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poocolator

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GarfunkeL said:
:declineofaries202:

Sure, Gold Box games had an clunky interface. Infinity-engine games didn't.

What's so unlogical about Oblivion's skill system? You jump, your jump skill goes up. You swing sword, your sword skill goes up. Your character screen shows bars for primary skills. As soon as they fill up, DING ITS LEVEL UP TIME!

It's simple and logical but not good at all, since it is so easy to break it.
It's simple and logical, and I'm sure could be made to work in a much better game.

Whether it was simple or not doesn't matter in Oblivion, though, as Oblivion poses no challenge one way or the other. There are no restrictions to what you can, and can't, do; your character is capable of anything, anywhere. That's why Oblivion makes a better "world" simulator than an RPG. There's just no damned challenge.

Morrowind definitely did it better :/
 

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