Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Mass Effect 2: Time Magazine's 10th Video Game of the Year

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS THIS GAME WAS SO SHITTY I HAD TO PLAY IT FIVE TIMES I HATED EVERY MINUTE OF IT I KEPT PLAYING AND REALIZED IT WAS TOTAL SHIT SUCK FAG
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Guys quoting Exitium.. a guy who cried his way right off the Codex. LMAO
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
So who's Mithiepoo? "Volourned" is on the money.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
ME2 was good. It's casual-RPG, works fine for console audience (and for those of us who can play anything fun).

The only thing I hated in ME2 was what I hated in ME. The alien worlds/architecture. It all looked like it was outsourced to humans and they got the cheapest ones to erect one generic location after another.. only LARGER.

Considering the fact that even on earth, different cultures/races have come up with so much variation in architecture, I was expecting a bit more from super-advanced alien civilizations who once covered the galaxy.



I always imagined that Reapers did the architecture and it went something like this..

Reaper: "Yees.. make the rooms big, BIGGGG."
Architect: "My lord, you are going to destroy these places anyway. Besides, other aliens aren't as big as.."

Reaper: "BIIIIIIG!"




Hopefully, ME3 will have something different.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
ortucis said:
I always imagined that Reapers did the architecture and it went something like this..

Reaper: "Yees.. make the rooms big, BIGGGG."
Architect: "My lord, you are going to destroy these places anyway. Besides, other aliens aren't as big as.."

Reaper: "BIIIIIIG!"
:lol:

ortucis said:
Hopefully, ME3 will have something different.
That would be one hell of a surprise. Doubt it.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
ortucis said:
The only thing I hated in ME2 was what I hated in ME. The alien worlds/architecture. It all looked like it was outsourced to humans and they got the cheapest ones to erect one generic location after another.. only LARGER.

[/b]"




Hopefully, ME3 will have something different.
If the only thing you hated in ME 1-2 was the architecture, than you see these games in a whole new perspective. I think it had worse problems, like the shitty companion AI, which was dumber than a drunken undead, or the crappy dialogue system, where the chosen answer on the dialogue wheel was totally different from the spoken lines.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
J_C said:
If the only thing you hated in ME 1-2 was the architecture, than you see these games in a whole new perspective. I think it had worse problems, like the shitty companion AI, which was dumber than a drunken undead, or the crappy dialogue system, where the chosen answer on the dialogue wheel was totally different from the spoken lines.

I didn't say it was "perfect". While playing the game I found many things to complain about.. but even though I have played Planescape to Arcanum, I am one of those gamers who didn't find crap minigames/sidequests like Mako sections or mineral scanning in ME2 tedious. I WAS hoping for them to improve on Mako sections for ME2 though, improve the alien worlds you land on and have some more large scale alien life to battle sort of like Lost Planet.. among other things.

The problem in ME series so far for me has been that not only are the alien worlds bland and unintresting, but there just isn't any life in the world outside the citadel. There isn't any interesting story to tell and no interesting lore to watch out for.

As far as dialogue wheel is concerned, I like how Alpha Protocol did it. The part about reading up on bio for people you will chat with and use the information in dialogues to piss them off or win favours was pretty well done.

The "chosen answer is different from dialogue" problem didn't happen with me. It was pretty easy to figure out in first 10 mins of going through them. I mean, it's simple.. Top is Good, Middle is neutral and Last option is EVIL!!! :P. They designed it for console gamers so they don't have to ponder over the meaning of their replies for more than a second. The only way they could have made it easier was to color code the dialogues (like Bloodlines) or add [GOOD] & [EVIL] tags with dialogues (which I am pretty sure they are doing with ME3).



TL;DR: It's a console game for console audience.
 

amaya

Novice
Joined
Jan 10, 2011
Messages
26
StrangeCase said:
You're back playing the role of Commander Shepard, a paramilitary hero

Wait, I thought Shepard was just plain military. What's with the "para" prefix?

That's really all I've got, not much I could criticize that hasn't been criticized millions of times before.

Cerberus would be considered a non military organization. I wouldn't call them paramilitary...

Probably some dumb ass who thinks paramilitary means elite.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom