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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,084
cTGRlyS.jpg


https://twitter.com/Inxile_Ent/status/740227478262849536

The final push from InXile?
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
Hey-hey-hey, wtf, are the pledges going down or something? Last time I checked, the game had around ~$37.4k, but now it's ~$37.3k.

:rpgcodex:
I do hope I'm just imagining things.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign




Part 1:

Intro

Kickstarter Progress

Physical Rewards

Game Concept

Serpent in the Staglands Expansion

Unique Turn-based system

Part 2:

Z-axis gameplay

Level Design

From RTwP to Turn-Based

Dice

Serpent in the Staglands and Usability

Keyword Dialogue / Writing

Character Design

Coffee
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:lol: Geez, I thought it was going to be a new gameplay video or something.

I don't suppose you have a transcript or something
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm gonna do a gameplay video of the latest tech demo version too, I'll do that tomorrow.

I can chapter the video, but I'm too tired. It took a long time to edit on this shitty free software I used, lots of crashes :(

My first time doing a webcam recording, so apologies in advance for the graphical glitches and sometimes slightly off-sync audio and very basic editing.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,309
Bookmarked the videos, will watch later. Why are there so many PoE videos on your channel?
Your number of posts means you visit 'Dex rarely and must have missed the time when PoE was in beta.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
169
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Bookmarked the videos, will watch later. Why are there so many PoE videos on your channel?
Your number of posts means you visit 'Dex rarely and must have missed the time when PoE was in beta.

I usually visit the Codex during work hours, but I admit that I didn't checked the PoE beta thread. I don't like posting on forums. That being said I like reading other people's opinion about games.

I started checking the Codex because there are very good RPG reviews and interviews. I also use it to find new RPGs which usually you can't on other sites. Right now, it's the best RPG site you can find.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,309
Bookmarked the videos, will watch later. Why are there so many PoE videos on your channel?
Your number of posts means you visit 'Dex rarely and must have missed the time when PoE was in beta.

I usually visit the Codex during work hours, but I admit that I didn't checked the PoE beta thread. I don't like posting on forums. That being said I like reading other people's opinion about games.

I started checking the Codex because there are very good RPG reviews and interviews. I also use it to find new RPGs which usually you can't on other sites. Right now, it's the best RPG site you can find.
Anyways you missed Sensuki being by far the most active and dedicated PoE beta tester and then after release him being so angry at Obsidian and how PoE turned out he quit gaming for months.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
169
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Bookmarked the videos, will watch later. Why are there so many PoE videos on your channel?
Your number of posts means you visit 'Dex rarely and must have missed the time when PoE was in beta.

I usually visit the Codex during work hours, but I admit that I didn't checked the PoE beta thread. I don't like posting on forums. That being said I like reading other people's opinion about games.

I started checking the Codex because there are very good RPG reviews and interviews. I also use it to find new RPGs which usually you can't on other sites. Right now, it's the best RPG site you can find.
Anyways you missed Sensuki being by far the most active and dedicated PoE beta tester and then after release him being so angry at Obsidian and how PoE turned out he quit gaming for months.

Thank you for the information, I didn't knew that.

I will check his channel and maybe watch some of the PoE videos for a good critique of the game's mechanics. I have PoE installed and I've waited for the expansions to be released before I played it. Right now I have only 1.5h played, but it didn't clicked with me. At the end of last year I almost finished BG 1 and I got somewhat burned on the BG like fantasy games.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Why's that? hahah

That's the first time I've shown my face on camera by the way, but I have posted plenty of photos in the Codex Member thread.
 
Joined
Dec 12, 2013
Messages
4,334




Part 1:

Intro

Kickstarter Progress

Physical Rewards

Game Concept

Serpent in the Staglands Expansion

Unique Turn-based system

Part 2:

Z-axis gameplay

Level Design

From RTwP to Turn-Based

Dice

Serpent in the Staglands and Usability

Keyword Dialogue / Writing

Character Design

Coffee


Seeing those clothes laying everywhere, it looks like you have chosen a more realistic approach for keeping a nerd image than Matt Barton:P
You are still tidier than me :troll:
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I don't have anywhere to hang a lot of my stuff. I need to get one of those racks from Ikea or something, but there isn't one in my city, so at the moment I do just drape things off my chest of drawers sometimes

Wanted to get the vids up asap so no time for pretense!
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I wonder who the Silent Bob is on the Codex, complementing Sensuki's Jay. Great cosplay, man!
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I wonder who the Silent Bob is on the Codex, complementing Sensuki's Jay. Great cosplay, man!
Perhaps if Night Goat grew out his beard.

I usually visit the Codex during work hours, but I admit that I didn't checked the PoE beta thread. I don't like posting on forums. That being said I like reading other people's opinion about games.

I started checking the Codex because there are very good RPG reviews and interviews. I also use it to find new RPGs which usually you can't on other sites. Right now, it's the best RPG site you can find.
We have an apostate, boys. :fight:
 

Mustawd

Guest
Thanks for posting these Sensuki.

I now have something good to listen to while I finish my tps reports.

I wish I was joking.:negative:
 

ushas

Savant
Joined
Jan 5, 2015
Messages
550




Part 1:

Intro

Kickstarter Progress

Physical Rewards

Game Concept

Serpent in the Staglands Expansion

Unique Turn-based system

Part 2:

Z-axis gameplay

Level Design

From RTwP to Turn-Based

Dice

Serpent in the Staglands and Usability

Keyword Dialogue / Writing

Character Design

Coffee


That's an informative interview, well done. :salute:
Going more into details and the context, it helps to showcase unique parts of Copper Dreams. But I think, it also helps when an interviewer is more knowledgeable around the stuff relating to the subject. It's more common as a retrospective, but perhaps not so much before the game is shipped, moreover during Kickstarter (from obvious reasons). Sensuki, would you consider to do one more Q&A session with Hannah and Joe during development, say in a half year, or so? I understand it's also time consuming, so I'm not pushing anything.

From the first part:
What exactly is problematic with using "turn-based combat with [simultaneous] time-based resolution"?

I mean, some of us would just need to become more familiar with the system, eg. some more examples and videos with explanations as the game is shaping, and then playing it ourselves. But in the end, when people will get used to it, the description you choose will become a synonymous to understanding of the system. (Well, I guess as long as you don't call it something completely off, like "cooldown buttons with pause"). But I'm unfamiliar how PR works.
 
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