Peachcurl
Arcane
b-but these Lords always look so happy when you release them!
Sure, they are happy they get another chance to kick your ass.b-but these Lords always look so happy when you release them!
Be aware that this mod will severely nerf the mercenary clans, as all the unique troops they have can't be recruited, they only appear when the party spawns.https://www.nexusmods.com/mountandblade2bannerlord/mods/3510
Tired of AI parties getting free troops when they are defeated only to come back with doomstacks? Here's your fix. Removes the free troops lords get when they are defeated and respawn. Now they're just like you. This only affects lord parties.
Be aware that this mod will severely nerf the mercenary clans, as all the unique troops they have can't be recruited, they only appear when the party spawns.https://www.nexusmods.com/mountandblade2bannerlord/mods/3510
Tired of AI parties getting free troops when they are defeated only to come back with doomstacks? Here's your fix. Removes the free troops lords get when they are defeated and respawn. Now they're just like you. This only affects lord parties.
For regular kingdom lords the effect won't be that significant, they only get about 15 free troops as a bodyguard so that they don't get ganked by looters right after spawning.
What! Is it American lord anon! Is it! What!It gets tiresome to see the same lord coming at you over and over again though. I didn't know the AI would receive free troops after being defeated, but Im not surprised.
Yeah. The reason lords often come back with big parties right after spawning is because they take troops from garrisons. So it will take more than one battle to win a war of attrition, but eventually the enemy wiill be spent.Be aware that this mod will severely nerf the mercenary clans, as all the unique troops they have can't be recruited, they only appear when the party spawns.https://www.nexusmods.com/mountandblade2bannerlord/mods/3510
Tired of AI parties getting free troops when they are defeated only to come back with doomstacks? Here's your fix. Removes the free troops lords get when they are defeated and respawn. Now they're just like you. This only affects lord parties.
For regular kingdom lords the effect won't be that significant, they only get about 15 free troops as a bodyguard so that they don't get ganked by looters right after spawning.
That makes it pretty pointless then.
Be aware that this mod will severely nerf the mercenary clans, as all the unique troops they have can't be recruited, they only appear when the party spawns.https://www.nexusmods.com/mountandblade2bannerlord/mods/3510
Tired of AI parties getting free troops when they are defeated only to come back with doomstacks? Here's your fix. Removes the free troops lords get when they are defeated and respawn. Now they're just like you. This only affects lord parties.
For regular kingdom lords the effect won't be that significant, they only get about 15 free troops as a bodyguard so that they don't get ganked by looters right after spawning.
That already exists but there are too many lords and not enough troops even for one faction.Be aware that this mod will severely nerf the mercenary clans, as all the unique troops they have can't be recruited, they only appear when the party spawns.https://www.nexusmods.com/mountandblade2bannerlord/mods/3510
Tired of AI parties getting free troops when they are defeated only to come back with doomstacks? Here's your fix. Removes the free troops lords get when they are defeated and respawn. Now they're just like you. This only affects lord parties.
For regular kingdom lords the effect won't be that significant, they only get about 15 free troops as a bodyguard so that they don't get ganked by looters right after spawning.
Why they still use magic troops? They could have raidable outposts where they recruit as any regular faction, they could just add a faction check to avoid foreign lords to recruit from their outposts.
I remember that it really took some effort to get a fief in warband.
6. I must be the only moron who thinks smithing fucking sucks. Everyone always goes on about how it's OP, but I just don't see it. You have to go out fight some looters or whatever, then you smelt their stuff, then you wait a bunch, then you make some two handed swords as those are the only ones that cost anything, and even then, they only sell for about 2k bucks. Who cares? In the time it takes to do all that you can flip some jewels and get a fat profit, or sack a town or a few armies and get like 50k in loot. Last time I played, I got smithing all the way to around 70, which was long and boring, and even then it barely was worth it, because I paid more in wages while waiting for stamina (even with the perk that cut the cost of waiting in towns) than what I got from smithing (and yes, I know about the orders, those usually suck too asking you to make shitty clubs and daggers for 500 big ones, and when the stars align just right, you maybe get 4-5k for a sword. Wow).
No game does imo. It's one of the worst modern trends.Mount & Blade did not need a crafting system.
We've established earlier in the thread I've no fucking clue what they changed in 1.7, and some of those changes make 0 sense, but based on the 1.6 version,
1. You do get some occasional great drops, mostly when there's multiple lords on the enemy side. Forget about the OP stuff your mooks wear. It's just there for balance reasons, not real, and only autists get butthurt over the fact that some loser in your squad wears 500k in gear but works for like 12 bucks a day. Ignore that and you'll lead a happier life.
We've established earlier in the thread I've no fucking clue what they changed in 1.7, and some of those changes make 0 sense, but based on the 1.6 version,
2. Once you get going, you'll be able to afford all the great gear in the world. Tournaments early are your friend. Also, marrying some noble warrior lady is the way, as they usually wear all the top gear and just so happen to be your size. Pure profit.
@ Alter Sack
Regarding weapon skill grind: Just to be on the save side, you did invest focus points, right?
Roguery passively boosts how much loot you get though I don't know if it'll make it much easier for you to get your hands on something really nice. Battle loot does seem to mostly be junk, I just sell the armor and smelt the weapons without looking at whatever I actually got.Or is there a skill that increases loot (and loot quality)? I think in Warband there was one. Well, seems like I have to study the skill trees again.
rogery increases loot item value from battles by +0.25% per level.
Yes, real horses are needed to be equal to amount of non cavalry in your party so you can get a speed bonus. And if number of animals goes over total number of troops you start getting a herding penalty. When leading an army (or maybe even being part of one) extra horses are used for others in army.My high class scout doesn't seem to improve the speed by much, the pathfinder trait only gives me a 0.09 speed increase and despite having 33 extra horses and only 49 footmen I only get a speed increase of 0.12
Here's a trick I only discovered on my recent revisit so maybe it'll help you. Sumpter horses are actually fake and ghay. They're not horses where it counts and are good only for carrying your loot and eating in a pinch. In order to get an actual speed increase, you need the premium horses at the rate of 1 horse per footman. Also, you can go a bit higher than that, but if you go overboard and get like 300 horses, you'll get a herd penalty and start moving even slower.
But in general, while I'm playing on everything else realistic I just put movement speed on very easy when starting a new campaign, because I can't be bothered Benny-Hilling all across the map for days.
I never tried it, but now I'm thinking of a Bluebeard/Black Widow type playthrough where in a game with character deaths enabled you mary lords as soon as you can, get their gear, and then make sure an "accident" happens to them by sending them naked into battle with the cheapest possible party. Or alternatively, as a special battle group in your party (but I think 1.7 doesn't let you do that anymore). Then you repeat the process. Not sure how that's going to play out in practical terms, but the idea seems hilarious to me.
How would have worked One handed, two handed, polearm, archery, throwing and crossbow with only 10 skills in warband?rogery increases loot item value from battles by +0.25% per level.
The old character system wasn't perfect, but it was a lot better than this +0.25% bonus shit. I hate attribute / skill systems that are based on tiny incremental improvements. Much better to have less frequent but more impactful gains where getting +1 actually means something.
Max attribute of 10 = great
Max attribute of 300 = MMO-inspired trash
How would have worked One handed, two handed, polearm, archery, throwing and crossbow with only 10 skills in warband?
But in general, while I'm playing on everything else realistic I just put movement speed on very easy when starting a new campaign, because I can't be bothered Benny-Hilling all across the map for days.