aries202 said:The salient here (or one of them) is that Bethesda is not afraid to try something new and unproven.
jagged-jimmy said:For example its quite easy to produce peace of shit movies to make monies, but there are people who dont fail their integrity check and see movies as art. I cant see why its not the same with games. I am 100% sure there is an audience to enjoy great games, as there is audience to enjoy original, deep, complex movies.
bhlaab said:lol oblivion is "hard to master"?
Select fireball, press "cast spell", keep doing it for as long as it takes
congrats you've just mastered destruction
DriacKin said:jagged-jimmy said:
The difference is that the 'origninal, deep, complex' films you're talking about don't cost that much money to make. Films like Terminator: Salvation and Transformers cost hundreds of millions to make, while most of the 'deep and complex' films only take a small fraction of that to create.
This is not true about the game industry. The deeper, more complex games often take longer to develop and cost just as much to make (if not more) than the shitty dumbed down games. As a result, publishers are less likely to fund these more ambitious, riskier projects.
How dumb exactly are you?aries202 said:The salient here (or one of them) is that Bethesda is not afraid to try something new and unproven
Blackadder said:Lord British. Sold his company to EA and then raped his own franchise into an action game. Well done my dear space faring faggot.
Jaesun said:Origin was basically bankrupt. It was either Origin goes bankrupt, or sell it to EA. Because of this, we would never have seen Ultima VII and VII-Part 2.
MetalCraze said:You do know that EA acquired Origin in '92 - way before all those "expensive" and "demanding" games right?
MetalCraze said:You do know that EA acquired Origin in '92 - way before all those "expensive" and "demanding" games right?
Zeus said:Jaesun said:Origin was basically bankrupt. It was either Origin goes bankrupt, or sell it to EA. Because of this, we would never have seen Ultima VII and VII-Part 2.
MetalCraze said:You do know that EA acquired Origin in '92 - way before all those "expensive" and "demanding" games right?
Get out of here with your "facts"! They make it harder to hate Lord British!
HNNGH!! MUST HATE HARDER TO COMPENSATE!!!
GarfunkeL said:Ooo, I remember trying to get Strike Commander to run on my 486/50. But shit it was pretty.
Blackadder said:Zeus said:Get out of here with your "facts"! They make it harder to hate Lord British!
HNNGH!! MUST HATE HARDER TO COMPENSATE!!!
So much for their "facts"
Blackadder said:Yes, they almost went bankrupt. If you look at the history however, it was mainly Garriots fault.
He started getting into games that were incredibly expensive to make like the Wing Commander series. While they were popular, they also would have cost a mint to create. I am sure the actors would have blown the budget out quite a bit, and I still remember how idiotic Origin games could be during the early 90's; They always virtually needed computers that didn't exist yet. This continued right up until Ultima 9, where even the best computers on the market struggled to play the game.
I know most people here pull themselves over Ultima 7, however I regard it as the start of the Ultima decline. What was Garriot thinking with that combat model? Improvements were made in a number of other areas, but I view U6 along with the Ultima Worlds games, using improved U6 engines as the height of Origins prowess. Apart from that, they started heading more and more into the action game genre. U7 had the first elements of Super Avatar Brothers and Virtue Raider.
Point: Lord British was the one who destroyed his own company, and his actions after joining with EA only show what an idiot the man had become. I am not saying they would not have eaten up Origin eventually, but straight away Garriot started expanding his projects madly like a kid let loose in a lolly shop. And what came out of this period apart from U7? Nothing but rubbish in the RPG genre. Garriot had lost his way and never recovered.
If you take into account that character creation and the development of your character as well as the level up system in both Morrowind and Oblivion are very complex, at least to me, then yes, Oblivion (and Morrowind) is easy to learn, but hard to master.
aries202 said:In Arena and Daggerfall (and believe me, I've played parts of the games) you do swing your mouse to hit, thus making the player skill more valuable than the character skill, I find.
aries202 said:I don't know why you guys : have a problem with Todd Howard and Oblivion, I don't. As for the console gamers, I don't view them as fucking retards; i view them as gamers that want to play a good game with a decent story, and character creation etc.
If you take into account that character creation and the development of your character as well as the level up system in both Morrowind and Oblivion are very complex, at least to me, then yes, Oblivion (and Morrowind) is easy to learn, but hard to master. Combat is not that hard, however.
In Arena and Daggerfall (and believe me, I've played parts of the games) you do swing your mouse to hit, thus making the player skill more valuable than the character skill, I find.
aries202 said:level up system in both Morrowind and Oblivion are very complex, at least to me.