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Mount & Blade II: Bannerlord

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
I tested out the 1.7 and it feels like melee troops are now extremely prone to attrition from just about anything. Like, I had a fight between some T2 infantry and a bunch of looters and the looters just slaughtered almost all of them.
Yes t2 infantry is elite of the elite lol. You didn't tell us how many troops were on each side... T2 infantry are basically looters with weakest armor. T1 are peasants with pitchforks and shit, those are worse than looters.. I don't have a clue what did you expect would happen... You just gave your peasants weakest armor and weapons they don't know how to use..
Recruit should be more tier 1.5 than tier 2 like old Warband. In Warband looters were strong as farmers. Watchman was just tier 2 while farmer, recruit and looters all tier 1.
Skills and equipment had bigger impact in warband, I am doing a mod with a zergling faction...their recruit Is naked, has skills below zero (It works: very negative athletics and the troop will walk in battle) but still can win even against tier 5 if they outnumber 3:1, they defeat other recruit with 1.5:1
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.

e:
z3he4zz.png


Look at this.
 
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vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.
What about siege a castle that has a small garrison and enemy lords are already defeated only for losing interest a moment before the assault and going somewhere else?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
New update launched. Adds the fixes from last beta and overhauls the save format in a way you need to convert old saves to work. Among the fixes pushed into main branch are siege towers are finally working now. Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.
What about siege a castle that has a small garrison and enemy lords are already defeated only for losing interest a moment before the assault and going somewhere else?

I haven't seen that behavior so far but I didn't pay too much attention to sieges yet since Im not at the kingdom stage of gameplay.
 

FriendlyMerchant

Guest
Captivity events really spices up bonerlord. I like stripping all my enemies of their belongings before locking them in prison. Then I use the women to create enough children to build an army.
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
136
Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.
 

FriendlyMerchant

Guest
I tested out the 1.7 and it feels like melee troops are now extremely prone to attrition from just about anything. Like, I had a fight between some T2 infantry and a bunch of looters and the looters just slaughtered almost all of them.
What! Are you America faction anon! Are you! What!

I am Sturgian Raider faction anon. Luv raiding Buttanians to get free hero recruits to support me heavy boys.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.

Why not a standalone mod for that?

So far I've got:
Mod Configuration Menu
UI Extender
Butterlib
Harmony
Bannerpaste
Helmet Hair Cover

Waiting for character creation mod to be updated. Welcome any further recomendations.
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
136
Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.

Why not a standalone mod for that?
Only thing I could find that worked for the 1.7.0 beta. If there's something else that does the same thing then that'll be okay too.
 

MiguelSerranoFan

Educated
Joined
Jan 7, 2022
Messages
73
I am the sole existing fan of Mount & Blade: Fire and Sword, and Taleworlds going back in time instead of forwards was a massive disappointment for me, much like every other aspect of the game beyond being able thrust overhead with the spear.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
I only watched 15 minutes or so of that video, but I didn't hear dude say anything about the mechanics supporting the game's core simulation. If the player's progression from lone murderhobo, to noble vassal, to ruler of the world is still not implemented in a believable and satisfying way, then it doesn't matter how much horse armor they add. The battles may be fun but without a proper meta to give them purpose the game is worthless.

P.S. Did they ever finishing implementing the main quest (i.e. the stuff with the Dragon Banner or whatever)? The fact that they released the game with a broken critical path, only to add a "sandbox mode" a year later, is peak Taleworlds and I will never not find it hilarious.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
It's 2 years this March since this clownshow hit early access.



Well, he's clueless and wrong.

P.S. Did they ever finishing implementing the main quest (i.e. the stuff with the Dragon Banner or whatever)? The fact that they released the game with a broken critical path, only to add a "sandbox mode" a year later, is peak Taleworlds and I will never not find it hilarious.

Nope.
The skill system is also utterly fucked still. Unless you grind like a madman your own character will NEVER be as skilled as a random noble.
They actively moved BACKWARDS in some regards, for example you can't set unit groupings manually anymore. No way to put all recruits in one group.
Economy is broken and it is basically impossible to support multiple parties without exploiting smithing.
For some reason when I split my initial group in two so my new wife could have her own party, hers costs 1000+ denars when the original 80 men I had cost only ~250. It makes no fucking sense.
 
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whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
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whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
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