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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
They actually asked me if I would like to do a couple more further on in development, and I should be able to, time permitted. They're gonna pop it into the next KS update as well.

ushas I think they want to come up with a buzzword / catch phrase for it, because that statement [which I came up with] although accurate, is a mouthful when marketing the game.
 

Mustawd

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I mean, some of us would just need to become more familiar with the system, eg. some more examples and videos with explanations as the game is shaping, and then playing it ourselves. But in the end, when people will get used to it, the description you choose will become a synonym to understanding of the system. (Well, I guess as long as you don't call it something completely off, like "cooldown buttons with pause"). But I'm unfamiliar how PR works.

All kickstarter videos explaining mechanics should follow the format of inXile's Wasteland 2 videos. If not the polish, at least the format. A scripted and well thought out video that showcases the system in a way that is not only visually appealing but is also easy to grasp. It can be simply the dev's voiceover, but I think it showcases the game well.

 

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As I've said before, I think "asynchronous turn-based" might be the most straightforward term to use for this game's combat system.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just use "inspired by Grandia", not that Grandia was the most known game ever.
 

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As I've said before, I think "asynchronous turn-based" might be the most straightforward term to use for this game's combat system.
what does asynchronous mean in this context?

That the turns aren't perfectly sequential; one character can take his turn while the previous character's action from his turn is still being performed.

It's not that the term explains exactly how the system works, but it gives people a rough idea of what the difference is, and then you can explain it to them more clearly. "Time-based resolution" is just weird, it doesn't even give people a place to start from.
 

Higher Animal

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Whalenought_Joe

Have you and Hannah considered shelling out 6-7 grand for a PR company? The reason I ask is that most of your PR comes from word of mouth. That means you have good ideas and products, but poor marketing. A 3 month PR campaign done by a small company could really spread your presence and substantially increase your professional profile. A dedicated PR company would also organize and maintain your contacts to help you schedule interviews on your own time.

I really think investing in PR at some stage (although it would have been preferable before the Kickstarter) is something you should consider. This is a company I used to work for that does representation for audio/visual artists as well as video game designers: http://anthonymorapr.com/


That's a 2015 article?

It popped up in a recent tweet, and I posted it without checking the date.

740572592998866944
https://twitter.com/navylostb0y/status/740572592998866944

They actually asked me if I would like to do a couple more further on in development, and I should be able to, time permitted. They're gonna pop it into the next KS update as well.

ushas I think they want to come up with a buzzword / catch phrase for it, because that statement [which I came up with] although accurate, is a mouthful when marketing the game.

This is another thing that a dedicated PR team could do.
 
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Excidium II

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That the turns aren't perfectly sequential; one character can take his turn while the previous character's action from his turn is still being performed.
But there's other systems that work like that and aren't like this one.

"Time-based resolution" explains it better since it's what makes this one different.
 

Infinitron

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That the turns aren't perfectly sequential; one character can take his turn while the previous character's action from his turn is still being performed.
But there's other systems that work like that and aren't like this one.

"Time-based resolution" explains it better since it's what makes this one different.

It may be more accurate or in-depth, but no three or four word term is going to be able to explain the system well enough for people to really understand it. You want a term that gives people a rough idea of the uniqueness of the system in terms of how it actually appears.

When you look at this game's combat at a glance, it appears that each character is running on his own timer until his turn comes up, rather than all the characters being perfectly pre-arranged into turns "from above" like a standard turn-based system. That's another thing that makes "asynchronous" appropriate.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The time-based thing was originally for the website teaser. The fact that the action resolution is in real-time is more important than the fact that turns are asynchronous, IMO.

However a name equivalent of "Active Time Battle" is probably what's needed for buzzword purposes.
 
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Excidium II

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The thing that makes the combat structure unique is the combat bar, got to find a name that describes that.

Because what sets it apart from other systems where declaration is separated from resolution is that it is all in real time.
 

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If this game was aimed at a weeaboo audience, you could say "Hey it's like a JRPG where you can dodge", but the likely Fallout grognard audience of this game isn't going to be impressed with that.
 
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Excidium II

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The only thing i didn't understand is if initiative roll only counts for first round. Because it seems to be the case that all following wait periods are fixed 4 seconds. Ofc since it's realtime you will potentially get turns faster for the rest of combat due to the headstart, but seems minor.
 

Infinitron

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The only thing i didn't understand is if initiative roll only counts for first round. Because it seems to be the case that all following wait periods are fixed 4 seconds. Ofc since it's realtime you will potentially get turns faster for the rest of combat due to the headstart, but seems minor.

That's what "initiative" means, doesn't it? It's who goes first.

But it's not that minor in a game heavily focused on stealth ambushes and such.
 

ushas

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Just reposting Shane's post from Shane Plays thread, in case somebody missed that. Brofist sstacks.
So this past Saturday's show had Joe and Hannah of Whalenought on for a few minutes at the beginning to help remind folks about their Copper Dreams Kickstarter. The rest of the show is non CRPG related, but posting here just in case anyone wants to listen to Whalenought's portion... I don't think they shared anything groundbreaking.

 
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Bubbles

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Retro Look schön und gut, aber warum in die Anfangszeit des 3D kombiniert mit gruseligem gerenderten Hintergrund gehen?

Tja... keine Ahnung. Thematisch und vom Gameplay her ganz interessant, aber DIE Grafik ist echt gruselig. Und der Mauszeiger in Form dieses Ritterhandschuhs... kommt mir arg bekannt vor. Mir fällt gerade das Spiel nicht ein, aber ich kenne den. Ganz sicher... ^^

Oha, die Grafik sieht aus wie die von Incubation 1997 nur noch ein wenig schlichter. Will wirklich heute noch jemand diese ISO 3D Grafik aus den späten 90ern ertragen? Von den Retrofans höre ich eigentlich immer nur, dass sie den Pixellook klasse finden aber gerade mit der "frühen" 3D Grafik nichts anfangen können, weil die so schlecht gealtert ist.

Zu wenig Neon, zu wenig Chrom.

Translation: Graphics suck, go fix!

"They look like a more simplistic version of Incubation" has to sting the most out of all the comments so far.
 

Metal Hurlant

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Codex USB, 2014 A Beautifully Desolate Campaign
Received an email concerning my pledge and the mega-collectors box with contents. Thanks Joe. :salute:

Hopefully, this'll get put up soon.
 

Ninjerk

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36c14824c765a36bdae570830972f753.png

What happens if it "funds" and there are payments that don't process properly (to the extent that it might dip below the goal)? I feel like I remember there being some pledges failing to convert for other projects, but I don't know what precedent was set.
 

crakkie

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Some project I funded had a 10k pledge that failed to pay after the campaign ended. This put them well beneath their goal but they still got the rest of the money.

That may have been Necronauts.

I backed Necronauts.

:mixedemotions:
 

Invictus

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Had been away from the Codex only to find this kickstrter is going on...backed and more than happy to do so
 

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