A bit of everything, I wrote this as I played
Took a look to the licence file. Why libs for IOs and Android? From the itch page, the download is windows-only.
Same remark as the others regarding the split between choice and benefit at character creation
Perhaps some bounds to the up/down movement of the camera might be a good idea.
On the equip page, I think it should be "pgd down to
switch", it makes more sense than rotate.
Saving seems slow (a few seconds).
Moving in the up/down directions feel slower than moving left/right, but only in 2D & iso mods. In general, I'd say movement speed are too slow;
A limitation of the display modes: it seems like I should be able to move there, but I can't. In 2D, it's visible that the object is an armchair, so the problem isn't present.
Perhaps auto end the turn once the moves and skill use are spent?
Some slowdown (stopped animation) during the battle when the enemies are taking their turn.
I'm not sold on having all the powers separated by their branch when selecting in the combat menu.
That dead bodies on the floor prevent movement should be perhaps made more explicit. Before trying to, I would have though I could
step on that blood spatter.
Message speed is at two different places in the option menu (in general and text speed).
The lore dump on Progressive/Traditional guild factions felt like, well, a lore dump. Perhaps having different characters saying each part it would feel more natural.
It's possible to miss the conversation with Diana before going to bed the first night.
Not sure how I feel about the contrast between the low-poly animations and the character artwork. It might be better to stay with just text.
Where do I get information on what my rep with the different factions is? And perhaps stats like cha and per.
"Bulletproof works both ways" :D
For the planting a bug quest, perhaps it would have been better if the task wasn't the same for Skal and the Iron Cartel guy.
Not sure if that's intended, but I got wiped by the battle against the three Iron Cartel thugs when trying to plant the bug.
After talking with Tanka about the drug, it could have been interesting to be able to interrogate the cultist outside to check if he was telling the truth.
The small steps minor tasks is still present after lifting the mercantile freeze.
I'm not sure if the effort of having three different perspective is worth it, I mean you'd have to do a lot of work to have all the scenes looking good under all the perspective and most players will only play with one.