afaict.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,212
Pathfinder: Wrath
I've been playing some Crimson Tides of Tethyr and there are a few nagging things that speak to a lack of eye for details, just like in Siege of Shadowdale. I'll whip up a list just like I did for SoS when I finish it. Otherwise, it's still enjoyable, I just got out of the starting town.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,435
PSA for anyone still thinking about going with the Enhanced Edition: don't forget there's a free texture pack available for download for it. Easy to install, makes the game look quite a bit better. Performance impact is negligible afaict.

Mostly compatible with the enhanced animations too.

There are texture overhauls for just about every model in the game at this point. No sense rolling vanilla.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,823
Location
Eastern block
PSA for anyone still thinking about going with the Enhanced Edition: don't forget there's a free texture pack available for download for it. Easy to install, makes the game look quite a bit better. Performance impact is negligible afaict.

bunch of things wrong with that package
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,963
Location
Copenhagen
PSA for anyone still thinking about going with the Enhanced Edition: don't forget there's a free texture pack available for download for it. Easy to install, makes the game look quite a bit better. Performance impact is negligible afaict.

Shouldn’t use that. Should use the community version: https://neverwintervault.org/projec...l-hakpak/beamdogs-hd-art-pack-community-fixes

You can size the dialog window to whatever size you want by editing pnl_dialog.mdl, this is what mine looks like (based on this one):

2024-01-07-031618.jpg


There are some issues I have encountered with my :
  • The dialog window expands a tiny bit vertically if there is too much text before showing a scroll bar. This is however surprisingly rare with most modules.
  • If this happens sometimes half a line ends up cut off.
  • If another window (e.g. journal) was open before some cutscenes that use a dialog window then no dialog window might show. Had this happen in the already buggy jousting tournaments in Wyvern Crown of Cormyr. Workaround is to simply close the journal before.
Since these haven't been as much of an issue in practice I haven't bothered to look at fixing them but I suspect it's just because I messed up stuff in the .mdl file while trying to get the position right and not something inherently broken with this approach.

That looks fucking amazing and would save me so much annoyance, how do I mod mine to be like yours? Do I just drop the file you linked in my override?

EDIT: Yeah OK I toyed around with it some and this seems waaaaay fiddly. I have no idea where to begin tweaking

EDIT2: Dang, your own version almost works perfectly, it's just a bit too high. What value do I edit to bring it just a bit lower?

EDIT: DAMN SKIPPIDY, I HECKIN' DONE DIDDIT:

1FWs0iN.png


Thank you bro, that's gonna save my neck (literally)!
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,555
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
PSA for anyone still thinking about going with the Enhanced Edition: don't forget there's a free texture pack available for download for it. Easy to install, makes the game look quite a bit better. Performance impact is negligible afaict.

bunch of things wrong with that package
As an alternative you dudes can use Gunnar's Body Rebuild pack instead. Same aesthetic sense and little higher polygon count and way smaller on the disk space.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,567
Noticed that crimson tides of tethyr or w/e manages to have terrain elevations like small mounds and sloped paths... Wondering why Bioware couldn't pull this off in official campaigns even later ones like SoU which has incredibly ugly and sharp terrain slopes.

Anyway, does anyone know of modules that really show off nwn as something more than just hack n slash? Something that gives actual game utility to the various non combat skills or makes rangers not just worse fighters
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,963
Location
Copenhagen
Well, shit. Insightful Strike doesn't seem to work on my Swashbuckler :M

EDIT: Lol, Chainshirt is medium armor. That explains it. I have to unlearn 3.5
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,825
Noticed that crimson tides of tethyr or w/e manages to have terrain elevations like small mounds and sloped paths... Wondering why Bioware couldn't pull this off in official campaigns even later ones like SoU which has incredibly ugly and sharp terrain slopes.
They did. BioWare first added sloped terrain in HotU with the Underdark and Frozen Wastes tilesets.

Anyway, does anyone know of modules that really show off nwn as something more than just hack n slash?
Maybe try Almraiven, I played a bit of it and it's half RPG and half wizard simulator adventure game. It has a sequel in Shadewood.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom